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Serious Games Institute - Home - The SGI - Serious About Games

Serious Games Institute - Home - The SGI - Serious About Games

La classification en ligne du Serious Game SG Mati | Le blog consacré à la recherche sur les Serious Game au Laboratoire de recherche MATI Montréal Serious Games Initiative DIY Happiness serious games on the Move 08 with mGBL, inspire & anglia ruskin university Held in the historic city of Cambridge, this conference was the first in a planned series of international conferences on serious games, i.e. game software applications that are designed to do more than entertain. The conference was a huge success and we would like to thank all those who participated to make this possible. If you would like any further information on this years event or would like to express your interest in Serious Games on the Move 09 please contact us at INSPIRE. video photographs Our photographers were busy working thoroughout the event and the conference photos are available to view and download from Flickr.com. conference materials handbook Download the Conference Handbook for the full range of abstracts, presenter details and conference materials from this year's event. slides A Platform for Server-Side Support of mobile Game-Based Learning' (p.p.t) - from m.G.B.L. posters Digital Lifestyles (p.d.f) - by Gerit Gotzenbrucker. further resources

Bootcamp Strategies de formation Topic: Serious Games GDC 2017 opens for registration with new features! by Staff [10.05.16] Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration! Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017! by Staff [09.22.16] The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific! The Problem With Morality Choices in Storytelling by Josh Bycer [10.21.16] Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative. Make the Most of Your Game Jam by Becca Hallstedt [10.18.16] Going into your first game jam, or maybe your last one didn't go as expected?

Electronic Arts crea una página para asesorar sobre cómo usar los juegos electrónicos en el aula Por Carmen Jané/El Periódico de Cataluña "Los videojuegos no son un juguete, y el 70% de jugadores tienen más de 18 años, pero fomentan una serie de habilidades y se pueden aprovechar en educación", explica Rafael Martínez-Avial, director general de Electronic Arts España, filial de la mayor multinacional de videojuegos del mundo. Sólo en España, sus licencias (Fifa, Los Sims, Harry Potter...) suponen el 22% de un mercado que cada vez mueve más millones y supera con creces las cifras del cine a nivel mundial. Electronic Arts España acaba de poner en marcha una web (www.aprendeyjuegaconea.com) que pretende dar consejos a padres y educadores sobre cómo utilizar los videojuegos para fomentar habilidades, además de tener un buscador para orientar sobre el producto más adecuado. Para ello han contado con grupos de educadores que llevan años trabajando sobre juego electrónico desde Catalunya. Consultorio Pero son también grandes desconocidos.

Xaracom - nouvelles Xaracom fera une présentation Entreprise et OBNL, le mercredi 14 mai à 17h à l'occasion d'un colloque sur les environnements numériques d'apprentissage, tuteurs intelligents et jeux au Congrès de l'Association francophone pour le savoir (Acfas). La présentation de Xaracom sera faire par Michel Dubois CEO. Daniel Côté, spécialiste en communications et nouveaux médias et chargé de projet chez Xaracom ainsi que Guy Fortier, spécialiste en formation et reconnaissance des compétences et nouveau venu chez Xaracom participeront à l'activité. Xaracom fera une présentation Entreprise et OBNL, le mercredi 14 mai à 17h à l’occasion d’un colloque sur les environnements numériques d’apprentissage, tuteurs intelligents et jeux au Congrès de l’Association francophone pour le savoir (Acfas). Ce colloque interdisciplinaire vise à échanger sur des problématiques entourant la conception et l’usage des environnements numériques d’apprentissage intelligent ou non dans un contexte d’apprentissage donné.

Game Theory, Popular Science On test day for my Behavioral Ecology class at UCLA, I walked into the classroom bearing an impossibly difficult exam. Rather than being neatly arranged in alternate rows with pen or pencil in hand, my students sat in one tight group, with notes and books and laptops open and available. They were poised to share each other's thoughts and to copy the best answers. As I distributed the tests, the students began to talk and write. All of this would normally be called cheating. But it was completely OK by me. Who in their right mind would condone and encourage cheating among UCLA juniors and seniors? The students began to talk and write. Nevertheless, I'm a realist. Much of evolution and natural selection can be summarized in three short words: "Life is games." So last quarter I had an intriguing thought while preparing my Game Theory lectures. Gasps filled the room. "None," I replied. They could surf the Web. But did the students themselves realize this?

Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? Margarida Romero, Université Laval, 2320 rue des Bibliothèques, local 1112, Québec, Canada G1V 0A6. Email: margarida.romero@fse.ulaval.ca Abstract Serious games (SG) are innovative tools that are widely recognized as having considerable potential to foster and support active learning. Article Notes Declaration of Conflicting Interests The author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article. © The Author(s) 2014

Researchers Harness Brain Game Data The activities of cognitive training enthusiasts give insight into the effects of lifestyle choices and age on the brain’s performance. FLICKR, HEY PAUL STUDIOSScientists from California’s Lumos Labs, maker of Web-based brain training games, are gathering data from online users to make connections between cognitive performance, lifestyle choices, and aging, according to a paper published last week (June 20) in Frontiers in Human Neuroscience. For tasks testing memory and arithmetic skills—each completed by around 127,000 to 162,000 users who took a lifestyle survey—the researchers found that high performance correlated with drinking one or two alcoholic beverages per day and sleeping around 7 hours a night. The researchers also analyzed data from the subset of users who completed individual tasks at least 25 times, in order to measure the relationship between learning ability and age. Around 23,000 to 107,000 users per task qualified as repeat users.

Jeux pédagogiques - Jeux-questionnaires Le français en questions 358 questions pour mettre à l'épreuve et améliorer sa connaissance du français 20 questions par niveau Les labyrinthes -- Niveau 1 Parcours en huit étapes (puisées dans une banque de 95 questions) pour tester ses connaissances Les labyrinthes -- Niveau 2 Parcours en neuf étapes (puisées dans une banque de 111 questions) pour tester ses connaissances Les labyrinthes -- Niveau 3 Parcours en dix étapes (puisées dans une banque de 120 questions) pour tester ses connaissances Les labyrinthes -- Niveau 4 Parcours en onze étapes (puisées dans une banque de 154 questions) pour tester ses connaissances Les labyrinthes -- Niveau 5 Parcours en douze étapes (puisées dans une banque de 205 questions) pour tester ses connaissances

Instituto de Serious Games de la Universidad de Coventry, Inglaterra. Considerado el colaboratorio mas importante de Europa en el tema de Serious Games porque reúne a investigadores de alto nivel, emprendedores, artistas gráficos y desarrolladores. by enredo Jul 19

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