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Det er brugervenligt og meget nemt at navigere rundt i. Derfor vil eleverne hurtigt finde ud af, at bruge programmet. Alt det kræver er, at du opretter dig som bruger på siden. 9 Ways to Include Gamification in Learning Design Infographic. Gamification Infographics 9 Ways to Include Gamification in Learning Design Infographic 9 Ways to Include Gamification in Learning Design Infographic Gamification is one of the hottest trends in Learning and Development this year, with over 30% of companies saying they are currently using it, 12% running trials and 53% hoping to make use of it in the next two years.

9 Ways to Include Gamification in Learning Design Infographic

The infographic discusses 9 ways to include gamification in your learning design: eCom’s learning specialists can help you incorporate gamification and gameful design into your projects. Via: ecomscotland.com Embed This Education Infographic on your Site or Blog! Code acts in education. Ben Williamson The globally popular classroom behaviour management app ClassDojo is being extended into a tool to support children’s ‘character development’ and ‘growth mindsets.’

code acts in education

ClassDojo illustrates how new educational technologies are simultaneously the product of venture capital investment and new psychological and neuroscientific conceptualizations of learning. Here I want to open up some possible lines for further critical inquiry into ClassDojo, focusing in particular on gamification, behavioural surveillance, its links to new psychological and neuroscientific concepts of ‘character development,’ ‘growth mindsets’ and ‘neuroplasticity,’ and its support from venture capital sources in Silicon Valley. ClassDojo represents a nexus of technical innovation, scientific categorization, and entrepreneurial culture. The ClassDojo app can be operated on a variety of desktop and mobile platforms. The awarding and deduction of points becomes a kind of data timeline. Like this: Daron - Jakten på kunnskap. Computerspil får os til at tænke kapitalistisk. Det hele bliver indledt med en dialog mellem filosoffen Sokrates og blikkenslageren Super Mario, frontfigur i computerspillet fra Nintendo, Super Mario Bros, der kom på gaden i 1985.

Computerspil får os til at tænke kapitalistisk

Repetitionsspillet. The Ultimate Guide to Gamifying Your Classroom. No one wants to been seen as the stuffy teacher stuck in the past who lectures from the front of the classroom and doesn’t seem to care about student engagement.

The Ultimate Guide to Gamifying Your Classroom

Students today are tech savvy and have wandering minds. They are able to process information coming at them from several channels at a time—walking, talking, and texting. Changing up how you deliver classroom content can keep kids’ attention, draw on their strengths, engage them as lifelong learners, and be amazingly fun. What is this magical method? It’s gamification, a word that, according to Merriam Webster’s online dictionary, wasn’t even in use until 2010. Top 10 Gamification Fails. Gamification is intended to increase learner motivation in the classroom.

Top 10 Gamification Fails

However, I see many practices which actually decrease the effectiveness of a gamified setting. Here is a top 10 list of gamification fails I have encountered. Gamification - Podcast med ekspert Michelle Andreassen. 5 Gamification Features Every Teacher Wants. “The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn’t improve the learning experience).

5 Gamification Features Every Teacher Wants

Instead, think about innovative approaches that allow students to engage with content differently,” EdTech Developer’s Guide (ETDG) Before your EdTech tool makes it into the hands of an excited student, it has to pass through the teacher first; the teacher who’s looking to engage their students and inspire further exploration into lessons. That means, when designing your app or tool, you must consider what features make your product worthy of classroom integration. As Bill Gates said, “Technology is just a tool. In terms of getting the kids to work together, and motivating them, the teacher is most important.”

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Forandring gennem spil

Lær af deres erfaringer og få gode råd til, hvordan du effektivt og forretningsorienteret anvender spil i strategiudvikling, strategiimplementering samt forandringsledelse. 1. | Accelererende forandringspres “I Haldor Topsoe er vi midt i et kursskifte af de større. Vi står med en ny ledergruppe efter Haldors død, vi er presset af voksende international konkurrence, og vi er tossede nok til at knokle for en ambitiøs vækststrategi, der skal femdoble omsætningen de kommende ti år. Exploding Myths About Learning Through Gaming.

Part of our series of conversations with leading teachers, writers and activists on education issues.

Exploding Myths About Learning Through Gaming

If you had to pick the most promising — and possibly most overhyped — education trends of the last few years, right up there with the online college courses known as MOOCs would almost certainly rank this one: Game-based learning shall deliver us to the Promised Land! But between hype and hating lies the nuanced discoveries of veteran education reporter — and former teacher — Greg Toppo. "What looks like a 21st-century, flashy, high-tech way to keep kids entertained is in fact a tool that taps into an ancient way to process, explore and understand the world," he writes in his new book The Game Believes In You.

Some of his findings might surprise you.