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How much should I charge for freelance 3D modeling work : KatsBits ARTICLES. When embarking on the path of being or taking on work as a freelance 3D artist, one the most troublesome issues to deal with relates to how much one should charge clients for the 3D modelling work they ask for or enquire about.

How much should I charge for freelance 3D modeling work : KatsBits ARTICLES

Irrespective as to whether the request is for a contract position (short or mid term in-house) or just a one-off job had through a website or forum advert, rhuminating over this and getting it right can be the source of a lot of stress and sleepless nights; is the quote too big, too small; was the time-frame over-estimated, and so on ad-infinitum until the wee-hours of the morning. Thankfully calculating potential rates isn't quite as arbitrary as it may at first appear because there are sources of information available that can be used for this very purpose; the freelancing artist just has to know where to look and how to use it.

Important Note: the following article is provided 'as is' and should not be regarded as being either 'legal' or 'tax' advice. Gamedevmap. Studios offering internships/entry-level positions. I've been building this list at Interlopers with the community's help, but I thought I'd repost it here too (because I'm a nice guy).

Studios offering internships/entry-level positions

These studios offer internships and/or entry level positions across a variety of disciplines (not necessarily art): Terminal Reality (Dallas, Texas)Ghost Blizzard (Irvine, California)Seriously, you have to ask? Blizzard Entertainment Bungie (Seattle, Washington)HaloBungie.net Vicious Cycle (Raleigh, North Carolina)Dead Head FredVicious Cycle Software, Inc. - Vicious Cycle Software Red Storm Entertainment (Raleigh, North Carolina)Rainbow Six, GRAW multiplayerRed Storm Entertainment Bethesda Softworks (Rockville, Maryland)Elder Scrolls, FalloutBethesda Softworks Liquid Entertainment (Los Angeles, California)LOTR War of the RingLiquid Entertainment Day 1 Studios (Chicago, Illinois and Baltimore, Maryland)FractureDay 1 Studios Monolith Software (Seattle, Washington)F.E.A.R.MONOLITH.

An inside look at jobs & companies. Creating a Winning Game Industry Art Portfolio. Creating a Winning Game Industry Art Portfolio By Brent Fox [Art that shows direct relevance to games is so much more important than showcasing specific skills or personal preference when building a portfolio, says NinjaBee art director Brent Fox.]

Creating a Winning Game Industry Art Portfolio

Artists often ask me how they can improve their portfolios for the video game industry. While the best advice I could give would be tailored to each individual's work, I would like to give some general advice that I think could help most artists improve their portfolio. It's easy to find a lot of useful advice about what to include in a portfolio so most artists already have a solid foundation. A Chain's Weakest Link Carefully choose what to include in your portfolio. If you have nine great pieces and one bad, the bad one is assumed to represent the kind of work an employer can expect to see most of the time.

Aim High You're not competing with your high school buddies. Make it Memorable. Art Director Randy Briley on Building Your Online Art Portfolio. As the art director in charge of hiring for a large 12-team game studio, Randy Briley has reviewed hundreds of online art portfolios and interviewed dozens of artists.

Art Director Randy Briley on Building Your Online Art Portfolio

We’re talking with him today to get some tips and advice for artists who are starting out their careers and trying to break into the game industry. As the Art Director at a video game studio, you’ve interviewed a huge number of artists. What are the most important things you look for in an artist that’s trying to land their first job in games? Skill level, originality and the x-factor. I’ll explain. Originality, is a bit harder. Lastly, is the x-factor. I didn’t realize you can get so much insight into an artist’s skill and talent just by looking at their online art portfolio! “Your portfolio is your gateway to success. Getting a Job as a Games Artist. The concept artist is responsible for just that: creating art that helps to flesh out the visual concepts of the game.

Getting a Job as a Games Artist

Their work helps establish for the rest of the team the visual direction the game will be taking. Traditionally, concept art is more about illustration than 3D work, in fact, a concept artist may not know much about 3D programs at all. Some however, like to block out some rough objects in a 3D program, and do a simple render to establish perspective and maybe even some initial lighting, and then paint over it…that depends on the artist. Concept Art requires a good, thorough understanding of composition, color, depth, lighting…the same stuff you started learning about in art class. As a concept artist, you might be called on to do concept sketches of environments, characters, vehicles, weapons, costumes and anything in between. You'll need to have a good understanding of whatever 3D program you're working with.

The texture artist is a Photoshop expert. CGHUB.