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Serious Games Institute - Home - The SGI - Serious About Games

Serious Games Institute - Home - The SGI - Serious About Games

Studios - Contact Us "Fully re-mastered with HD visuals and audio, a stunning rendition of the original game that will delight faithful fans and new players alike!" "Coming soon to Xbox 360!" "Doormakers to adventure since 1996" Developers of the Fable and Black & White franchises based in the quaint, English town of Guildford. SG Mati | Le blog consacré à la recherche sur les Serious Game au Laboratoire de recherche MATI Montréal

2010 Trends 2010 Trends – Unity Technologies CEO David Helgason We’re living in exciting times, and in some ways we here at Unity Technologies are in a unique position to be part of them. Here are the trends that we think are most important for the Unity community as a whole in 2010 along with what you can do to be part of We’re living in exciting times, and in some ways we here at Unity Technologies are in a unique position to be part of them. Without further ado. The Year of Gamification, Part 1We call the adoption of game technology and game design methods outside of the games industry “gamification”, and this is a really broad trend. Unity and other game technologies are being used across more than a dozen sectors that have little or nothing to do with games. Action item: Sell your skills outside the games industry. Another Golden Age for Garage DevelopersWe are definitely going to see even more quality games done by small teams in 2010. Action item: Find an awesome partner and go create!

Bootcamp Strategies de formation Can’t play, won’t play | Hide&Seek - Inventing new kinds of play I like neologisms. We need new words because we have new ideas, and ideas are the only things that break the law of the conservation of energy. Where once there was nothing there now is something, and the history of the neologism is a history of those moments of pure creation. ‘Gamification’, that said, can go take a long walk off a short pier. ‘Gamification’, the internet will tell you, is the future. That problem being that gamification isn’t gamification at all. Games manage to produce all these drivers by being complex, responsive mechanisms. Games give their players meaningful choices that meaningfully impact on the world of the game. And living or dying is important. It’s crucial that we stop conflating points and games. Firstly, because it devalues points. But secondly, because it misrepresents games. Gamification is the wrong word for the right idea. So, in summary: Or, in other words: Games are good, points are good, but games ≠ points. Picture by R J Malfalfa.

Xaracom - nouvelles Xaracom fera une présentation Entreprise et OBNL, le mercredi 14 mai à 17h à l'occasion d'un colloque sur les environnements numériques d'apprentissage, tuteurs intelligents et jeux au Congrès de l'Association francophone pour le savoir (Acfas). La présentation de Xaracom sera faire par Michel Dubois CEO. Daniel Côté, spécialiste en communications et nouveaux médias et chargé de projet chez Xaracom ainsi que Guy Fortier, spécialiste en formation et reconnaissance des compétences et nouveau venu chez Xaracom participeront à l'activité. Xaracom fera une présentation Entreprise et OBNL, le mercredi 14 mai à 17h à l’occasion d’un colloque sur les environnements numériques d’apprentissage, tuteurs intelligents et jeux au Congrès de l’Association francophone pour le savoir (Acfas). Ce colloque interdisciplinaire vise à échanger sur des problématiques entourant la conception et l’usage des environnements numériques d’apprentissage intelligent ou non dans un contexte d’apprentissage donné.

HealthBuzz | Happy Healthy Home 2011 We worked on R&D activities in tech related to home health and presented a unique use of Kinect technology for benefit of health and fall monitoring at Home. The project is called “HealthBuzz” HealthBuzz is a Home Health Monitoring system on cloud. The project facilitates elderly people to live independently with proper health observation. We provide automatic interpretation of activities of elderly people at home using Xbox 360 console with webcam peripheral. Xbox Kinect interprets 3D scene information from a continuously projected infrared structured light and can link to skeleton image of human. Wireless devices installed at home pass on the data measured to the cloud via OSGI. Here is the brief overview of our system: First step is human identification by Kinect. Kinect captures the human skeleton and detects movement from there onwards. Our program detects the distance of skeleton from ground and therefore we are able to detect fall. Like this: Like Loading...

Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? Margarida Romero, Université Laval, 2320 rue des Bibliothèques, local 1112, Québec, Canada G1V 0A6. Email: margarida.romero@fse.ulaval.ca Abstract Serious games (SG) are innovative tools that are widely recognized as having considerable potential to foster and support active learning. Article Notes Declaration of Conflicting Interests The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article. © The Author(s) 2014

Fall monitoring systems add to seniors’ independence | Engineering | University of Missouri | Mizzou Engineering A new monitoring system being developed by Professor Marjorie Skubic of the Electrical and Computer Engineering Department and her interdisciplinary team at the University of Missouri could help older adults avoid falls before they happen and alert health care professionals when they do. Major injuries resulting from falls often lead to rapid decline in other aspects of the quality of life for older adults. Preventing and reacting to falls can be a challenge to health care providers, even in retirement centers. A National Science Foundation grant for $1.4 million is funding Skubic’s research to develop various sensors — silhouette, acoustic and kinect — for fall detection and fall risk management, and colleague Marilyn Rantz, an MU curators professor in the school of nursing, has obtained funding to examine radar sensing. STAYING HOME AND STAYING SAFE “The goal is to allow independence and what’s called, ‘aging in place,’” said Skubic. 3-D voxel models from silhouettes in each image. 1.

Jeux pédagogiques - Jeux-questionnaires Le français en questions 358 questions pour mettre à l'épreuve et améliorer sa connaissance du français 20 questions par niveau Les labyrinthes -- Niveau 1 Parcours en huit étapes (puisées dans une banque de 95 questions) pour tester ses connaissances Les labyrinthes -- Niveau 2 Parcours en neuf étapes (puisées dans une banque de 111 questions) pour tester ses connaissances Les labyrinthes -- Niveau 3 Parcours en dix étapes (puisées dans une banque de 120 questions) pour tester ses connaissances Les labyrinthes -- Niveau 4 Parcours en onze étapes (puisées dans une banque de 154 questions) pour tester ses connaissances Les labyrinthes -- Niveau 5 Parcours en douze étapes (puisées dans une banque de 205 questions) pour tester ses connaissances

Microsoft Research Cambridge wins MacRobert Award | Business Weekly Monday, 06 June 2011 22:00 Business Weekly A team of five engineers from Microsoft Research Cambridge has won the £50,000 Royal Academy of Engineering MacRobert Award, presented at London’s Guildhall earlier tonight (Monday June 6) for its work on Kinect for Xbox 360. Academy President Lord Browne of Madingley made the cash and gold medal award to MD and team leader Professor Andrew Blake; software development engineer Mat Cook; principal research scientist Dr Andrew Fitzgibbon; senior research software development engineer Toby Sharp; and research scientist Dr Jamie Shotton. The engineers received the honour for their work on Kinect for Xbox 360, allowing controller-free gaming and opening up a whole new future for human interaction with computers. In the two months after its launch last November, Kinect sold eight million devices, making it the fastest selling consumer electronics device in history.

Women's Networking: Charlotte Habegger @ Quebec, QC Women Networking Event Pre-Pay Special What is the HLN Format? The Heart Link Women's Networking meeting begins with a light meal and socializing. This part of the event is where the bonding process begins. After the meal, women attendees receive 3 minutes to showcase their businesses, products or services and distribute literature. Area Coordinator of Quebec, QC G1P(Canada) Charlotte Habegger Your health and comfort are very important to us, therefore please contact our HLN leaders with any allergy concerns whether they be food allergies, or allergies to pets. Whether you are a HLN Leader or an HLN Attendee, The Key to Success with Business Networking is in the Follow Up! My name:Charlotte HabeggerMy Occupation:I love direct sales!

Ryan Orendorff | Kinect Physical Therapy The Kinect is meant as a additional controller interface to the XBox 360 gaming platform. However, when Microsoft create the device it left the USB connection unencrypted, allowing third parties to reverse engineer drivers to control and receive data from the Kinect. This has allowed a quick and intelligent group of people from around the world to acquire three dimensional images of a space at low cost, as well as interface this device with different computer programs to detect gestures, control web browsers, and take three dimensional models of objects. This project aims to use the abilities of the Kinect, when paired with the open sourced reversed engineered drivers, to assess a patients distensibility and flexibility as a measure of their progress through a physical therapy regiment, and provide ways to make this physical therapy more exciting through the use of games. This project started on January 13th, 2011 and is continuing to January 26th, 2011. Success!

Instituto de Serious Games de la Universidad de Coventry, Inglaterra. Considerado el colaboratorio mas importante de Europa en el tema de Serious Games porque reúne a investigadores de alto nivel, emprendedores, artistas gráficos y desarrolladores. by enredo Jul 19

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