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MediaPost Publications iPhone Users Sue Gaming Company For Harvesting Cell Numbers 11/06/2009. Social Media Insider Where Did I First Hear The News?

MediaPost Publications iPhone Users Sue Gaming Company For Harvesting Cell Numbers 11/06/2009

Guess What? It May Not Have Been On Twitter As an unrehabilitated news junkie, I've long been fascinated by how the fragmentation of media still allows the news of the day to somehow seep in. If a few years ago, for most of us, news ... Gambling on Facebook Games, Zynga Cashes In. Inside Social Games - Tracking Innovation at the Convergence of Games and Social Platforms. Apple's Game Center isn't worrying game networks. Gamers who use Apple's iPhone, iPod Touch, and now the iPad are likely to be looking forward to Apple's "Game Center" network, which was announced among the other updates as part of iPhone OS 4.0 .

Apple's Game Center isn't worrying game networks

But what about the companies that are running existing social networks for the platform? It's not the end of the world, apparently. Ngmoco, maker of popular game titles such as Rolando, We Rule, and Touch Pets, also created the Plus+ social network. It's built in to all of its own titles, as well as a select group of games from other developers. Ngmoco's chief publishing officer, Simon Jeffrey, told CNET that the company "has anticipated this move from Apple for some time," and that it should bring a "cleaner developer and consumer experience. " But what does that mean for the Plus+ implementation that has been built into more than 75 titles?

So does that mean that Plus+ is going to be more focused on advertising and the metrics of what users are doing within apps? Update 8:35 p.m. iPad Launch Looks to be Dominated by Gaming Apps [STATS] Social Gaming Roundup: ScamVille, Xbox, Virtual Goods, and More. “ScamVille” Lawsuit Dropped Against Facebook: Rebecca Swift has withdrawn her potential class-action lawsuit against the social network, although she has not yet dropped her charges against Zynga.

Social Gaming Roundup: ScamVille, Xbox, Virtual Goods, and More

Both were in court over scams that ran on offer walls in social games. More on MediaPost. God of War III Rages into 7-Eleven: The latest game to make use of virtual goods is the heavily anticipated console (PlayStation 3) title, God of War III. Though the game doesn’t release until mid-March, marketing in the form of Slurpee cups will be starting on February 1st. Each cup will grant the consumer a special code that will allow them to download various content such at behind-the-scenes videos, animated Kratos themes, and special armor usable within the game. Peanut Labs Announces 11 More Publisher Partners: Peanut Labs Media, provider of monetization services via surveys, offers, and direct payments, announced this week 11 new social publisher partners.

Playdom acquires Three Melons social game company in Argentina. Not all players are the same! Join GamesBeat's Dean Takahashi for a free webinar on April 29th that will explore why players leave Free to Play games and how you can change this. Sign up here. Playdom, the fast-growing social gaming company in Silicon Valley, announced today that it has acquired Buenos Aires-based game development studio Three Melons. The terms were not disclosed. Six reasons why $250 million for Playfish is a steal. The Internet is awash with rumours that Playfish has been acquired by Electronic Arts for $250 million.

Six reasons why $250 million for Playfish is a steal

That’s a steal for EA if it’s true. When a company that is less than two years old is rumoured to have been sold for a quarter of a billion dollars , you have to sit up and take notice. When the acquiror is EA, a company which has sworn off making acquisitions and which recently argued that the target’s sector – social games – is over-hyped , you have to question the valuation. So I questioned it. And I’ve concluded that the deal is a total steal for EA, for six reasons. iPhone making big dent in mobile gaming market. According to mobile analytics firm Flurry, iPhone OS devices have rapidly risen to prominence as a gaming platform, acquiring significant market share at the expense of the industry’s existing firms.

iPhone making big dent in mobile gaming market

Flurry published a research study on its blog which says that mobile gaming has grown from 20 percent of the overall U.S. gaming market to 24 percent in the last year. More importantly, the growth has apparently been fueled entirely by the iPod touch and iPhone, which have also stolen share that previously belonged to their rivals. If the field is narrowed to portable gaming platforms only, Apple’s mobile devices commanded a respectable 19 percent of the market in 2009, up from the 5 percent it had secured in 2008. Ford turns test drives into online video games. Gain instant and exclusive access to over 5,000 of the most creative ideas, innovations and startups on our database and use our smart filters to take you direct to those that are most relevant to your industry and your needs.

Ford turns test drives into online video games

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