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INNOV8: CityOne

INNOV8: CityOne
"The chief thing you as an innovation leader must realize is that when it comes to making innovation happen, people matter more than ideas. Take a moment to think about that. Many innovation initiatives fail miserably because their leaders don't understand this simple fact. In fact, it is actually more important to have A-grade people than it is to have a slew of A-grade ideas because A-grade people can take a B-grade idea - or perhaps even a C-grade idea - and turn it into a successful reality. B-grade people, on the other hand, will struggle with even truly great ideas. So before you get all fired up about generating a ton of ideas, first figure out how you're going to match those ideas to people who can make things happen." – Stefan Lindegaard

http://www.ibm.com/software/solutions/soa/innov8/cityone/

Serious Games At The British Museum Serious Games exploring the British Museum's collection Great Court Space - Courtesy the British Museum The British Museum's new website for kids called Young Explorers is all about world histories and cultures. It has games, including the amazing Time Explorer, and more. Time Explorer is the new adventure game from the British Museum. In Time Explorer, players have to travel back in time to explore ancient cultures and rescue precious objects from imminent disaster.

Green Goose Wows the Crowd & Raises $100K On Launch Conference Stage Imagine getting points in an online game each time you drink more water, floss your teeth or take a step toward some other healthy lifestyle goal. That's the promise of Green Goose, a company that uses tiny sensors and accelerometers on stickers or credit cards to track everyday behavior and record it online. The company demonstrated today how its technology, which is currently in pre-production in China, lets a user put a sticker containing a tiny sensor and a year's worth of battery power, on the handle of a toothbrush, for example. The motion of the toothbrush sends a message to the Green Goose base station which then publishes a record of the activity online.

46 Tools To Make Infographics In The Classroom Infographics are interesting–a mash of (hopefully) easily-consumed visuals (so, symbols, shapes, and images) and added relevant character-based data (so, numbers, words, and brief sentences). The learning application for them is clear, with many academic standards–including the Common Core standards–requiring teachers to use a variety of media forms, charts, and other data for both information reading as well as general fluency. It’s curious they haven’t really “caught on” in schools considering how well they bridge both the old-form textbook habit of cramming tons of information into a small space, while also neatly overlapping with the dynamic and digital world.

BEAT THE CENSOR - an illustration of different censoring attempts SCORE: 0000 | Users connected: 000 Why do some countries censor the internet? Frankly we do not know and you would need to ask the respective governments why they are doing it. Where does the data comes from? We use a mashup of data coming from herdict.org and the OpenNet Initiative. The data was made available to us during the EU Hackathon 2011.

Load Game: Backflow (2011) Save your city before it gets buried in waste! Recycle what you can and dump the rest! Backflowis a casual puzzle/action game that requires players to flip switches along their city's pipe network to sort various types of wastes. The game hopes to promote environmental awareness through gaming by encouraging people to recycle their used materials. 10 Great Resources on 21st Century Education I believe the 21st century education is idiosyncratic in nature. It has acquired some distinctive features that sets it apart from the kind of traditional education that was prevalent in the 20th century. Of course it does not take you long to guess the reason behind this change , digital revolution has and is still radically transforming the way learning and instruction is delivered. Even inside this technology itself there is another deep revolution going on, we no longer talk about computers ( laptops and desktops ) as being the main vehicle of the 'technologized' ( term borrowed from New Literacies: Everyday Practices and Classroom Learning ) instruction inside schools but there is also the emergence of mobile devices such as smart phones and tablets , and they are gaining more ground in the educational sector. In this post , I am providing you with the best content I have published here about the 21st century education.

Kodu Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input. Programming as a Creative Medium 2009 Ten-Year Forecast: Research Materials The Future is our chance to be new. The 2009 Ten-Year Forecast research delves into issues from a collapsing economy paving the way for new kinds of value to a new voice rising from the Global South plotting a new path for the next big economy to extreme climate conditions wiping the landscape clean to a new neuroscience presenting an extraordinary new picture of humans, and much much more. The Overview provides an intro to the Perspectives, Superstruct Handbook, Signal Survey, and the 2009 Map of the Decade. The Overview is also where you will find the 50-Year Outlook. 2009 Map of the Decade This year’s map blends forecasts of innovation and disruption with a handful of Superstruct Ecologies—along with dozens of signals on the horizon-to create a map that features five big shifts: Extreme-Scale Collaboration, Alternative Wealth, Superstruct Ecologies, Mega-Structures, and A Governance Renaissance.

6 Learning Methods Every 21st Century Teacher should Know After writing about the 14 techy concepts every teacher should know about, Educational Technology and Mobile Learning is providing you with a list of learning methods together with their definitions. Knowing about these methods and employing them in your classroom will definitely make a difference in your teaching practics. Check them out below and share with us what you think of them. Enjoy1-Inquiry-Based LearningThis is a learning process that is based on inquiry or asking questions. Through asking challenging questions learners get intrinsically motivated to start delving deeper to find answers for these questions and in doing so they are exploring new avenues of knowledge and insight.As you can see in the graphic below inquiry-based learning is a cyclical learning process composed of many different stages starting with asking questions and results in asking more questions. Watch this video learn more about inquiry-based learning

Serious Games Revolutionizing Music Learning Serious Games teaching kids how to play musical instruments Via: JoyTunes – Music Serious Games For Fun and EducationJoyTunes has just released its educational Serious Game which teaches kids how to play musical instruments by playing a video game. It has been launched as a fun and educational product that introduces a brand new way for children to learn how to play an instrument. Please check out the media release below for the full story. About Chromaroma is a game that shows you your movements and location as you swipe your Oyster Card in and out of the Tube (Bus, Tram and Boat coming soon). It connects communities of people who cross paths and routes on a regular basis, and encourages people to make new journeys and use public transport in a different way by exploring new areas and potentially using different modes of public transport. At its simplest, Chromaroma is about amassing the most points possible. By watching your own travel details you can investigate interesting new ways to travel and exciting new destinations in order to get more points.

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