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Les objectifs pédagogiques : guide pratique (3/3)

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A Roadmap for Building an E-Learning Course A Roadmap for Building an E-Learning Course When we’re new and just getting started with elearning, we need templates and project plans to guide us. On the other hand, experienced developers rely less on those resources because they have more experience and a deeper understanding of what it takes to create an elearning course. Think of it like driving around town. When I first moved to town, I needed a map. But today, I don’t use a map.

Capitalisme féroce: le jeu You are a pirate commander staked with $50,000 from local tribal leaders and other investors. Your job is to guide your pirate crew through raids in and around the Gulf of Aden, attack and capture a ship, and successfully negotiate a ransom. Game design: Smallbore Webworks Visual design: Dennis Crothers How to Play Cutthroat Capitalism: The Game Effective eLearning Course Development: 7 Tips For eLearning Professionals Want to learn how to take your eLearning course development to the next level and leave a lasting impression upon the mind's of your audience? This article features tips and tricks that can give you the ability to create eLearning courses that always achieve their learning objective, even if you're new to the world of eLearning. There's no secret formula behind developing powerful eLearning experiences. It's impossible to create an all-inclusive list that highlights each and every element you should include in your eLearning course, because each one is wholly unique. However, in this article I'll share a variety of invaluable tips that can help you develop effective and engaging eLearning courses, regardless of your subject matter or your audience.

1979 Revolution: Black Friday - Games For Change 1979 Revolution: Black Friday is choice driven, narrative game that brings players into the brooding world of a nation on the verge of collapse. Play as Reza, an aspiring photojournalist, and make life and death decisions as you survive the gritty streets of Iran in the late 1970’s. The year is 1978, the place is Tehran, Iran. You are Reza Shirazi, a striving photojournalist, who after studying abroad returns home to find his people in a bloodied uprising against the ruling King, the Shah.

Are You Ready for Responsive E-Learning Design? December.10.2015 By: Ruby Spencer In 2014, 20 percent of the world’s population owned a tablet device, with a growth rate of 30 percent from 2013. Desktop computers and laptops are predicted to lose popularity from 2016 onward as tablet sales soar, according to a Statsitica.com forecast for global shipments of tablets, laptops and desktop PCs from 2010 to 2019. Until recently, companies needed to have a different website version for every device, which became increasingly complex, not to mention expensive, as more devices and technologies popped up, such as Android, iPhones and Kindles, to name a few.

80 Days - Games For Change The year is 1872 (with a steampunk twist) and Monsieur Phileas Fogg has wagered he can circumnavigate the globe in less than 80 days. Traveling by African airship, mechanical camel, submarine in the company of pirates, opium traders, smugglers and more, attempt to complete the epic journey around the world. 80 DAYS allows players to create their own route around the world, starting from London and visiting any of a hundred and fifty cities en route. In each location, there are individual, personal stories to engage with, that draw on historical events, cultural details, and flights of wild invention in equal measure. The game has a cast of hundreds from across a massive range of ethnicities, genders and sexualities, with our alternate history setting enabling us to empower the disempowered and contrast our perceived understanding of history with its muddier, busier reality.

The Best eLearning Tools You Need Now 2018 - LearnUpon An eLearning professional is only as good as their best tools. As well as learning management systems, there are now all kinds of nifty online apps that can help you to organize your work, research trends, create course content, network with peers, and communicate with learners. The team at LearnUpon organizes eLearning projects and helps customers with course content every day. Akrasia - Games For Change The game is set in a maze that represents the mind. The maze has two states – a normal and a psychedelic state. To enter the game, the player has to collect a pill-shaped object and thus enters the game as “addict”.

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