background preloader

Kinect

Facebook Twitter

OpenNI-compliant real time skeleton tracking by PrimeSense. Prosthetic Knowledge Picks: Kinect Genealogy - A Brief History of Gestural Interfaces. In honor of the approaching second birthday of the release of Microsoft's Kinect, we will take a brief tour of the experimental technology that preceded it.

Prosthetic Knowledge Picks: Kinect Genealogy - A Brief History of Gestural Interfaces

But before we begin, it is worth noting a few facts about the Kinect we know today, a piece of technology that almost overnight changed the development of contemporary interactive art by being powerful and affordable. 'Project Natal', as it was originally known, initially used a system called "Time-of-flight" which had origins military laser radar systems, but changed when a start-up called Primesense, an Israeli company made of ex-military engineers, were trying to sell their consumer-focused product: the PrimeSense technology uses a proprietary technology called “light coding,” rather than the time-of-flight cameras used by of its competitors. Time-of-flight emits strong pulses of light and measures the delay in their return to calculate positions. ANIMAC (early 1960s) Pantomation (1977 - 1979) Source: VintageCG PK Link Finally ... OpenKinect/libfreenect. Microsoft Kinect (Xbox 360) Teardown. The Microsoft Kinect is an Xbox 360 peripheral that allows a "controller-free gaming and entertainment experience.

Microsoft Kinect (Xbox 360) Teardown

" Packed with cameras, microphones, an IR projector, and more, the Kinect is Microsoft's answer to the Nintendo Wii remote and the Sony Playstation Move controller. Follow along as I crack open the Kinect for a look at the hardware inside. Photo by: Bill Detwiler / TechRepublic Caption by: Bill Detwiler Bill Detwiler is Managing Editor of TechRepublic and Tech Pro Research and the host of Cracking Open, CNET and TechRepublic's popular online show.

Implementation

Main Page. Kinect Tutorials. In June 2011, Microsoft released the Kinect SDK.

Kinect Tutorials

This development kit has inspired lots of teachers and educators to try something different in the classroom. I was one of these teachers. I saw it’s potential and with some of my programming experience from university (5 years ago….) I set out to try and get my head around the Kinect SDK. I have had some difficulties and have had to teach myself many things from scratch. It was because of this, that I thought… hmmm maybe other teachers may need some tips out there and I have decided to launch a page of tutorials to help you all. I hope to include standard c# tutorials in here as well because I think these are just as important aspects to learn! Want to make a basic Kinect SDK App… now you can :) Want to make a basic Kinect SDK App… now you can :) So I’ve been making the Kinect Apps since the summer and I have been enjoying helping other teachers and seeing the impact it has had.

Want to make a basic Kinect SDK App… now you can :)

My next step is to encourage other teachers to try and jump into the world of the Kinect SDK and to attempt to actually make some applications themselves. As a small introduction to the Kinect SDK and to the world of programming. I have provided a piece of sample code and a 4 part tutorial to show you how you can get a sound running. I have attached the 4 videos below and have included a trouble shooting guide to help you. Click Here – To find out what you will need to install before you make your first app Click Here – To find out about common problems and how to solve them in seconds.

Lcna_co2012_dalal.pdf. Kinecting to your Anatomy with S.A.G.E. Today's inspirational project is one that you just have to see to believe.

Kinecting to your Anatomy with S.A.G.E.

It shows how the Kinect, melded with a projector can make learning (and more) into something fairly amazing... The Spatial Augmented Game Environment, known as S.A.G.E., is a project that marries the spatial recognition of the Xbox 360 Kinect and a projector to create a completely unique learning experience. Created by University of South Florida's Computer Science & Engineering research team, S.A.G.E. is expected to be displayed as a permanent exhibit at MOSI to teach anatomy later this year.SAGE systemWe have developed the Spatial Augmented Game Environment or SAGE for short.

It utilizes the Microsoft Kinect, a projector, and XNA to render a game environment in your room. In continuing the spirit of natural user interfaces (NUI), a SAGE enables you to interact naturally with game element visualizations. Feeling the Kinect Effect - The Official Microsoft Blog – News and Perspectives from Microsoft. When Microsoft launched Kinect for Xbox 360 one year ago this week, our initial focus was controller-free games and entertainment.

Feeling the Kinect Effect - The Official Microsoft Blog – News and Perspectives from Microsoft

Once only the stuff of science fiction, Kinect became a phenomenon across the globe. Within the first 60 days, Kinect sold more than 8 million sensors, setting the Guinness Book World Record as the fastest-selling consumer electronics device. It extended the realm of what’s possible for a traditional gaming console and changed the Interactive Entertainment Business at Microsoft, bringing new categories of consumers to Xbox 360. We knew we had a hit in gaming and entertainment on our hands. After all, we’d been testing it and playing games ourselves for a while, so we knew what magic felt like. Almost immediately following the launch of Kinect, hobbyists and academics from around the world embraced Kinect possibilities in ways that surprised and delighted. So, what’s next? Search Results for “kinect”: SourceForge. Put down the measuring tape. Using the Kinect to find your height.

When I saw this, the first thing I thought was just how cool a thing an amusement park could build with this.

Put down the measuring tape. Using the Kinect to find your height

Gone could be the days of the "You must be taller than this bar," instead replaced with an interactive, themed for the park, height measurement experience. Image standing there with a virtual Mickey or Donald or Bugs Bunny and using the Kinect to measure your children's height, compared to them? (Can't you just see Mickey holding up his virtual hand over a child's head and saying, "Great! You made it? I can't wait to see you... " or a sad Mickey when the child isn't tall enough?) Kinect 2 image leaked, shows increased detail and depth data. Simple Kinect Joint Smoothing. I was recently working on a project that used the Microsoft Kinect SDK.

Simple Kinect Joint Smoothing

The goal here was to have a users hand drive a cursor on a large screen, and allow them to navigate around by using a hover-to-click model. One thing that became immediately apparent was that the data coming from the device was very, very jumpy. While this might not be an issue when you are trying to see if a user is waving their arms around or is standing or sitting, it is a real problem when you are trying to track fine motor movements. For example tracking a single joint such as the right hand and using that to position a screen element is so troublesome that it is almost unusable. Moving average. In statistics, a moving average (rolling average or running average) is a calculation to analyze data points by creating a series of averages of different subsets of the full data set.

Moving average

It is also called a moving mean (MM)[1] or rolling mean and is a type of finite impulse response filter. Variations include: simple, and cumulative, or weighted forms (described below). Given a series of numbers and a fixed subset size, the first element of the moving average is obtained by taking the average of the initial fixed subset of the number series. Then the subset is modified by "shifting forward"; that is, excluding the first number of the series and including the next number following the original subset in the series. This creates a new subset of numbers, which is averaged. Simple moving average[edit] In financial applications a simple moving average (SMA) is the unweighted mean of the previous n data. Kinect in the classroom. Kinect 3D capture. Kinect Effect. Coding4Fun Kinect Projects.

Kinect Finger-tip detection. ‪Hacked Kinect Controls Windows 7‬‏ ‪Microsoft Kinect Motion Sensing Debuts at E3‬‏ ‪Teaching Kinect to recognize objects on the PC‬‏ Smoothing Kinect Depth Frames in Real-Time. Introduction I've been working with the Microsoft Kinect for Xbox 360 on my PC for a few months now, and overall I find it fantastic!

Smoothing Kinect Depth Frames in Real-Time

However, one thing that has continued to bug me is the seemingly poor quality of rendered Depth Frame images. Iisu SDK. Kinectsdk + openni/nite at the same time - Google 網上論壇. Doug Bergman's Beginner's Guide to Kinect Programming. Created by Doug Bergman @ KinectEducation.com What will you create? Join the movement. 9 Incredible Developments for Kinect in Education. For those of us raised in typical school settings, the memory of straight-row desks with little activity is all too familiar.

As we’re all aware, the Kinect has the potential to evolve classrooms beyond this 18th century model of learning to a structure that’s aligned with brain research and the benefits of active learning. With the release of the noncommercial Kinect SDK, several new Kinect applications are emerging. These range from simple apps (such as creating “3D air drawings”) to more complex applications (such as sign language recognition). Regardless, every single one of these developments has the potential to drastically enhance teaching and learning in all learning environments.

Here are nine key developments that reveal the educational value of Kinect in education. Do you have an app you’d like to submit for download or link to? 1. This is a development by Tom Smurthwaite. [Arkaos is] a little experiment into using the Kinect with individuals with special needs. 2. 3. Kinect Reflections After 30 Days.

Cheryl Arnett is an elementary teacher from Craig, Colorado. In 2010, she was a winner in Microsoft’s US Partner in Learning event. I had the opportunity to meet Cheryl this past summer and have maintained contact with her through an initiative we are working on together with to develop Kinect activities. An inspiration for all, here are recent reflections Cheryl sent about integrating Kinect in her classroom. Tomorrow will be our 30th day of school. My first graders are engaged in learning and growing.