Some Differences Between Experts and Novices
Resources from AICPA Presentation I recently had the opportunity to speak to a group of representatives from the American Institute of CPAs in sunny San Francisco. It was great to visit some place warm and sunny after all the snow in the eastern United States (in fact, getting to the West Coast of the US was a challenge with […]
Resources from AICPA Presentation I recently had the opportunity to speak to a group of representatives from the American Institute of CPAs in sunny San Francisco.
Three Thoughts on #Games & #Gamification
Galactic Arms Race (GAR)
What Is the Future of Gamification? [Survey]
Since Seth Priebatsch's keynote at this year's SXSW, excitement about adding a "game layer" to the world - liberating games from their traditional place on a computer screen and imposing game-like, social and situational constraints onto the real world (largely through mobile apps) - has positively erupted. There's been considerable interest from businesses across industries, educators, social innovators and techies alike.
Gabe Zichermann is the author of the critically acclaimed book Game-Based Marketing (Wiley, 2010), the upcoming Gamification by Design (O’Reilly, 2011) and blogs at Gamification.co. He’s also the chair of the January Gamification Summit in San Francisco. Mashable Readers are invited to attend with a special discount by using the code GSMASH11 at GSummit.com. This year was the first time most people heard the term "Gamification," the process of using game thinking and game mechanics to solve problems and engage audiences.
5 Predictions for Game Mechanics in 2011
For me, 2011 was the year I discovered games. Not in the football, baseball, basketball sense, or the Monopoly, Settlers of Catan, Dungeons & Dragons sense. No, games in the marketing sense.
PSFK Future of Gaming Report
The twenty-first century will be gamified, or it will not
Harvard Researchers Find A Creative Way To Make Incentives Work
Incentives are all the rage: employee bonus pay, app badges, student grades, and even lunch with President Obama.
Game mechanics are constructs of rules intended to produce a game or gameplay.
If you want to make Gamification actionable, Check out my Complete Gamification Framework called Octalysis and Video Lecturer Series. For those who been following my blog regularly, its pretty apparent that I have been writing heavily into the topic of Gamification. This may be an unfamiliar word for many of you.
What is Gamification
(This is the Gamification Framework that I am most known for. Within a year, it was translated into 9 different languages and became classic teaching literature in the gamification space in the US, Europe, Australia and South America.) Octalysis: Complete Gamification Framework
Gamification may have been the buzzword of 2010, but its influence shows no sign of abating in 2011. It is a term derided by game designers, misunderstood by brands and unknown to consumers. So as you set out to “gamify” your business, what are the cardinal rules of gamification? 1.
The ten rules of gamification
27 Dec 2010 The process of gamification is based on the integration of typical game components into websites, online communities, content portals or business services and, in general, others non-gaming contexts. But what kind of techniques is needed to obtain the desired results?
Gamify your business - game-mechanics and game-dynamics | alittleb.it srl - Technology driven business solution
Gabe Zichermann is the author of Gamification by Design and chair of the upcoming Gamification Summit NYC, where top leaders in the field - such as those profiled here - get together to share insight, key metrics and best practices. Mashable readers are invited to register with special savings at GSummit.com using code MASH10. Gamification is the use of game thinking and game mechanics to engage audiences and solve problems. In other words, it means taking the best lessons from games like FarmVille, World of Warcraft and Angry Birds, and using them in business.
7 Winning Examples of Game Mechanics in Action
In the past 9 years that I have been working in Gamification (I remember the old awkward days of telling people “I specialize in making your products game-like” only to hear back, “Why would our customers want to play games?”)
Octalysis: an Actionable Gamification Framework from an Industry Pioneer
gamification main mechanisms
Published on February 23, 2011 by R "Ray" Wang The Seven Deadly Sins Draws On The Dark Arts Conversations with game designers and gamification experts over the past month highlight how important design should appeal to the human spirit.
Best Practices: Applying The Seven Deadly Sins To Successful Gamification
Welcome to Flow in Games
The Power of Virtual Gifts in a Gamified World « Strategic Synergy
Main Page - Gameful
GAMEFUL, a Secret HQ for Worldchanging Game Developers by Jane McGonigal
101 Game Design Principles for Social Media - Simplicable
Core Concepts of Gamification :: Business901
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