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Gamification

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Games in Libraries: Essays on Using Play to Connect and Instruct. Alt-Ed. Why Students Can Benefit from Playing Games in College. Gaming is all about being entertained and it cannot possibly be utilized for a serious pursuit of knowledge or the process of learning in a formal classroom environment, right?

Why Students Can Benefit from Playing Games in College

While it may seem that college students who are involved in playing a game during class time or their study time may not be learning, there are inherent qualities in a well-planned game that can increase motivation and engagement, along with improved cognition. The use of games to promote adult learning is not new. Games, game-like activities, and simulations have been used in corporate training classes and college classrooms for quite some time. What has changed is the use of technology to improve the design and content of educational games so that it engages students in a way that makes the learning process meaningful.

Of course not all educators (or students) have embraced the idea of gaming in education. The Essence of Gaming 1. 2. 3. 4. 5. Summary 17th November – Games and Gamification in Libraries « #UKLibChat. Q1: What does gamification mean?

Summary 17th November – Games and Gamification in Libraries « #UKLibChat

Making games of tasks users have to do for promotional/user experience reasonsBasically game features (levelling up, grinding, quests, achievement etc) added to every day situations.Making real life tasks seem like a gameIt is a term that is used about shop loyalty cardsGamification = introducing game mechanics into everyday situations, behaviour patterns etc.Game= using library assets or content in a game.Post by Brian Herzog about gamifying library fines : Post that talking about game design criteria, and application to libraries Questions raised: Does it only mean computer games? Can the six book challenge be considered gamification of reading experience? Find the Future at NYPL: The Game. Game On: Social Media Ideas & Prizes for Libraries « Mr. Library Dude. April 5, 2011 by Joe Hardenbrook Businesses have adapted to the social media landscape by offering up prizes and promotions through Facebook, Twitter, Foursquare, and other applications.

Game On: Social Media Ideas & Prizes for Libraries « Mr. Library Dude

Libraries, too, have joined in the mix. Last month, I posted on the COLLIB-L and PUBLIB-L discussion lists looking for ideas that libraries are using with social media. Specifically, I wanted to know what types of promotions, contests, or prizes that libraries do for such activities as: How NASA Plans to Make Astrophysics Fun With an Ambitious Social Game. Imagine if government agencies made social games.

How NASA Plans to Make Astrophysics Fun With an Ambitious Social Game

Who wouldn't enjoy the Federal Reserve's Asset-Backed SecuritiesVille, or the Census Bureau's World of FormCraft? Maybe not. But what about NASA? After all, exploring space is a staple motif of the video game pantheon. NASA's educational efforts have blossomed in the digital age. SEE ALSO: 4 Excellent Indie Games With Real Educational Value That's easier said than done. Private Development and Crowdfunding. Random Superhero Generator! Lifehacker. Famous People in Fiction. About. Think back to the last time you played a game.

About

What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Did you play with friends? Games come naturally to human beings. This blog is about games designed to help you get more innovative, creative results in your work. Chris Brogan video review of Gamestorming: “Most organizations would welcome more innovation, a greater ability to change and a more fulfilling and fun culture for their employees. Gamification.nu. Lemontree - University of Huddersfield. How it works Lemontree automatically gathers information about your activities within the library when you link it to your library card.

Lemontree - University of Huddersfield

So when you visit library, when you bring books back or even when you log in to an e-resource, your actions — provided you’ve registered with us —will register on Lemontree and earn you points! During the week Lemontree will show your progress visually. The more you use the library, the hotter your library card gets!

Grow your own Lemontree As you progress through your studies and use the library you will also progress through the levels in the game! You can also find your friends on Lemontree, things like checking in with them or recommending things to them earn you bonuses. About Lemontree Lemontree is a flavour of Librarygame™ that has been specifically customised for and licensed to the University of Huddersfield. Read more about their journey at Your privacy Please note. We Got Game! All Treasure Hunt Clue Ideas.

Gamemakinginterestgroup.wikispaces. Google Bucket. Summary The Google Bucket activity is a dynamic group activity designed to make students think critically about the content available through Google and how it compares to content available through a range of library databases.

Google Bucket

Time Required This activity will take approximately 15 minutes. Learning Objectives Students will be able to articulate the type of content available freely through Google. Materials Needed One five-gallon bucket labeled "Google" containing a variety of laminated screenshots from publicly accessible Internet sites including: A Wikipedia article on binge drinking; A paywalled academic article on college drinking habits; A blog post about drinking laws; A watermarked, low resolution image of Manet's Un bar aux Folies Bergere; A photo of Lindsay Lohan; A car; The giant "Porn" card.

Instructions Students are divided into five equal groups. Downloads. The Game of Research. All These Articles.