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50 Tips for Working with Unity (Best Practices)

50 Tips for Working with Unity (Best Practices)
About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people.There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).Some tips may fly in the face of conventional Unity development. Process 1. 2. 3. 4. It makes it unnecessary to re-setup each scene.It makes loading much faster (if most objects are shared between scenes).It makes it easier to merge scenes (even with Unity’s new text-based scenes there is so much data in there that merging is often impractical in any case).It makes it easier to keep track of data across levels. You can still use Unity as a level editor (although you need not). 5. Scene Organisation 6. 7. 8. 9. 10. Art

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Maya Tutorials > Transforming Robot Production Pipeline Volume 2: Truck Modeling > Creating a proxy Tutorial > Digital-Tutors In this Professional Series course, we will explore some the techniques and concepts involved in building and preparing the vehicle portion of our transforming robot project. This specific high-level course was designed to evolve your workflows, and give you some concepts to keep in mind as you go through the process of building the vehicle portion of your transforming robot. We'll look at a few modeling techniques to make the model more realistic, UV layout concepts, and cutting up the model in preparation for its transformation. Before we start, I recommend you have experience using Maya as we cover a lot of information in a shorter span of time. We won't be going through the modeling of this truck step-by-step, so if you’re an artist new to Maya or to modeling, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed.

unity_course_start_here__free_ How do I get WBS Certified? Here’s how you can receive the ‘Walker Boys Studio Course Certificate in Unity Game Development’ and a WBS Certificate image for your website. 1. Complete and pass all exams (We’ll be keeping track of that automatically). John Warner's Blog - The top 5 things I've learned as a Unity developer The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Unity is a fantastic game development platform for many reasons, one of which being the clean, accessible way its component-oriented platform is designed. For example, it's very easy to slam together some code and have a simple working prototype running in a day or two. Despite its versatility however, I've found over the years that there's a few practices that work particularly well with Unity.

Making of Abandoned building I've used three light's: 1 - target direct light to act the sun light. 2 - Vray light (plane) behind the room window. 3 - Vray light (plane) outside the room in the left side. 1 - target direct light to act the sun light. 2 - Vray light (plane) behind the room window. Manual: Splitting Animations Next Working with humanoid animations An animated character typically has a number of different movements that are activated in the game in different circumstances. These movements are called Animation Clips. Mike’s Unity Scripting Tutorial Unity keyboard control for move & turn Now let’s learn scripting by looking at basic scripts for controlling a cube we’ve made. Here’s a sample that uses the user’s choice of fwd/bkwd keys for movement and their left/right keys for turning. (Keys are defined in menu “Edit:Project Settings:Input”) Create this script and add it to a visible cube. (You definitely want to move the camera while editing so that the cube is visible when you start playing.)

Color Theory For Game Design 1 of 4 – Fundamentals - This is a multipart article on color design for games. It is aimed at game designers and game artists alike and focusses on how to use color when crafting player experiences. Check the color theory readlist tag for all 4 parts of this series and the color design tag for all things games and color. Getting Started In Unity – A Rookie’s Guide - Whiskeybarrel Studios Like many of my game development peers, I come from a Flash background. Over ten years of experience, in fact. In hindsight, I think it’s actually far too long to be using the one development tool exclusively – especially when the rug is pulled out from under you by a self-serving prat. In truth, I kind of shot myself in the foot by not exposing myself to other languages until this year. If you put all your eggs in the one basket, you may just find that the demand for those eggs isn’t what it once was. The good news is that if you find yourself in a situation like my own, all is not lost.