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Pathmapp Launches An A/B Testing Platform For Native iOS Apps To Let Developers Optimize, Configure In Real Time A/B testing has long been a fundamental part of developing applications and products for the Web, and, with the explosion of smartphones, developers are naturally eager to use the process to test new designs and updates for mobile apps. The problem is that, traditionally, this has been tricky to manage, especially on iOS given Apple’s approval process, requiring app developers to wait weeks to push new iterations. Frustrated by the current process, Pathmapp decided to create a solution — one that would allow developers to test different designs and push them out in real time. After debuting at TechCrunch Disrupt San Francisco last year, today, the startup is officially launching an A/B testing platform for native iOS apps that aims to enable mobile developers to optimize their apps and increase conversion without making significant changes to their workflow — or to their users’ experiences. “As mobile developers, we saw this massive gap in the market,” says Pathmapp CTO Andrew Herman.

Pricing How does the free plan differ from the paid plans? Our free plan lets you publish Flash games, with Stencyl branding displayed pre-game as a splash screen. It does not let you publish to Desktop, iOS or Android. Is there a free trial for paid features? The Principles of UX Choreography Before I became a UX designer, I thought I wanted to be a title sequence designer. I took a course at Carnegie Mellon taught by Dan Boyarski called Time, Motion, and Communication. It was all about kinetic typography, rhythm, color, and movement. Dan used to describe every element on screen as if it were an actor on a stage — a character that we were directing, giving it behavior and personality. “You are responsible for directing each element’s entrance, performance, and exit.” We would constantly revisit this sequence, giving reason to why a character was there and what its role was.

positioned in the “Leaders” quadrant of the Magic Quadrant for CRM Web Customer Service Applications Sunnyvale, CA (February 11, 2013): eGain (NASDAQ: EGAN), the leading cloud provider of multichannel customer engagement solutions, today announced that it has been positioned by Gartner, Inc. in the “Leaders” quadrant of the 2013 “Magic Quadrant for CRM Web Customer Service Applications.” Johan Jacobs, Research Director at Gartner and author of the report, writes, “Leaders demonstrate market-defining vision and the ability to execute against that vision through products, services, demonstrable sales figures and solid new references for multiple geographies and vertical industries. Clients report that these vendors deliver a high level of value and return on their commitment.” He adds, “The development team has a clear vision of the implications of business rules and the impact of Web customer service on customer service requirements. A characteristic of a Leader is that clients look to the vendor for clues as to how to innovate in customer service.

Sizes of iPhone UI Elements How to detect the current device size and kind Other dimensions common to all screen sizes: Points vs. the kimono blog Web scraping. It's something we all love to hate. If you're a developer, you know what we're talking about. Design from iOS to Android (and Back Again) - Articles - Google Design A practical guide to designing across platforms Designing and developing between platforms is a lot like traveling through different countries. You go through the same motions — sleeping, eating, sightseeing, regardless of where you are — but the customs of the country you’re visiting dictate how you go about doing them. In some countries, it’s ok to push people into the train, or eat a burger with a knife and fork. Similarly, if you developed your product first for iOS, you shouldn’t simply expect that you can port it into Android without issue, because your app will feel lost in translation. It’s important to understand the idioms and behaviors of each platform before you start design and development.

The iOS Design Cheat Sheet Volume 2 - Ivo Mynttinen / User Interface Designer Displays, dimensions and icons. More than a year ago, I published the iOS Design Cheat Sheet, a collection of useful data about iOS devices and things you have to keep in mind when designing something for iOS. Since the last update of my Cheat Sheet, a lot has changed in the world of Apple’s mobile devices. Designers now have to deal with a retina resolution iPad (aka.

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