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Mobile-First Responsive Web Design

Mobile-First Responsive Web Design
What Is Mobile-First Responsive Web Design? Mobile-First Responsive Web Design is a combination of philosophies/strategies, and ultimately boils down to a broader application of good ol’ web best practices. As the digital landscape gets increasingly complex, we need to design experiences that work across the entire spectrum of digital devices. Mobile First Mobile First Mobile First is a philosophy created by Luke Wroblewski that highlights the need to prioritize the mobile context when creating user experiences. Responsive Web Design Responsive Web Design is a term coined by Ethan Marcotte that articulates how to adapt a website’s layout for multiple screen resolutions. Progressive Enhancement Ultimately, mobile-first responsive web design comes down to using Progressive Enhancement as a foundation for web strategy and design. Why Mobile-First RWD Works The interactive landscape is increasingly complex. That’s what makes mobile-first responsive web design a great approach. Content. Related:  MobileJob

Multi-Device Layouts — Web Fundamentals The use of mobile devices to surf the web is growing at an astronomical pace, but unfortunately much of the web isn't optimized for those mobile devices. Mobile devices are often constrained by display size and require a different approach to how content is laid out on the screen. A multitude of different screen sizes exist across phones, "phablets," tablets, desktops, game consoles, TVs, and even wearables. Screen sizes are always changing, so it's important that your site can adapt to any screen size, today or in the future. Responsive web design, originally defined by Ethan Marcotte in A List Apart, responds to the needs of the users and the devices they're using. The layout changes based on the size and capabilities of the device. Responsive Web Design In this course you'll learn the fundamentals of responsive web design with Google's Pete LePage! You’ll start by exploring what makes a site responsive and how some common responsive design patterns work across different devices. Try it

Design Your Own Android Apps Without Programming Skills » Web Design » SitePoint Blogs This article was written in 2010 and remains one of our most popular posts. If you’re keen to learn more about Android development, you may find this recent article on free web development apps of great interest. If you like the idea of creating your own App but don’t have any coding skills, you may be very interested to hear about Google’s new offering. The App Inventor (with the obligatory BETA in the title) is a new tool which allows non-programmers to build fully working applications for Android. To use App Inventor, you do not need to be a developer. Google has been working on the tool for over a year and it has been tested in schools and colleges. Here’s a 60-second video (with jazzy, xylophone background music) showing how a simple app can be created using the App Inventor. You can learn more about the App Inventor and see tutorials and sample apps here. So designers, do you think this is a good thing and something you might use?

5 Tips for Creating Hi-Res iPad Content Xavier Facon is CTO at Crisp Media, a rich media advertising technology company based in New York City. He blogs regularly about ad technology and mobile best practices. Designers and developers who create content for mobile devices with high-resolution screens often see the retina display as both a blessing and a curse. For instance, the new iPad, with its 2,048 x 1,536-pixel resolution, has a million more pixels than your 1080p HD television. But while the new resolution affords stunning, visual experiences, the devices often require 4G Internet speeds, which aren't available to everyone. Furthermore, designers are questioning how to start multi-screen projects in the first place. Whether publishing digital content or building rich media display advertising, try these five tips. 1. Although historically the order of creating digital content has been desktop first, smartphone second, tablet third, you will need to port experiences to all screens eventually. 2. 3. 4. 5.

A Look Inside Mobile Design Patterns Patterns for mobile application design Design patterns for mobile are emerging as the platform matures. Theresa Neil’s new book Mobile Design Pattern Gallery provides solutions to common design challenges. Read a sample chapter on Invitations and learn how to immediately engage your customers with your application. We recently had a new mobile project starting and all of our experienced mobile designers were booked. These 70 patterns, illustrated with hundreds of examples from iOS, BlackBerry, Android, Symbian, Windows and webOS applications, will be released this month from O’Reilly Media as the “Mobile Design Pattern Gallery”. *Although these patterns are based on best practices in mobile application design, they may also be inspiring for mobile web design. Invitations Do you remember the first time you used Photoshop? Phototshop 5.5 Well, I assumed the tools were powerful, but didn’t know for sure. Fast forward a decade or so. Layar Reality Browser (early version) Dialog Tip Tour Video Demo

The Future of Wireframes - Articles - MIX Online As we move into the next decade of web design, it's time for us to reevaluate our understanding of wireframes—a tried and tested user experience staple Riddle me this: How do you piss of a UX professional? The answer: Call him a “designer”. These days, user experience professionals look down on the word “designer” because it implies that their primary role is to paint pretty pixels. Just how much? Holy guacamole, Batman! But wait! It’s time we end this madness! Convergence in the Simulacrum IA, content strategy and visual design are quickly converging on the Web. In 1999, Jakob Nielsen wrote an article that was undeniably ahead of its time: Differences between Print Design & Web Design. Print design is 2-dimensional while web design is 1-dimensional and n-dimensional simultaneously. Fast-forward to 2010 and it’s pretty easy to see how these differences have diminished drastically—or even disappeared. I daresay to God that the Web is finally converging with Print. Bottom line? p.s.

Creating your own app? Learn to design before learning to code [Ed. We are pleased to bring you an interesting article that discusses creating your own healthcare app. Check out Josh's own blog where this post also appears.] by: Josh Herigon iMedicalApps recently published a post by Craig Monsen, cofounder of Blueprint Health startup Symcat, entitled, 5 steps to making your medical app a reality. Subsequently, this post has received a ton of comments. Knowing how to code can be beneficial for many reasons, but it should not preclude you from attempting to create your own app. I have created and released an iPhone app and couldn’t code my way out of a paper sack So, you don’t have to teach yourself how to code to develop your own app. More important than teaching yourself how to code, however, is learning how to develop great user interfaces and user experiences. I would amend Monsen’s second step to be, “Teach yourself about design and engaging app experiences.” **This is a bit of hyperbole.

The 6 Biggest Mistakes Made on Enterprise Mobile Strategy The disruptive nature of mobile in the enterprise has left many organizations scrambling to come up with both a business and technical mobile strategy and roadmap. And let’s face it, mobile isn’t going away. Gartner has predicted that by 2015, 70% of your customer interactions will originate from a mobile device. It’s not only your customers who are interacting more with mobile. An Enterprise Mobile Strategy needs to look at these facets, not only for today’s challenges, but also with a vision for mobile usage in the future. Ensuring your Enterprise Mobile Strategy includes the right components and discussion topics is one thing, but the team responsible for implementing this strategy will be faced with tough decisions. Here are the top 6 mistakes organizations make when implementing an Enterprise Mobile Strategy: Mistake No. 1: Thinking an App Is a Strategy Just because you have one app, doesn’t mean you have a strategy. Mistake No. 2: Approaching Mobile as a Bolt On

Blog The State of In-Car UX We are surrounded by bad design. You witness it when you’re taking cash out of an ATM. Written by Geoff Teehan on April 9,2014 in Design iOS 7 GUI templates will ship inside of Sketch 3 I'm really excited today to share the news that our iOS 7 GUI template is going to ship natively in Sketch 3 (Sketch 2 shown above). Written by Geoff Teehan on March 31,2014 in Design, News Zen and the Art of Insight Generation It’s not even really up for debate. Written by Kyra Aylsworth on February 25,2014 in How We Work, Strategy Don’t go chasing waterfalls Waterfall. Written by Keely Nugent on February 10,2014 in How We Work Krush iOS Architecture At Teehan+Lax, we’ve been working on a project called Krush for several months now. Written by Ash Furrow on February 4,2014 in Development, How We Work Developing Design Oftentimes, the word “design” is seen as being synonymous with “appearance.” Written by Leigh Farrell on January 22,2014 in Design, Development, How We Work Developers.

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