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Gamification

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Games in Libraries: Essays on Using Play to Connect and Instruct. Alt-Ed. Why Students Can Benefit from Playing Games in College. Gaming is all about being entertained and it cannot possibly be utilized for a serious pursuit of knowledge or the process of learning in a formal classroom environment, right?

Why Students Can Benefit from Playing Games in College

While it may seem that college students who are involved in playing a game during class time or their study time may not be learning, there are inherent qualities in a well-planned game that can increase motivation and engagement, along with improved cognition. The use of games to promote adult learning is not new. Games, game-like activities, and simulations have been used in corporate training classes and college classrooms for quite some time. What has changed is the use of technology to improve the design and content of educational games so that it engages students in a way that makes the learning process meaningful.

Of course not all educators (or students) have embraced the idea of gaming in education. The Essence of Gaming 1. 2. 3. 4. 5. Summary 17th November – Games and Gamification in Libraries « #UKLibChat. Find the Future at NYPL: The Game. Game On: Social Media Ideas & Prizes for Libraries « Mr. Library Dude. April 5, 2011 by Joe Hardenbrook Businesses have adapted to the social media landscape by offering up prizes and promotions through Facebook, Twitter, Foursquare, and other applications.

Game On: Social Media Ideas & Prizes for Libraries « Mr. Library Dude

Libraries, too, have joined in the mix. Last month, I posted on the COLLIB-L and PUBLIB-L discussion lists looking for ideas that libraries are using with social media. Specifically, I wanted to know what types of promotions, contests, or prizes that libraries do for such activities as: How NASA Plans to Make Astrophysics Fun With an Ambitious Social Game. Imagine if government agencies made social games.

How NASA Plans to Make Astrophysics Fun With an Ambitious Social Game

Who wouldn't enjoy the Federal Reserve's Asset-Backed SecuritiesVille, or the Census Bureau's World of FormCraft? Maybe not. But what about NASA? After all, exploring space is a staple motif of the video game pantheon. NASA's educational efforts have blossomed in the digital age. SEE ALSO: 4 Excellent Indie Games With Real Educational Value That's easier said than done. Private Development and Crowdfunding "NASA could have spent a million dollars [to make a game] a year or two ago, and you may not have seen anything that you wanted to play," Khaled Shariff, the CEO of Project Whitecard, tells Mashable.

The project, currently titled Astronaut: Moon, Mars and Beyond, has kicked off an initial round of crowdsourced funding, and thanks to a bit of social media buzz, has exceeded its initial goal of $25,000 in just two weeks. The Crucial Balance: Fun vs. The average Millennial knows a lot about American pioneer life in the 1840s. Random Superhero Generator! Lifehacker. Famous People in Fiction. About. Think back to the last time you played a game.

About

What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Did you play with friends? Games come naturally to human beings. This blog is about games designed to help you get more innovative, creative results in your work. Chris Brogan video review of Gamestorming: “Most organizations would welcome more innovation, a greater ability to change and a more fulfilling and fun culture for their employees.

“If you are a business owner or manager who wants to look at things in a new way and sharpen innovation in your company or on your team, Gamestorming is an excellent resource for you.” “If you’re a facilitator, corporate trainer, a team leader or in a creative role within a company, I’d say that this book will be valuable to you and that’s it’s worth checking out. “This is a really smart book. Gamification.nu. Lemontree - University of Huddersfield. How it works Lemontree automatically gathers information about your activities within the library when you link it to your library card.

Lemontree - University of Huddersfield

So when you visit library, when you bring books back or even when you log in to an e-resource, your actions — provided you’ve registered with us —will register on Lemontree and earn you points! During the week Lemontree will show your progress visually. The more you use the library, the hotter your library card gets! We Got Game! All Treasure Hunt Clue Ideas. Gamemakinginterestgroup.wikispaces. Google Bucket. Summary The Google Bucket activity is a dynamic group activity designed to make students think critically about the content available through Google and how it compares to content available through a range of library databases.

Google Bucket

Time Required This activity will take approximately 15 minutes. Learning Objectives Students will be able to articulate the type of content available freely through Google. Materials Needed. The Game of Research. Summary This original board game teaches students about the research process in a fun and collaborative way.

The Game of Research

Time Required This activity takes 15-20 minutes depending on group size. Learning Objectives Students will be able to describe four steps in the research process. Materials Needed Game board Game pieces (player pieces, dice, topic cards, and money). Instructions Set up Load "Instructions" PowerPoint onto overhead projector. Downloads Basic Game of Research (zip file, for those who wish to print and play) Customizable Game of Research (zip file, for those who wish to modify the game) All These Articles.