What Is Systems Thinking?: Interactive Components of Video Games Are Perfect Examples “Why didn’t we do this sooner?” This question was posed by a student at Franklin High School in Portland, Oregon, who was failing Diana Fisher’s math class. Many people dislike math because it is so abstract and just not a natural way to think about problems, Fisher candidly admits. Rethinking the ESP Game Rethinking the ESP Game Stephen Robertson, Milan Vojnović, and Ingmar Weber September 2009 The ESP Game (Ahn and Dabbish 2004) was designed to harvest human intelligence to assign labels to images - a task which is still difficult for even the most advanced systems in image processing. However, the ESP Game as it is currently implemented encourages players to assign "obvious" labels, which are most likely to lead to an agreement with the partner. But these labels can often be deduced from the labels already present using an appropriate language model and such labels therefore add only little information to the system. We present a language model which, given enough instances of labeled images as training data, can assign probabilities to the next label to be added.
Systems Thinking Games Systems Thinking Games, developed in partnership with Filament Games, are designed to be used by youth and educators to assess systems thinking skills both in the classroom and in afterschool contexts. A precursor to the GlassLab, this project brings together teachers, assessment experts and game designers and developers to collaboratively design and build a suite of games with data tools that support teachers in evaluating the way players approach problem-solving, and the strategies players use in understanding and interacting with complex systems. Currently, research is underway to develop assessment frameworks that yield valid and reliable assessment measures across the suite of digital games. To learn more, please join the Institute’s community for updates on our progress.
Human-based computation Human-based computation (HBC) is a computer science technique in which a machine performs its function by outsourcing certain steps to humans. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human-computer interaction. In traditional computation, a human employs a computer to solve a problem; a human provides a formalized problem description and an algorithm to a computer, and receives a solution to interpret. Human-based computation frequently reverses the roles; the computer asks a person or a large group of people to solve a problem, then collects, interprets, and integrates their solutions. Early work Human-based computation (apart from the historical meaning of "computer") research has its origins in the early work on interactive evolutionary computation.
What is Serious Games The idea of using games or game technologies for “serious”, e.g., educational purposes is as old as the idea of “learning games”, but is not limited to those forms. As opposed to games designed for entertainment, serious games can be defined as computer games aiming towards an underlying second “off-game” goal that differs from in-game goals such as finishing a level or gaining high scores. Beyond the surface of gaming actions—or embedded into those—, serious games try to evoke learning processes or even complex experiences (e.g., through taking the perspective of political refugees, trying to bring them out of a danger zone). Computer game art can be seen as a related form of serious games, aiming, for example, towards open aesthetical experiences rather than following didactic concepts and defined learning goals. Learn more in: (Self-) Educational Effects of Computer Gaming Cultures
ESP game The ESP Game is a human-based computation game developed to address the problem of creating difficult metadata. The idea behind the game is to use the computational power of humans to perform a task that computers cannot (originally, image recognition) by packaging the task as a game. It was originally conceived by Luis von Ahn of Carnegie Mellon University. The Rhetoric of Gaming What is the Rhetoric of Gaming? The Rhetoric of Gaming is a class offered at Stanford University that fulfills the first year requirement in Writing and Rhetoric (PWR 1). Students in the class refine their skills in rhetorical analysis, writing and research by working with texts associated with gaming culture. Google Image Labeler Google Image Labeler History Luis von Ahn developed the ESP Game, a game in which two people were simultaneously given an image, with no way to communicate, other than knowing the matching label for each picture or the pass signal. The ESP Game had been licensed by Google in the form of the Google Image Labeler and launched this service, as a beta on August 31, 2006. Players noticed various subtle changes in the game over time.
50 Great Sites for Serious, Educational Games By Rose Jensen Serious games are making the news almost every day. From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level. Take a look at these 50 sites for serious and educational games you can play. Foldit Foldit is an online puzzle video game about protein folding. The game is part of an experimental research project, and is developed by the University of Washington's Center for Game Science in collaboration with the UW Department of Biochemistry. The objective of the game is to fold the structure of selected proteins as well as possible, using various tools provided within the game. The highest scoring solutions are analysed by researchers, who determine whether or not there is a native structural configuration (or native state) that can be applied to the relevant proteins, in the "real world". Scientists can then use such solutions to solve "real-world" problems, by targeting and eradicating diseases, and creating biological innovations.
Games & Media Children learn best through play. Good examples of these are playing tag instead of the boring sports or the trashcan of themepark 'de Efteling': Holle Bolle Gijs. Reduced cleaning costs and kids running around to fill the bins in exchange for a special 'thank you!'.
Setting Up App Inventor You can set up App Inventor and start building apps in minutes. The Designer and Blocks Editor run completely in the browser (aka the cloud). To see your app on a device while you build it (also called "Live Testing"), you'll need to follow the steps below. You have three options for setting up live testing while you build apps If you are using an Android device and you have a wireless internet connection, you can start building apps without downloading any software to your computer.
Human-based computation game A human-based computation game or game with a purpose (GWAP) is a human-based computation technique in which a computational process performs its function by outsourcing certain steps to humans in an entertaining way. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human–computer interaction. These tasks can include labelling images to improve web searching, transcription of ancient text (where OCR software faces a script they are not optimized for and degraded or damaged images) and any activity requiring common sense or human experience. ESP Game The first example was the ESP Game, an effort in human computation originally conceived by Luis von Ahn of Carnegie Mellon University, which labels images. To make it an entertaining effort for humans, two players attempt to assign the same labels to an image.