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Crayon Physics Deluxe

Crayon Physics Deluxe
Related:  Gamification, Gbl, Education

ADRIFT: Create your own Interactive Fiction Seguimos educando Ante la suspensión de las clases, #SeguimosEducando. En una iniciativa conjunta de la Televisión Pública y el Ministerio de Educación de la Nación, todos los días te acercamos los contenidos del portal Educ.ar a nuestra pantalla. La Televisión Pública, conjuntamente con todos los medios públicos y con el Ministerio de Educación de la Nación, pone a disposición dos franjas horarias llenas de materiales y recursos educativos digitales organizados por nivel educativo y área temática, en acompañamiento a las medidas preventivas anunciadas por el Gobierno Nacional respecto de la situación epidemiológica del coronavirus COVID-19. La franja de 9 a 11 está dirigida a los niveles inicial y primario de educación y es conducida por Sol Canesa y Ernesto Sánchez. Podés encontrar, también, todos los materiales emitidos y muchos otros más en seguimoseducando.gob.ar.

Gamification, 10 buoni esempi di aziende che giocano Fabio Viola«I giochi a oggi sono il miglior strumento mai inventato per motivare le persone e incollarle a uno schermo: ecco perché le aziende utilizzano sempre più spesso la gamification per aumentare l’engament con i propri utenti/clienti, rafforzare la loyalty al brand, migliorare processi e rendere meno noiosi alcuni compiti». A parlare è Fabio Viola, esperto di gamification, game designer, autore del blog gameifications.com, coordinatore didattico del master in Engagement & Gamification dello IED Milano e membro del comitato scientifico del master in Gamification dell’Università Tor Vergata a Roma. Un guru della materia, insomma, che ci tiene a sgombrare subito il campo dalle definizioni non corrette del termine gamification. A Fabio Viola, che è stato anche ospite di EconomyUpTv (GUARDA LA VIDEOINTERVISTA), abbiamo chiesto di raccontarci dieci casi in cui le aziende hanno utilizzato la gamification con efficacia. Ecco la sua lista. Zombies, Run! English Attack! quant’altro.

Aplicaciones - Dane Las aplicaciones tienen características particulares que las transforman en «Apps inclusivas», lo que permite que puedan utilizarlas aquellos que poseen alguna discapacidad. Están pensadas para que puedan utilizarlas niños, jóvenes e incluso personas adultas en algunos casos. En aquellas orientadas a lo académico, contemplan desde el nivel inicial hasta el nivel secundario. Sugerimos no sólo aplicaciones desarrolladas dentro del proyecto DANE, sino algunas otras que han sido testeadas por nosotros. En cada aplicación se detalla el objetivo de la actividad y la habilidad cognitiva que desarrolla: las funciones ejecutivas, la memoria, la atención, el lenguaje, la lectura y escritura, la orientación espaciotemporal y la psicomotricidad. Pueden utilizarse en forma individual o grupal dentro del aula, en un espacio terapéutico, fuera de la escuela y también en el hogar. Las apps de Proyecto Dane se pueden bajar desde acá:

Kids Games - Educational Computer Games Online | TurtleDiary Niños Pintura Dibujo & Video - Apps en Google Play Kids Doodle es el mejor juego de dibujo para niños. Tiene 24 clases de cepillos mágicos y hermosos, tales como resplandor, neón, fuegos artificiales, creyón y etc. Tiene el mundo más simple del doodle donde cada cabrito puede liberar su imaginación. La variación al azar del color hace cada golpe de la pintura lleno de sorpresa agradable. Una característica de la prima es que los niños pueden reproducir el proceso de pintura como un clip de vídeo de dibujos animados. Además, el niño puede doodle en las fotos que les encanta. The Guide to Digital Games and Learning | MindShift | KQED News | KQED Public Media for Northern CA MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use. The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. Here's a preview of the table of contents: Introduction: Getting in the Game (Page 4) An overview of games in the classroom from Katie Salen Tekinbaş, executive director of the Institute of Play. What the Research Says About Gaming and Screen Time (Page 6) Much of the research around digital games and screen time is evolving.

Augmented Reality in Education | Işıl Boy's Blog String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. My Top 3 Augmented Reality Apps: Quick Writer: is a text editor which enable you to watch things while you are typing. Digital Storytelling with Augmented Reality: Zooburst: is a digital storytelling app that lets you create your own 3D pop-up book. How to Create Augmented Reality: You can create augmented reality with Metaio! Some Articles on Augmented Reality:

3 Steps to Creating an Awesome Virtual Museum in Class You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. The Virtual Museum I've worked with teachers at several schools to created virtual museums - student created exhibits that use augmented reality to display student videos when a device is pointed at an exhibit. We used a popular augmented reality app called Aurasma. Visitors were sent an email asking them to download the free Aurasma app and bring their device. A. B. C. Sam Gliksman

Mission Oceans Build-A-Body Overview Learn about the body's systems with this drag and drop game. Choose organs from the organ tray, and place them in their correct position within the body to create organ systems. Build-A-Body is a drag and drop game where players are tasked with assembling an organ system from a set of organs. How to play Build-a-Body Choose organs from the organ tray, drag and drop them in their correct position within the body to build each system. Teaching with Build-a-Body Build-a-body is an awesome tool to introduce and teach concepts of human anatomy and human physiology. Early Childhood Education with Build-a-Body Where does my food go?

The Coop Times All stories written in this game are automatically published to The Coop Times newspaper - read them here. By Adam Carr - @2HitAdam with special thanks to Omeed Dariani, Jola Pez and Matt Carr for submitting extra prompts! Music "Big Fish" and "Full Hand" by playonloop.com CC BY 3.0 If you've enjoyed my game and it's within your means, please consider giving back <3 I'm near broke at the moment, and donations help me keep making these games! So you wanna be a journalist, huh? You play as a journalist trying to get a piece out before a deadline. More games by 2 Hit Studio

Tools for Educators - free worksheet templates, printable game templates, 100% customizable worksheet makers with images! 20 Serious Games For School This content has been archived. It may no longer be relevant Rather than being designed for entertainment, serious games are made with a specific objective in mind. In education, this includes games designed to teach students a specific set of skills or an important concept. Instead of simply placing users in a fantasy world, they are provided with real-life experiences and scenarios, making the learning that takes place within the game extremely relevant. These 20 serious games are some of the best examples of serious games that could easily be adapted for the classroom. Social Studies/History Past/Present is an interactive history game designed for students in grades five through eight. English/Language Arts Math/Business Science Health/Physical Education GoVenture Health takes the form of an interactive textbook, allowing students to interact with parts of the body as they learn.Zamzee measures students’ physical activity in a way that encourages them to get up and get moving.

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