David Janes' Code Weblog » How to use XCode for Android Projects How to use XCode for Android Projects Let’s assume you already have an Android project on your Mac. Create the XCode Project start XCodeselect File > New Project…select External Build Systemgo to the parent directory of your Android Projectin the Save As: field, enter the directory name of your Android Projectselect the scarily-misnamed Replace option [not in XCode 4 -- thanks Jusin] Add Files In your new XCode project:
Drag-Drop for an Android GridView « More Is Not Always Better (March 4, 2013 Updsate: This example has been revised for Android V4, See Drag-Drop for GridView V4.) It’s time for another tutorial on drag-drop in Android. I have written several other articles on this topic (Part 1, Part 2, Part 3), but the last one was back in February. A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know…
Using the Android ActionBar Using the Android action bar (ActionBar) - Tutorial Based on Android 4.4 Copyright © 2009, 2010, 2011, 2012, 2013, 2014 Lars Vogel Using the action bar in Android applications This tutorial describes how to use the action bar in your Android applications. It is based on Eclipse 4.3 (Kepler), Java 1.6 and Android 4.4. VideoView Class Overview Displays a video file. The VideoView class can load images from various sources (such as resources or content providers), takes care of computing its measurement from the video so that it can be used in any layout manager, and provides various display options such as scaling and tinting.
Animated Greetings Hooray: the brand new Zoobe 2.0 is here! Be part of the worldwide success story and become the director of your own animated video message. Spoken by The Smurfs™, Ryu from Street Fighter®, the Rabbit-without-ears, the super dino Tyranni and a bunch of many more adorable characters. Now with even cuter animated backgrounds available in the first Zoobe Shop ever. Zoobe has been featured in the Google Play Store, topped the charts in over 50 countries and has over 1500 5 stars reviews from you: 1000 times thank you for your support! So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers.
Eclipse Shortcuts Eclipse Shortcuts - Tutorial Copyright © 2009, 2010, 2011, 2012, 2013 Lars Vogel Eclipse Shortcuts This article lists helpful Eclipse shortcuts. It is based on Eclipse 4.2 (Juno). Animata Building a simple arm model To see the details watch it in fullscreen or download the MOV version. Rigid body tutorial let's talk about jumping This article conveniantly leaves out a few points when comparing games to bias one's opinion towards his point of view. Examples: The original super mario brothers had a built in "run faster than should be possbile" button. Holding down the fire button makes you run. Android External Storage Example - javatpoint Like internal storage, we are able to save or read data from the device external memory such as sdcard. FileInputStream and FileOutputStream classes are used to read and write data into the file. Example of reading and writing data in the android external storage
OS X Simplified history of Unix-like operating systems. OS X /ˌoʊ ɛs ˈtɛn/, formerly known as Mac OS X, is a series of Unix-based graphical interface operating systems developed and marketed by Apple Inc. It is designed to run on Mac computers, having been pre-installed on all Macs since 2002. It was the successor to Mac OS 9, released in 1999, the final release of the "classic" Mac OS, which had been Apple's primary operating system since 1984. The first version released was Mac OS X Server 1.0 in 1999, and a desktop version, Mac OS X v10.0 "Cheetah" followed on March 24, 2001. Previous releases of OS X were named after big cats; for example, OS X v10.8 was referred to as "Mountain Lion". Adding location to a non GPS phone: introducing CellID In this two part article (see part II here), we will introduce mobile positioning based on CellID, and we will take a look at OpenCellID, the open source database of CellIDs. We will demonstrate how to use OpenCellID through some simple examples. The second part of the article will show how to use OpenCellID with OpenStreetMap and the 8Motion library to create a full interactive mobile mapping experience in JavaME, with each of these examples being less than 100 lines of code. What is CellID? We all know that GPS will be deployed in the vast majority of phones in the future. For now though, only a few high-end handsets are GPS enabled.
5 Simple Ways To Improve Game Menus This small article is mainly targeted at hobby game developer. I think that the title menu of your game should receive proper attention, since it is the first screen of your game the user will ever see. And we don’t want our user to start with a strange feeling, don’t we?