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Related:  Augmented RealityGamification

Augmented Reality Takes Off Augmented reality is really starting to grow and gain in popularity. A new report from MarketsandMarkets, www.marketsandmarkets.com, predicts the sector for augmented reality is expected to soar at a CAGR (compound annual growth rate) of 15.18% from 2013 to $1.06 billion by 2018. The report, which has a bit of a clunky name, “Augmented Reality & Virtual Reality Market by Sensors (Accelerometer, Gyroscope, Haptics), Components (Camera, Controller, Gloves, HMD), Applications (Automotive, Education, Medical, Gaming, Military), Technology Types & by Geography – Global Forecast and Analysis to 2013 – 2018,” does provide some interesting information. In fact, the report says, AR (augmented reality) is a thriving technology through which digital data will “merge” with the real world. This technology superimposes the real world with computer-generated data, changing the user experience. Want to tweet about this article?

3 Edtech Tools You Can Use To Gamify Your Classroom Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the classroom, most of which are web-based, while others come in the form of an app. Understandably, a teacher might wonder what is the best way to navigate through this sea of new, and subsequently, not thoroughly tested activities and tools. Socrative The first, and probably the most popular game-based classroom platform is Socrative. Socrative supports multiple choice, true/false, and open response items. Here is a short introductory tutorial on Socrative Kahoot Kahoot takes a somewhat different approach than Socrative. Here is a short introductory tutorial on Kahoot FlipQuiz Here is a short introductory tutorial on FlipQuiz Some Final Thoughts

Epson : des lunettes à réalité augmentée pour l'industrie Si les Google Glass ont largement été médiatisées, Epson a également acquis de l’expérience dans le domaine des lunettes à réalité augmentée. En témoignent les Moverio actuellement disponibles à la vente et qui vont être suivies d’une nouvelle itération. Epson vise désormais les applications industrielles avec les Moverio La firme japonaise désire maintenant profiter du savoir-faire acquis afin d’adresser le marché professionnel et plus particulièrement les applications industrielles. A mi-chemin entre les Google Glass et des conceptions closes comme les Sony HMZ-T1 et Oculus Rift, les Moverio fonctionnent de pair avec un petit appareil de la taille d’un smartphone, tournent sous Android 2.2 et intègrent une connectivité WiFi 802.11b/g/n. Un magasin dédié permet de télécharger des applications développées spécifiquement. Une première application destinée à des techniciens Les lunettes à réalité augmentée pourraient bien constituer un nouveau vecteur de croissance pour l’électronique.

Six Augmented Reality (AR) products that could change the way we design and build ‘Augmented’ and ‘reality’, put together in that order, are two words you’ve probably heard a lot of, and will continue hearing in the coming years. Commonly known as AR, augmented reality refers to technology that duplicate real-world environments while augmenting (rather than replacing) a user’s view of their physical surroundings with computer-generated sensory input, such as video, graphics, sound and even GPS data. AR innovations are in no way new – the term AR was first coined by researcher Tom Caudell in the 1990s – but in recent times have been increasingly adopted by a myriad of industries, including music, retail, games (like Google’s ‘Ingress’), and even racing ( Jaguar revealed a new virtual windscreen concept in 2014 ) and print media. But while realistic computer-generated renders are now a go-to weapon in every architect’s arsenal, AR has yet to catch on, despite its potential in the design and construction sectors. ‘Augmented 3D printing’ by Inition FlexSense by Microsoft

How Facebook and Candy Crush Got You Hooked La Tigre Facebook. Twitter. Instagram. World of Warcraft. Angry Birds. At the heart of Eyal’s system is a four-step cycle he calls the Hook. The process starts with a cue or stimulus. You’re sitting at home on a Sunday afternoon, feeling lonely and wondering if everyone else had a better weekend. A behavior happens when a trigger coincides with both the motivation to take action and the ability to do so, says theorist B. You spend your lunch hour reading a newsletter that has arrived in your inbox. Rewards can come in an almost endless variety of forms, from receiving attention, acceptance, and appreciation (an obvious force in social networks) to gaining a sense of mastery and autonomy (thank you videogames and Words With Friends) to prizes like money and gift cards. You’re a software programmer and you’re active on Stack Overflow, the community site where volunteers post some 10,000 coding answers a day.

KiSoft Vision : des lunettes de réalité augmentée qui pourraient révolutionner la préparation de commandes Après le projet de lunettes « Glass » de Google qui a fait beaucoup parler de lui sur le web il y a quelques semaines, voici KiSoft Vision, un système reposant sur la réalité augmentée qui va peut-être révolutionner les métiers de la préparation de commande en entrepôts. Dans les entrepôts de plusieurs milliers de mètres carrés, le travail de picking des opérateurs peut se révéler difficile et pas forcément optimisé. Identifier un article commandé sur des linéaires gigantesques de plusieurs mètres de haut se transforme parfois en véritable « mission ». Sans compter le nombre de kilomètres à pied parcourus pour le prélever dans le stock et le mettre en commande… Encore une fois la réalité augmentée a certainement trouvé une nouvelle application. Le système est fait pour s’interfacer facilement avec les systèmes de gestion des entrepôts mais il n’y a aucun doute sur le fait que cette technologie doit être encore coûteuse à ce stade. Source Knapp

Announcing the biggest Augmented Reality Hackathon... | Meta blog Join Meta, Wix, Unity, Shapeways & AWE at a 24hr AR Hackathon in SF We are very excited to present, along with our partners at Wix, Unity, Shapeways and AWE, the first ever Meta Augmented Reality Hackathon. Join us on the weekend of February 20-21 to develop on the Meta 1 Developer Kit, the first see-through AR headset that allows developers to build interactive holographic applications. We’re bringing together Unity developers, hackers, AR enthusiasts, and leading minds in the AR industry - plus uber talented Meta engineers - for a two day hackathon at the gorgeous Wix lounge in San Francisco’s SOMA district. This is a great opportunity to build augmented reality applications using the Meta SDK (built on Unity) and to network with the AR community and Meta’s team. Find the Hackathon schedule and all the information you need on the registration page here. Check out these cool apps that were built in 24 hours at Mhacks this week: - Meta Team

Gaming in Education: Gamification? My most popular posts for TheEdublogger (arguably THE most popular posts ;P ) have been centered on the use of games and gaming within the education system. Since I’ve covered a few of the big players in the video game industry, and how they have adapted to support educational methods, I thought I would have a look at ways you can integrate gaming into your classroom WITHOUT the aid of a video game. Ladies and gentlemen, may I introduce today’s special guest, Gamification. What is Gamification Gamification is, granted, a controversial topic. Obviously, the classroom is primarily about learning, but engaging and motivating students can be a challenge. Methods of Gamification The are a huge variety of gamification methods, ranging from the simple to the complex. Most gamification methods offer some kind of reward for specific tasks, or a collection of tasks when performed together or in a specific order. 1. 2. 3. In Gaming: Levels and ranks play a big part in games. 4. Further Reading

La réalité augmentée en milieu industriel s'invite sur le salon Industrie Lyon | FARO Blog Lors du salon Industrie Lyon, FARO France accueillera sur son stand (Y56 au hall 6) metaio, l’un des spécialistes mondiaux de la réalité augmentée. La réalité trouve de nombreuses applications en milieu industriel et permet d’accélérer et de simplifier les processus industriels. La Réalité Augmentée désigne la possibilité de superposer des informations virtuelles – graphiques et textuelles – sur des images réelles. La réalité augmentée dans un milieu industriel permet d’accélérer les prises de décisions, d’améliorer le contrôle qualité ou encore d’accélérer le développement de produits. En associant des informations virtuelles sur des images réelles, il est donc possible d’accélérer les processus industriels, d’optimiser les contrôles qualités et de simplifier la communication. A lire aussi : metaio Engineer en combinaison avec un bras de mesure

Epson Moverio Augmented Reality Glasses | Gadgets Now that the Google Glass project is closed as we know it (hopefully they’ll re-open it with an even more appealing concept), people in love with augmented reality must turn towards other devices. The Epson Moverio BT-200 is a such cool device which makes augmented reality available to users in a similar way Google Glass did – via a pair of high tech glasses. The Epson Moverio glasses can be used with prescription lenses and sun shades, feature motion sensors a front camera built into the frame as well as a dual screen 3D display for augmented reality applications and an additional UltiMicron full color LCD on the sides for video projections. More than that, the Epson Moverio come with a Control Unit running on Android 4.0 OS which connects to the glasses via Bluetooth or WiFi and expands the main unit’s capabilities with additional sensors, Micro SD extended storage and a control touchpad. Pin It!

Persuasive Games -The Arcade Wire: Oil God You are an Oil God! Wreak havoc on the world's oil supplies by unleashing war and disaster. Bend governments and economies to your will to alter trade practices. Your goal? Double consumer gasoline prices in five years using whatever means necessary. The game explores the relationship between gas prices, geopolitics, and oil profits. Key Features: 8 godly wraths to inflict upon a toy world below 4 governments and 3 economy types alter global trade practices A model of the crude oil futures market In-game tutorial and highscores

Augmented Reality Retail - 2014 Year in Review 2014 was a banner year for Augmented Reality Retail. 2nd generation technologies were finally available leading to more exciting AR experiences across multiple retail channels. At Zugara, we had an exciting year working with Kinect 2, Beacons and Mobile AR apps utilizing geolocation and geofencing. 2014 included a mix of current AR technology deployments as well as exciting 2nd generation devices that will drive the future of AR & Retail. Current AR technology evolved to allow for more creative, yet results driven executions including AR Penguins that increased visits to a location by 152%. On the new device front, Google launched Project Tango bringing 3D camera functionality to retailers. As for Zugara, we had our most exciting year yet. As 2nd generation devices continue to gain adoption with both developers and consumers, 2015 is projected to be the start of an exciting era for retail innovation.

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