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The Developer's Guide

The Developer's Guide

Related:  Game dev

A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know…

David Janes' Code Weblog » How to use XCode for Android Projects How to use XCode for Android Projects Let’s assume you already have an Android project on your Mac. Create the XCode Project start XCodeselect File > New Project…select External Build Systemgo to the parent directory of your Android Projectin the Save As: field, enter the directory name of your Android Projectselect the scarily-misnamed Replace option [not in XCode 4 -- thanks Jusin] Add Files In your new XCode project:

Drag-Drop for an Android GridView « More Is Not Always Better (March 4, 2013 Updsate: This example has been revised for Android V4, See Drag-Drop for GridView V4.) It’s time for another tutorial on drag-drop in Android. I have written several other articles on this topic (Part 1, Part 2, Part 3), but the last one was back in February. 10 Ebooks(4 Free + 6 Premium) For Google Android Development In previous articles we built some resource for Google Android like Free Android GUI PSD/Templates For Designers and Free Icons For Android, but if you are just stepping into Android Development for the first time or only a newbie, take some ebooks should be perfect for you. Here is 10 (4 free & 6 premium) ebooks for Google Android development, which can help you to start coding an Android app without having any Android-dev knowledge. 1.

Using the Android ActionBar Using the Android action bar (ActionBar) - Tutorial Based on Android 4.4 Copyright © 2009, 2010, 2011, 2012, 2013, 2014 Lars Vogel Using the action bar in Android applications This tutorial describes how to use the action bar in your Android applications. It is based on Eclipse 4.3 (Kepler), Java 1.6 and Android 4.4. So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers.

Animated Greetings Hooray: the brand new Zoobe 2.0 is here! Be part of the worldwide success story and become the director of your own animated video message. Spoken by The Smurfs™, Ryu from Street Fighter®, the Rabbit-without-ears, the super dino Tyranni and a bunch of many more adorable characters. Now with even cuter animated backgrounds available in the first Zoobe Shop ever. Zoobe has been featured in the Google Play Store, topped the charts in over 50 countries and has over 1500 5 stars reviews from you: 1000 times thank you for your support! Eclipse Shortcuts Eclipse Shortcuts - Tutorial Copyright © 2009, 2010, 2011, 2012, 2013 Lars Vogel Eclipse Shortcuts This article lists helpful Eclipse shortcuts. It is based on Eclipse 4.2 (Juno). let's talk about jumping This article conveniantly leaves out a few points when comparing games to bias one's opinion towards his point of view. Examples: The original super mario brothers had a built in "run faster than should be possbile" button. Holding down the fire button makes you run.

OS X Simplified history of Unix-like operating systems. OS X /ˌoʊ ɛs ˈtɛn/,[10] formerly known as Mac OS X,[11] is a series of Unix-based graphical interface operating systems developed and marketed by Apple Inc. It is designed to run on Mac computers, having been pre-installed on all Macs since 2002. It was the successor to Mac OS 9, released in 1999, the final release of the "classic" Mac OS, which had been Apple's primary operating system since 1984. The first version released was Mac OS X Server 1.0 in 1999, and a desktop version, Mac OS X v10.0 "Cheetah" followed on March 24, 2001. Previous releases of OS X were named after big cats; for example, OS X v10.8 was referred to as "Mountain Lion". Android Development, Applications and Resources Four short links: 7 February 2014 By Nat Torkington February 8, 2014 12 Predictions About the Future of Programming (Infoworld) — not a bad set of predictions, except for the inane “squeezing” view of open source.

Android External Storage Example - javatpoint Like internal storage, we are able to save or read data from the device external memory such as sdcard. FileInputStream and FileOutputStream classes are used to read and write data into the file. Example of reading and writing data in the android external storage 5 Simple Ways To Improve Game Menus This small article is mainly targeted at hobby game developer. I think that the title menu of your game should receive proper attention, since it is the first screen of your game the user will ever see. And we don’t want our user to start with a strange feeling, don’t we? Quartz Composer Patches[edit] Quartz programming through Quartz Composer works by implementing and connecting patches.[4] Similar to routines in traditional programming languages, patches are base processing units. They execute and produce a result. For better performance, patch execution follows a lazy evaluation approach, meaning that patches are only executed when their output is needed. There are three types of patches: Consumers, Processors, and External Input patches that can receive and output mouse clicks, scrolls, and movements; MIDI and audio; keyboard; or other movements. A collection of patches can be melded into one, called a macro.

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