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BigDoor: Gamified Loyalty and Rewards Programs

BigDoor: Gamified Loyalty and Rewards Programs

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Trip's GeoAdventures If there was ever a cache that everyone should try once, pict-o-caches would likely be near the top of the list. They take aspects of several different types of caches and join them together to make a cache that everyone can participate in and enjoy. But how do they work? The Gamification of Online Communities Image by com2us The online gaming industry has experienced tremendous success, currently estimated at $10.5 billion by the entertainment software industry. This incredible market share of consumer interest and revenue and runaway hits like Zenga’s Farmville have caused gaming best practices to spread to the larger web, and in particular online communities. Online content and community creators have noticed, and are seeking to gamify their efforts.

Digital Badges for Professional Development Higher education institutions and other organizations interested in supporting learning are experimenting with digital badges to guide, motivate, document, and validate formal and informal learning. Across the United States, higher education institutions and other organizations are experimenting with the use of digital badges to guide, motivate, document, and validate formal and informal learning. Badges are currently in use or in development at institutions such as MIT, Carnegie Mellon, the University of California–Davis, Purdue University, Seton Hall, and Yale University. Gamification gets popular, but it’s still finding its feet Gamification, or using game mechanics in non-game applications, is the new black. It has become fashionable as game designers turn their talents from creating fun games to creating fun web sites and other cool experiences for major brands. But it’s definitely not a new idea, said Gabe Zichermann (right), organizer of the first-ever Gamification Summit, which took place yesterday in San Francisco. He said that many of the ideas about loyalty and reward programs have been repackaged in a better form with the latest craze around the topic. But many of those ideas have met with varying success over the past decades. Certainly, gamification has buzz.

Sixty-two Reasons Why "Gamification" Is Played Out "Game mechanics" are the new digital hotness these days. Fueled by business books like Total Engagement, successful apps like Foursquare, and presentations-gone-viral like Jesse Schell's "gamepocalypse" talk, it seems like every damn thing on the Internet is getting some gamelike interaction grafted onto it like a cyborg appendage. And Sebastian Deterding, a designer and researcher at Hamburg University, has had enough. Become an Expert in Free RPGs Friends! Roleplayers! Philanthropists! Lend me your eyes. Charge your tankards with your favourite poison, put your feet up and feast your peepers on a 2009 free RPG review.

gamification versus pointsfication 04 Jan 2011 As many other new disciplines, gamification is evolving day by day with new theories, emerging from studies in games design, human psychology, behavior and other academic fields. We have already discussed about game mechanics and dynamics and their dominant role in producing a gamified environment. The next step is to focus on methods to apply those paradigms in the gamification process. The first attempts, started a few years ago and evolving lately into more complex systems, are heavily based on points and badges, the first and foremost mechanic that can drive the engagement of the user.

5 Tools to Create and Administer Quizzes Online Other than attending staff meetings, writing and grading quizzes might be the least enjoyable part of teaching. Fortunately, there are some tools that can make the process a little bit easier. Here are five tools teachers can use to create and administer quizzes online. How to Use Game Mechanics to Reward Your Customers There's a green card. Then there's silver, gold, and platinum. And then there's the Centurion—the black American Express card. Which do you want in your wallet?

Gamestorming Think back to the last time you played a game. What was the game? Why did you choose to play? Psychology of rewards in web design Categorized in: rewards, fixed rewards, variable rewards, reward schedules, contingencies There are two fundamental types of reward schedules which fundamentally change how rewards are experienced: fixed- and variable reward schedules. Fixed rewards Fixed rewards are given out at a set time, amount, and type and are opposed to variable rewards, which feel more like random rewards. In computer games, fixed rewards are given out when you complete a level or achieve some other kind of clearly defined goal. Variable rewards are usually given out when killing monsters.

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