Gamification

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Why Students Can Benefit from Playing Games in College

Gaming is all about being entertained and it cannot possibly be utilized for a serious pursuit of knowledge or the process of learning in a formal classroom environment, right? While it may seem that college students who are involved in playing a game during class time or their study time may not be learning, there are inherent qualities in a well-planned game that can increase motivation and engagement, along with improved cognition. The use of games to promote adult learning is not new. Games, game-like activities, and simulations have been used in corporate training classes and college classrooms for quite some time. What has changed is the use of technology to improve the design and content of educational games so that it engages students in a way that makes the learning process meaningful. Of course not all educators (or students) have embraced the idea of gaming in education. http://www.onlinecollegecourses.com/2012/06/18/why-students-can-benefit-from-playing-games-in-college/
Q1: What does gamification mean? Making games of tasks users have to do for promotional/user experience reasons Basically game features (levelling up, grinding, quests, achievement etc) added to every day situations. Making real life tasks seem like a game It is a term that is used about shop loyalty cards Gamification = introducing game mechanics into everyday situations, behaviour patterns etc. Game= using library assets or content in a game. Post by Brian Herzog about gamifying library fines http://t.co/LY78bAq3 http://t.co/LkqfvbOW : Post that talking about game design criteria, and application to libraries http://uklibchat.wordpress.com/2011/12/02/summary-17th-november-games-and-gamification-in-libraries/

Summary 17th November – Games and Gamification in Libraries « #UKLibChat

Imagine if government agencies made social games. Who wouldn't enjoy the Federal Reserve's Asset-Backed SecuritiesVille , or the Census Bureau's World of FormCraft ? Maybe not.

How NASA Plans to Make Astrophysics Fun With an Ambitious Social Game

http://mashable.com/2011/08/30/nasa-mmo-game/
Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Did you play with friends? http://www.gogamestorm.com/?page_id=2

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