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INNOV8: CityOne

INNOV8: CityOne
"The chief thing you as an innovation leader must realize is that when it comes to making innovation happen, people matter more than ideas. Take a moment to think about that. Many innovation initiatives fail miserably because their leaders don't understand this simple fact. In fact, it is actually more important to have A-grade people than it is to have a slew of A-grade ideas because A-grade people can take a B-grade idea - or perhaps even a C-grade idea - and turn it into a successful reality. B-grade people, on the other hand, will struggle with even truly great ideas. So before you get all fired up about generating a ton of ideas, first figure out how you're going to match those ideas to people who can make things happen." – Stefan Lindegaard

http://www.ibm.com/software/solutions/soa/innov8/cityone/

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DARWARS DARWARS Ambush DARWARS is a research program intended to accelerate the development and deployment of military training systems. These are envisioned as low-cost, mobile, web-centric, simulation-based, “lightweight” systems designed to take advantage of the ubiquitous presence of the PC and of new technology, including multi-player games, virtual worlds, off-the-shelf PC simulations, intelligent agents, and on-line communities. The project started in 2003. The program is producing an architectural framework, including a set of web services, tools, and system interface definitions that facilitate the development of networked training systems. Data Wrangler UPDATE: The Stanford/Berkeley Wrangler research project is complete, and the software is no longer actively supported. Instead, we have started a commercial venture, Trifacta. For the most recent version of the tool, see the free Trifacta Wrangler. Why wrangle? Too much time is spent manipulating data just to get analysis and visualization tools to read it.

Serious Games At The British Museum Serious Games exploring the British Museum's collection Great Court Space - Courtesy the British Museum The British Museum's new website for kids called Young Explorers is all about world histories and cultures. It has games, including the amazing Time Explorer, and more. Time Explorer is the new adventure game from the British Museum. In Time Explorer, players have to travel back in time to explore ancient cultures and rescue precious objects from imminent disaster.

Green Goose Wows the Crowd & Raises $100K On Launch Conference Stage Imagine getting points in an online game each time you drink more water, floss your teeth or take a step toward some other healthy lifestyle goal. That's the promise of Green Goose, a company that uses tiny sensors and accelerometers on stickers or credit cards to track everyday behavior and record it online. The company demonstrated today how its technology, which is currently in pre-production in China, lets a user put a sticker containing a tiny sensor and a year's worth of battery power, on the handle of a toothbrush, for example. The motion of the toothbrush sends a message to the Green Goose base station which then publishes a record of the activity online.

Uncanny valley In an experiment involving the human lookalike robot Repliee Q2 (pictured above), the uncovered robotic structure underneath Repliee, and the actual human who was the model for Repliee, the human lookalike triggered the highest level of mirror neuron activity.[1] Etymology[edit] The term was coined by the robotics professor Masahiro Mori as Bukimi no Tani Genshō (不気味の谷現象) in 1970.[5] The hypothesis has been linked to Ernst Jentsch's concept of the "uncanny" identified in a 1906 essay "On the Psychology of the Uncanny".[6][7][8] Jentsch's conception was elaborated by Sigmund Freud in a 1919 essay entitled "The Uncanny" ("Das Unheimliche").[9]

Moshi Monsters - Parents We’ve put this page together to give you the information you need to feel confident about your children playing Moshi Monsters. What is Moshi Monsters? Moshi Monsters is an online game for kids, where they can adopt and take care of a friendly monster. It’s free to play, but we also offer a paid Moshi Membership that gives players access to a host of exclusive extra features, denoted by this symbol Within the game there are many fun, educational activities for kids to enjoy, such as:

Datawrapper Easy to use Upload your data, choose a chart or map and publish - done. There are options to use this tool for free and paid services for single users, teams and organizations. Learn more... BEAT THE CENSOR - an illustration of different censoring attempts SCORE: 0000 | Users connected: 000 Why do some countries censor the internet? Frankly we do not know and you would need to ask the respective governments why they are doing it. Where does the data comes from? We use a mashup of data coming from herdict.org and the OpenNet Initiative. The data was made available to us during the EU Hackathon 2011.

Load Game: Backflow (2011) Save your city before it gets buried in waste! Recycle what you can and dump the rest! Backflowis a casual puzzle/action game that requires players to flip switches along their city's pipe network to sort various types of wastes. The game hopes to promote environmental awareness through gaming by encouraging people to recycle their used materials. Twinity: cracks in the mirror One fascinating aspect of Twinity has always been it's mirror philosophy: "Twinity is a 3D mirror world based on real cities and real people." Second Life used to have the tag line "Your world, your imagination"; Twinity has "Powered by Real Life", which nicely captures the difference between the two. There are, however, small cracks in the mirror, situations where the real world and the virtual mirror do not match. For instance, most people do not use their real identity in Twinity; they own places they don't have in the real world. These differences do not matter that much to me: the cities and buildings that make up the real world are mirrored, the inhabitants not necessarily. But this becomes more of an issue with Twinity's latest addition: the idyllical island of Palmadora which has opened recently.

Food Force: The First Humanitarian Video Game URGENT: Syrian children and their families need your help The crisis in Syria is entering a sixth brutal year. For Syrian families, this somber anniversary means another year away from home, another day not knowing where their next meal will come from, and another night that children will go to bed with empty stomachs. Just $50 will give one child food for the next three months. Please donate today.

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