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Transition Design s1 2016

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Systems. Games. Readings. Photography. Projects. Shipping & Delivery - Online Laser Cutting. All Online Laser Cutting jobs are sent out by express post mail or courier (unless otherwise arranged). We will let you know when your job has been posted, all jobs ship from Alexandria in Sydney, so if you are in the express post zone you should receive it the next day, if you do not please contact us right away so it can be tracked down. We only send up to 600 x 300m in the post, anything larger just has too big a risk of getting broken, we can however courier larger or heavier packages to save you money. All packages larger than 600 x 300mm incur a $10 packaging charge. We prefer to use express post, it has tracking and gives Australia Post less chance of loosing it. We try to fit jobs in most cases into pre-paid express post satchels. Then it’s a flat rate all around Australia!

If your job does not fit into one of these pre-paid satchels we will work out the best way to get the package to you based on it’s weight and size. For any other questions on delivery please contact us. Cost + Time | The Make Lab. Climate under pressure - An Epidemic Reprieve. DESIS-Lab Melbourne | CityLab Studio: Designing participatory, human-centred methods for citizen engagement. What could citizen-centred governance look like to tackle issues on climate change? This design studio was taught in the Communication Design Program, School of Media and Communication, RMIT University, in partnership with CityLab (City of Melbourne) and Victorian Eco Innovation Lab (University of Melbourne) during July – October 2015. It aimed to introduce design students to consider new models of local governance in 2040 for a future that is hotter, more crowded but has adapted to climate change and its impacts.

This studio, led by Dr Yoko Akama, Tania Ivanka and Dr Idil Gaziulusoy helped students learn about emerging movements like service design, speculative design and design ethnography to propose a citizen-centred future for the City of Melbourne. The studio introduced students to the development and use of participatory, human centred design methods and how these can be used to engage citizens in dialogue about, and the design of, a low-carbon future. Bus it by Michael Santos. Thinking Guides. Thinking Guides can support independent and group research projects with frameworks for thinking, planning and enquiry. Now available to purchase from Futurelab are a set of ready-made, interactive thinking guides. Print them, edit them or use them as inspiration to make your own. This pack provides a series of ready-made interactive 'thinking guides' or 'frameworks' which can support students' projects and research. Thinking guides support the thinking or working through of an issue, topic or question and help to shape, define and focus an idea and also support the planning required to investigate it further.

These thinking guides can be used as a basis for whole class discussion, or emailed to individuals or groups to complete. They can also be used as a presentation tool to share your findings and thinking with others. With this pack you can: The guides build on Futurelab’s Enquiring Minds programme. Futures Thinking Teachers pack. This free resource supports teachers and learners to develop approaches to exploring the future that are not about making predictions, but about considering possible, probable and preferable futures in order to support action and decision making in the present.

Education is about the future. Educators aim to prepare young people for the future and to support them to fully participate in all aspects of civic, cultural, social, intellectual and economic life. It is therefore important for young people to be given opportunities to think carefully about that future and their role in it. The Futures Thinking Teachers Pack supports teachers and learners to develop approaches to exploring the future that are not about making predictions, but about considering possible, probable and preferable futures in order to support action and decision making in the present.

About the teacher pack 15 classroom activities Resources Watch the future worlds webcasts Asher: Cheryl: Jake: Jay: Nelly: Pax: Resources. Children’s Role in Home-School Relationships and the Role of Digital Technologies literature review This review provides an overview of key debates, current practice and research into home-school relationships. find out more Computer games and learning handbook A handbook exploring computer games and learning, aimed at teachers interested in exploring this area. find out more Connect: Why should you use social media? Connect brings together the latest research with practical exercises that can be used in the classroom. This, the first in the series, asks ‘Why should you use social media?’

Free Tools | Gaiacraft. Managing Complexity Collaboratively (Madrid) Fastcodesign. Alice Bows-Larkin: Climate change is happening. Here's how we adapt. Mapping Climate Communication – slideshow for #COCE2015 and #UE2015 | EcoLabs. Google Image Result for. EXPO 2015 Themes Visualization. In 2015 Milan will host the Universal Exposition for the second time in its history.

This happens more than one hundred years after its first time, in 1906. And while the 1906 Expo theme was transportation this time Milan will organize a universal exposition on the theme of Food with the title “Feeding the planet, energy for life”. But food is a very complex theme, being much more than mere feeding. In fact it has influenced history, environment, industrial economical and social development as much as tastes and art. For this reason Expo 2015 S.p.A. asked DensityDesign to work on the Expo themes and generate a visualization able to communicate the complexity stemming from the relationship between food production and consumption; social and environmental concerns; technological and sustainability issues. Creating the network DensityDesign collaboration with Expo served as a re-organization of the main theme and the identification of its sub-themes. Clustering The graphical layout.

Contropedia – Visualizing controversial topics on Wikipedia. Contropedia is a collaborative project funded by the Network of Excellence in Internet Science (EINS) in the call “Disruptive ideas for an Internet Science”. The project aims to build a platform for the real-time analysis and visualization of controversies in Wikipedia. Participants to the projects are Barcelona Media, Sciences-Po (Medialab), University Von Amsterdam (Digital Methods Initiative) and Politecnico di Milano (DensityDesign Lab.).

The project will be developed in two different hackathons. For more information and project updates, visit the project website: Abstract Collaborative content creation inevitably reaches situations where different points of view lead to conflict. We aim to build a platform for the real-time analysis and visualization of such controversies in Wikipedia. First hackathon: Amsterdam Below, a slideshow of the hackathon results. Design Research Maps.

DRM research shows how research in design can be an effective tool in producing innovation in many strategic fields in the national system, but in general also for contemporary economies, beyond the common stereotypes which accompany the view of this discipline. This awareness must guide the actors of research and the institutions they must sustain in order to enter a more structured course of actions, most of all integrated at an international level. A DRM platform extended to Europe can certainly be a useful tool in increasing this awareness. The aim of the DRM research is to map the experiences of design research in Italy. It also aim at: Identifying the peculiarities of national design research contexts Developing strategies for future researches based on the described framework Producing a “visibility” tool for the national university system Awakening the Institutions about capacities of design research for participating to the development of the Country. The full PDF is avaible here.

DRM. System-map3. Q Systems Thinking Design Pack. Q Design Packs. Systems Thinking | Corporate Teambuilding - Action Centered Training. Seven-Activities_AC_GM_99. Gameification of Systems Thinking Training | Sustainability Learning Centre Blog. How would you rate your understanding of systems thinking? I want to share a downloadable, fun and practical toolkit that will increase your success.

We live in a world of systems. We live in a world of systems. The traffic you drove through this morning, financial markets, the company you work for, your family, the natural systems that feed you, the climate. They are all systems; big and small, complex or simple. A Sustainability Core Competency Systems Thinking is a core competency for sustainability professionals. Understanding systems allows us to find key leverage points for effective change.

We wouldn’t try to land on the moon without understanding astronomy, astrobiology or aerospace engineering. But where does one go to learn about systems thinking? A Practical Tool for Systems Thinking Training That’s why last week’s breakthrough is “shareworthy”. Steve was speaking a language that everyone in the room could understand. Gameification of Systems Thinking Getting Credible I like that. You Learn Something New Every Day: New Systems Thinking Game: The Flash Mob Game. I just finished co-facilitating a week-long leadership training course with LEAD's Edward Kellow. Systems Thinking was one of the cross-cutting skills components, which started with an introduction on Day 1 (introduction and drawing Behaviour Over Time Graphs), and then on Day 2 we got into reading and drawing Causal Loop Diagrams. Both were entirely based on a case study which we would be exploring and visiting later that week - in this case the London 2012 Olympics and its sustainability legacy (See Towards a One Planet Olympics).

I had introduced systems thinking in the previous year's LEAD programme - See a previous blog post about: How to Go From 120 PPt slides to 2! I think this year's approach to spread it throughout the week's curriculum was even better. ) This game helped us pick it up even at the very end. Flash Mob Game Time Needed: 10-12 minutes Number of People: From 15 to 50. Equipment and Materials: A bell or whistle (I prefer the softer sound of the bell).

Steps of Play: Downloads | Suggested Reading Materials | Climate Change General | Climate change | All. Culture Mapping. Culture: the elephant in the room Are you struggling to break down organizational silos, increase creativity, engagement and collaboration? Do you feel like the people in your company are resisting change? Is your company’s culture holding you back? One of the most difficult — yet most important — aspects of any business transformation is culture change. In most large-scale organizational change projects, culture is the “elephant in the room.” Peter Drucker famously said “Culture eats strategy for breakfast.” The Culture Map I’ve been working with Alex Osterwalder, Yves Pigneur, Alan Smith, and Chris Finlay to design a tool that organizations can use to assess, map and transform their cultures. We have been testing with individuals and teams for two years now and so far the feedback has been tremendously positive.

Some of the feedback to date: “I was amazed at how quickly people opened up and started talking about things they don’t usually talk about. Esko Reinikainen of Satori Lab wrote: Remember the Future. Goal: Understand Your Customers’ Definition of Success “What should our product do?” Ah, yes, the seemingly open-ended question that many times isn’t that open-ended at all. Most of the time, what your product should do is some reasonable extrapolation of what it has done in the past. Your cell phone should have better signal strength, longer batter life, and be lighter. So should your laptop. Hand each of your customers a few pieces of paper.

Note: The phrasing of the question is extremely important. This game is based on numerous studies in cognitive psychology that have examined how we think about the future. This approach has other important benefits. Quova: Innovation Games for Sales Training. The Resilience Centre » Resources » Cards / Card Games. Terry Irwin, Gideon Kossoff and Cameron Tonkinwise.

HTML 5 accessible player with share button. This is the player we use on Transition Design: Re-conceptualizing Whole Lifestyles Filmed on October 12, 2013, at “Head, Heart, Hand: AIGA Design Conference” About this video The transition to a sustainable society is one of the most important and exciting design challenges of our era. Today, designers in both professional practice and education are undertaking projects in sustainable design and social innovation. This presentation proposes “transition design” as a new field that uses the tools, processes and studio culture of design to facilitate this. Speaker bios Terry Irwin is the head of the School of Design at Carnegie Mellon University and has been teaching at the university level since 1986. Gideon Kossoff is a social ecologist and design theorist whose research focuses on the relationships between humans and the natural environment, and humans and the built and designed world, as the foundation for a sustainable society.

The Designer's Challenge: Four Problems You Must Solve. This talk was delivered as the commencement address to the School of Design, University of Pennsylvania, on May 14, 2007. Dean Hack, distinguished faculty of the School of Design, honored guests, and most important, you the members of the class of 2007: It is a great privilege to stand before you on your graduation day. As a Penn alumnus I feel a deep sense of affection for this institution and for this place. My own interest in design was kindled here long ago by Ian McHarg, who as much as anyone was the founder of modern landscape design and the larger field of ecological design. His book Design with Nature remains a classic statement of the art of intelligent inhabitation. From its founding, the city of Philadelphia has been home to a great deal of innovative urban design and experimentation now carried on here in the School of Design. You are a part of a great history and have inherited a legacy of which you may be justly proud.

There is a fourth fact. Four facts.