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Structure Synth

Structure Synth
Structure Synth is being developed by Mikael Hvidtfeldt Christensen (mail: mikael (at) It is free software, licensed under the GPL/LPGL license. Export template contributions by Subblue, Neon22, Groovelock, SourceZuka, David Bucciarelli, and François Beaune. The Mac builds are provided by David Burnett. Debian and Ubuntu packaging by Miriam Ruiz. Structure Synth was heavily inspired by the CFDG syntax by Chris Coyne, and the Context Free GUI by Mark Lentczner and John Horigan.

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Publication FAF, Université Miséricorde Fribourg - Forum d'architecture Fribourg CHF 98.- (hors frais d’envoi) Pour fêter son 10e anniversaire, le Forum d’architecture Fribourg a choisi de rééditer le fascicule publié en 1941 à l’occasion de l’inauguration des bâtiments de l’Université Miséricorde et épuisé depuis. Cet ouvrage richement illustré de plans et de photos décrit le chantier du prestigieux édifice, l’architecture de Denis Honegger et Fernand Dumas, la construction en béton armé des ingénieurs Alexandre Sarrasin, Henri Gicot, Beda Hefti et Jean Barras, ainsi que les solutions, innovantes pour l’époque, dans les domaines de l’acoustique, de l’éclairage, des techniques du bâtiment et des interventions artistiques. La nouvelle édition contiendra un facsimilé de l’original, un volume texte sur l’architecture et les travaux d’ingénieur et un volume de photographies actuelles. Je commande le livre au prix de CHF 98.-.

Generative Art Links Some links to Generative Art, Math & Fractals, and other creative ways of creating computional imagery. The list is not meant to be exhaustive: rather, it is a list of my favorite links. Generative Art Software General-Purpose Software Processing is probably the most used platform for Generative Art. GuruBlog GuruBlog Processing Sketches Links [WIP] Procedural fractal mesh generation Hi everyone! Example settings for the branching generator. It's fast enough on my computer that it's pretty much realtime in the editor when changing values.

Everything Visual » Generative, Coding & Interactive Posts Filed Under 'Generative, Coding & Interactive' Into the Dark – “Tearing Shadows” projection sculpture (teaser) by Robert Seidel “Tearing Shadows is a new projection sculpture by Berlin-based artist Robert Seidel. Fragments of projection, sculpture and sounds perfoliate the gallery space, allowing the viewer to create endlessly varied audio-visual compositions by wandering around, essentially becoming a part of the artwork itself.” “Tearing Shadow” by Robert Seidel is on show from 23rd of February to 13th of April 2013 at the 401contemporary gallery in Berlin, Germany. Links:Robert Seidel401contemporary Fractal Lab - History Fractal Lab started around the beginning of 2011 as my first explorations rendering fractals in the browser with WebGL. Previously I had created renderers using Adobe PixelBender and QuartzComposer, which both had the advantage of easy integration into Photoshop and AfterEffects but were very limited when it came to interactively exploring the fractal space. Fractals are by nature highly detailed and so the smallest change to an input parameter can often result in dramatic differences in the output shape. In order to properly explore the space (and discover hidden gems that coalesce at specific parameter combinations) I decided to build a new UI (that had to nice to use!)

Philip Galanter » Resources Generative Art Links Following is a selected list of links to web sites that are generally related to generative art. For a huge list of technology art related web sites please see Stephan Wilson's Information Arts Link pages. Additional topic-specific links can be found on each page of the Generative Art Wiki. Physical Computing Research - Technologies - Generative Art: protoquadro Ever-evolving Protoquadro art starts out conventionally enough with a series of photos and images with very specific properties along the artist’s chosen theme. A software algorithm designed according to the laws of chaos is then applied to select and combine different aspects of the photographs to create unique and constantly evolving works of art that can be displayed on flat screens or projected onto suitable surfaces in places ranging from homes, offices and hotels to shops, museums and other public buildings. Such is the nature of the technique that the resulting artwork will never repeat itself, and even the artist is unable to predict precisely which direction it will evolve in. So unique is each creation that two protoquadros generated using the same set of photos and algorithm will even develop differently. Fascination Philips Research first became involved in the generative art movement out of sheer fascination with the technique.

How to Create Amazing Terrariums That'll Green Up Your Space Year-Round Avid gardeners and outdoor lovers tend to mope all winter long because of the lack of greenery around them, but there's an easy way to fix that! Indoor plants give any space a lively splash of green, and terrariums aren't just beautiful—they're fun to make too. Any glass container can be transformed into a terrarium, from a tiny glass pendant to a 50-gallon fish tank, so you can have several all around your home in all shapes and sizes, with an assortment of different plants inside! Read on to learn how you can make your own today.

Generative Art in Illustrator: Scriptographer They say the devils’ in the details, and while working with vectors can be fast and freeing, it can also cause a designer to obsess over every last point. A good way to counteract this is to inject some randomness into your design. That’s where the illustrator plugin Scriptographer comes and saves you. Unity - Manual: Importing Objects From SketchUp Importing Objects From Blender How to do Stereoscopic Rendering Overview SketchUp is one of the commonly used software for architecture modeling. To use a SketchUp model for visualisation in Unity, user will previously need to convert it to an intermediate format which Unity supports and use the converted format in Unity. To overcome this problem, Unity now supports importing SketchUp file directly into Unity without the need for conversion and allowing user to access certain properties within the SketchUp file within Unity which is not previously possible.

Reclaimed windows and doors form facades of Collage House Old doors and windows, antique wooden columns and metal drainpipes give this house in Mumbai an aesthetic its architects claim is inspired by the ramshackle buildings found throughout the city (+ slideshow). Local studio S+PS Architects designed Collage House to accommodate four generations of the same family. It is located on top of a hill overlooking Mumbai, and is arranged in a traditional Indian style around a central courtyard to avoid unwanted overlooking from neighbouring buildings. The architects were influenced by the ad-hoc building typologies that many of the city's inhabitants construct using found materials. This prompted them to used salvaged materials in their design, helping to promote an alternative approach to recycling.