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EduTech Wiki

EduTech Wiki
Welcome to EduTechWiki EduTechWiki is about Educational Technology (instructional technology) and related fields. It is hosted by TECFA - an educational technology research and teaching unit at University of Geneva. It is a resource kit for educational technology teaching and research, e.g. a note taking tool for researchers; a literature review tool or a writing-to-learn environment for students. It also includes some (technical) tutorials that may be used in classes around the world or for self-learning. Many articles also can be useful to teachers, instructional designers and e-learning consultants.

Related:  Learn about Educational TechnologyResearch & JournalsEdu Tech Wiki

International Journal of Emerging Technologies in Learning (iJET) This interdisciplinary journal aims to focus on the exchange of relevant trends and research results as well as the presentation of practical experiences gained while developing and testing elements of technology enhanced learning. So it aims to bridge the gape between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. iJET is an Open Access Journal. Readers don't have to pay any fee.

Online Learning: A User’s Guide to Forking Education At exactly this moment, online education is poised (and threatening) to replicate the conditions, courses, structures, and hierarchical relations of brick-and-mortar industrial-era education. Cathy N. Davidson argued exactly this at her presentation, “Access Demands a Paradigm Shift,” at the 2013 Modern Language Association conference. The mistake being made, I think, is a simple and even understandable one, but damning and destructive nonetheless.

thedaringlibrarianpresents - EdTechNado_Trooper Our world is not changing back. In the tumult of today's technical and pedagogical innovation, it's time to take action! As Library and EdTech Troopers, our language has shifted to connect, collaborate, create, construct, make, flip, share, advocate and empower to move forward into the universe of rigorous instruction. This keynote will make sense of the sensational and decode the Babel of buzzwords.

Instructional Design Models Instructional Design Models Models, like myths and metaphors, help us to make sense of our world. Whether derived from whim or from serious research, a model offers its user a means of comprehending an otherwise incomprehensible problem. An instructional design model gives structure and meaning to an I.D. problem, enabling the would-be designer to negotiate her design task with a semblance of conscious understanding. Models help us to visualize the problem, to break it down into discrete, manageable units. 25 Tips For Teaching With Apps 25 Tips For Teaching With Apps by Terry Heick We’ve done tips in the past for teaching with tablets. This one is similar, so there is some overlap, but this has more to do with apps specifically.

International Journal of Social Media and Interactive Learning Environments (IJSMILE) - Inderscience Publishers This site uses some unobtrusive cookies to store information on your computer. By continuing to browse the site you are agreeing to our use of cookies. We use cookies to store sessions in order to provide an interactive and personal experience to our website users. We do not use cookies to serve adverts or other promotional materials. We also log your domain and IP address automatically when you visit our site; however, this information does not identify you as an individual, but only the computer that you are using to view the site and your approximate geographic location. We use cookies for a number of reasons, including the following:

IDKB - Models/Theories Learning happens when a correct response is demonstrated following the presentation of a specific environmental stimulus Learning can be detected by observing an organism over a period of time Emphasis is on observable and measurable behaviors Uses a "black box" metaphor - the learner is a black box, what happens inside is unknown Emphasis is on relationships between environmental variables and behavior Instruction utilizes consequences and reinforcement of learned behaviors What Edtech Can You Trust? Today's children are in school during an exciting nexus of education, technology, and neuroscience research. The surge of neuroscience research, illuminating types of experiences that best support joyful and successful learning, has merged with the rising tide of technological advances. The resulting abundance of computer learning games, websites, online programs, apps, and other edtech products is stunning, but also challenges us to evaluate what are the best products for our students' needs. In the booming business of edtech "brain-booster" products, where claims are made without any formal guidelines, caution is required when assessing the research pronouncements in product literature and on websites. Is it really "proven by brain research" and "confirmed by evidence-based outcomes"? If so, what does that mean, exactly?

The Canadian Journal of Action Research The Canadian Journal of Action Research is a freely accessible, full-text, peer-reviewed electronic journal intended for elementary, secondary, and university teachers who are concerned with exploring the unity between educational research and practice. While our primary aim is to serve the needs of educators in Canada, we welcome readership and submissions from the world. To some, action research signifies individual, reflective practice; to others, group empowerment.

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