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How The Most Successful Apps Monetize Their User Base

How The Most Successful Apps Monetize Their User Base
Distimo Publication - How the Most Successful Apps Monetize Globally Distimo provides insights on download and revenue volumes, analyzing the metric Average Revenue per Download (ARPD). This publication includes ARPD analyses by country, business models, and device type. In addition, ARPD values will be compared to average CPI (Cost per Install) values from Chartboost, identifying the markets with most revenue potential for mobile game developers. Published February 2014 | download Distimo Publication - Asia: The Leading App Market in the World This month’s publication takes a granular look at Asia and its countries. Published January 2014 | download Distimo Publication - 2013 Year in Review Distimo provides insights in terms of download and revenue volumes on app and country level and highlights what mattered most in the app stores during 2013. Published December 2013 | download Global Brands in the Mobile Landscape Published October 2013 | download Published September 2013 | download

GREE International, Inc - Aurora Breaking into the iOS leaderboards, Distimo shares required revenue and downloads to place in the charts Breaking into the iOS leaderboards, Distimo shares required revenue and downloads to place in the charts For app developers, finding top placement in a respective app store charts can be helpful for discoverability and viral growth. However, breaking into the top charts has become increasingly difficult for the iOS store. Mobile app analytics firm, Distimo, has released some statistics on what it takes for an application to break into the top charts in the iOS app store. According to a monthly report, the company found that: An app that ranked number 10 in the top overall free charts in the Apple App Store for iPhone in the U.S. generated 72K downloads per day on average during May 2013. Some additional findings that Distimo found was that the number of downloads required to ensure a top position can vary on a daily basis, for example, what may be enough downloads to place at the top of the charts on a weekday, is typically not enough for the weekends. Mediabistro Course

In-App Purchase Revenue Hits Record High: Accounts For 76% Of U.S. iPhone App Revenue, 90% In Asian Markets | TechCrunch - Aurora Though it’s well-known that many of today’s mobile applications generate revenue through in-app purchases, a new report released today shows how powerful this money-making mechanism has become. In January 2012, just over half (53 percent) of iPhone App Store revenue in the U.S. was attributed to in-app purchases, but as of last month, that number has climbed to a record 76 percent. The figure varies by region, however. In Germany, for example, it’s lower – only 61 percent of revenue in February came from these in-app sales. These findings are revealed in the latest report from app store analytics firm Distimo, which took a deep dive into the data in this month’s report. Not surprisingly, Distimo found that the majority (71 percent) of apps were “freemium” applications, meaning that the app itself was free, but other features, virtual goods, extra levels, services, upgrades, and more are available for sale once the app is on the iPhone. More data is in the full report here.

Want to be a top grossing iOS app — you need to earn about $5M a month now Want to be a top grossing iOS app — you need to earn about $5M a month now Having an app on the top grossing iOS app charts is more lucrative than ever — according to new figures revealed by TinyCo, an app that has maintained a rank between No. 5 and No. 15 on the top grossing iOS app chart has more than doubled its earnings year-over-year. According to figures released the San Francisco-based mobile developer in a recent blog post, an app’s revenue had to increase by 85 percent between Q1 and Q3 2011 in order to maintain a chart position between No. 5 and No. 15 on the top grossing app charts. By Q1 2012, that app would have to earn a further 48 percent more than it was earning in Q3 2011 just to stay in the same position. Although TinyCo doesn’t reveal exact earnings figures, we can estimate how much a top grossing app is earning today based on their information. Last summer, we had heard from several sources that a top grossing app was earning about $2 to $3 million a month on iOS.

Which apps make more money? | VisionMobile - Aurora [How do app developer revenues vary by country, or platform? Does the number of platforms make a difference to app revenues? Which models bring in the most revenues? We revisit our November analysis of app monetisation with more insights from our Developer Economics 2013 survey across 3,400+ developers - while launching our latest survey, which is available here] Back in November, we looked at which apps make money based on research on how app revenues vary by platform, app category, country and more. In this article we update our analysis on app monetisation based on the latest research from Developer Economics 2013 across 3,400+ app developers, including analysis that did not make it into the report. We ‘re also proud to launch our very latest Developer Economics survey, which reaches across thousands of app developers and provides the data for our famous state of the developer nation reports. [ab_testing prettylink='blogDS13'] Developers in North America lead the revenue leaderboard

Some Numbers on the Top Grossing Games in the App Store | Philter Design Studios As I mentioned in my previous article, getting to the top of the App Store charts is one thing, but translating that into a money maker is entirely another. For most developers, the Top Grossing app chart is that pot of gold at the end of the rainbow. Seemingly out of reach, yet potentially attainable at the same time. If you listen to the numbers being thrown around, it’s seems reasonable to assume that the top grossing app on any given day can make upwards of $100,000 or more. Recently, Draw Something is reported to be making $250,000 a day AFTER Apple’s 30% cut! I’ve taken some time to break down some of the numbers behind the top grossing apps in the App Store, and once again, I’m focusing solely on games. Since rankings fluctuate on a moment to moment basis, doing this research one day may give different results than doing it the next day. Games in the Top 100 Grossing It’s pretty clear that games rule the Top Grossing charts in the App Store. Games in the Top 20: 20 Figure 1.

Which apps make money? | VisionMobile - Aurora [Which apps make money - and how? Andreas Pappas takes another look at the results of VisionMobile's Developer Economics 2012 survey and comes up with interesting new insights on app monetisation: how does app revenue vary by app-category and by country? Is there a correlation between time spent developing an app and they money it makes?] In Developer Economics 2012 we discussed app revenues and how they vary across platforms. But what are those factors that determine how much money an app will make? Solo developers earn a lot less than those working for clients There are significant differences between developers that work on their own projects and those that work for clients, either as direct employees or contractors. Developers working on their own projects reported average app-month revenues of just 30% of revenues reported by commissioned or employed developers. Communication & Social networking apps lead the revenue table We also looked at revenues across different types of apps.

Guest post: How much does the #1 game on the iOS store earn in a day? $199k (I think) Editors note: The following guest post was written by Ethan Levy, co-founder of Quarter Spiral a new game publishing startup, and takes an educated guess at how much money the top games in the iTunes store make. His math makes sense and is within the range we’ve heard about from various industry sources. Levy is a 10-year veteran of the video games industry, having recently worked at BioWare’s San Francisco studio as producer for Dragon Age Legends. Having a #1 grossing app on the iPhone or iPad is the dream of every game developer who ever downloaded a copy of xCode. Few games reach this lucrative goal and information on the top spot’s true value is a closely guarded secret. My best guess? How did I, who has never personally sold a game on the iOS store come to this conclusion? I am probably wrong, but not that wrong I backed into these numbers using a variety of public data sources – none of which I can personally verify – as well as a few guesses. Also, this estimate is very timely.

App Annie Index: Games - Puzzle & Dragons Leads Revenue on iOS and Google Play - App Annie Blog Puzzle & Dragons remains top-grossing game in iOS App Store and Google Play, while Candy Crush Saga and Temple Run 2 are top-downloaded on iOS and Google Play, respectively. In this Games Index, we bring you the hottest mobile gaming properties across both the iOS App Store and Google Play in March 2013. To find out what’s happening with apps outside of games, please check out our Apps Index. Electronic Arts (EA) and King were the two publishers that ranked in the top 10 throughout the March Games Index – by both downloads and revenues, for both iOS App Store and Google Play. Meanwhile, King’s success was due to a single app, Candy Crush Saga. Top Publishers by Monthly Game DownloadsiOS March 2013 In March 2013, Electronic Arts (EA) retained its spot at the top of the charts, due to the success of Real Racing 3. Top Publishers by Monthly Game DownloadsGoogle Play March 2013 Rovio topped the Google Play publisher download rankings in March 2013. Benji Bananas swings into the top 10

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