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Unity Training (Free)

Unity Training (Free)
Unity Training Video Series is the most complete, step-by-step, training material for Unity…for free with over 5 million views in over 150 countries. In keeping with Unity’s theme of ‘free’, there are over 330 HD videos consuming more than 50 hours of viewing time. And with Unity’s increasing influence in the world of interactive digital media, it’s time you pull up a seat and see what all the excitement is about. Unity Introduction to Unity provides the foundation required to be successful in using Unity in a production atmosphere. If you are new to Unity or Programming, then start here. Unity Game Project Training takes you from understanding the tools to actually applying your new skills and training in four exciting games! Unity Special Topics is designed to round out your training by providing a series of in-depth topics and features that push your Unity skills to the max!

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50 Tips for Working with Unity (Best Practices) About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. Unity Game Starter Kit for Windows Store and Windows Phone Store games I have created a simple game that you can download, play with and submit to the store – both to Windows Store and Windows Phone Store – reching millions of users world wide. It contains the basic functionality of a 2d sidescrolling shooter game. This game starts simple, then after level 3 – more enemies will come, and after level 4 there is a possibility that a harder enemy that takes two shots to kill will spawn. The game supports input of touch, mouse, keyboard and the xbox controller (just connect it to a surce or a computer and play!). This game is pretty simple, but with your modifications to it, it can be a totally new game with much more content. Open the game in Windows Store (is soon published)Open the game in Windows Phone Store

Go Beyond Retro Pixel Art With Flat Shaded 3D in Unity In this tutorial, I'll show you how to create flat-shaded 3D graphics for your Unity game, and explain why you'd want to do it in the first place. Today, there is an abundance of 3D tools and engines that allow anyone to make 3D games. However, the challenges of 3D art are daunting and often require a huge amount of time, effort, and expertise which the solo gamedev or hobbyist doesn't have. Low-polygon models, in combination with flat shading, brings back the style of the early '90s, using techniques that anyone can learn. And it's not just a nostalgic throwback; flat-shading can easily be combined with modern techniques like ambient occlusion maps to give your game a striking, avant-garde look. Get the example Unity project here

How can I show split screen or multiple camera views at the same time? Yes it is possible. Just use the "Normalized View Port Rect" setting of each camera, to set each camera to fill the portion of the screen that you want. Simply create both cameras, and then - for example - a side-by-side view (split screen vertical) could be achieved by setting: Left Camera - Normalized View Port Rect: X : 0Y : 0Width : 0.5Height : 1 Right Camera - Normalized View Port Rect:

unity_course_start_here__free_ How do I get WBS Certified? Here’s how you can receive the ‘Walker Boys Studio Course Certificate in Unity Game Development’ and a WBS Certificate image for your website. 1. Complete and pass all exams (We’ll be keeping track of that automatically). 2. Runner, a Unity C# Tutorial In this tutorial we'll create a very simple endless running game. You'll learn to generate a layered background; reuse objects; use simple physics; detect input to make the player jump; implement a power-up; write a small event manager; switch stuff on and off on demand; make a minimal GUI. You're assumed to know your way around Unity's editor and know the basics of creating C# scripts. Low Poly Character Creation in Blender and Unity Create Your Own Game Characters There’s no doubt about it, many of us get into CG because we wanted to make games. I was no different. Ever since I first started in Blender one of my goals was to make characters for my favorite games. Through this course you’ll learn how to make your very own characters by working through each of the key stages to the character creation process for real-time environments.

Game Development Blog In Unity 4.3, the engine added native 2D workflows, including Sprites, animation and physics, amongst other improvements. This is bringing all manner of new users to the world of Unity game development, which is great for the community, but to keep users happy, we at Learn Unity have decided to launch a dedicated 2D site to grab all the 2D tutorials and resources into one place. Unity Developer Alex Zanfir has teamed up with Pluralsight, the online training resource, to create a course on Unity.

UNITY 3D MULTIPLAYER GAMES may be available for purchase. Inquire today! Inquiry Form Inquire with your Facebook or LinkedIn profile, or complete this form to receive a free quote. Every big dream that became a reality had one thing in common: A solid foundation. First impressions matter.Get an email address as big as your dreams. Mike’s Unity Scripting Tutorial Unity keyboard control for move & turn Now let’s learn scripting by looking at basic scripts for controlling a cube we’ve made. Here’s a sample that uses the user’s choice of fwd/bkwd keys for movement and their left/right keys for turning. (Keys are defined in menu “Edit:Project Settings:Input”) Create this script and add it to a visible cube. (You definitely want to move the camera while editing so that the cube is visible when you start playing.) Beware: this copies and pastes well from SAFARI but has trouble with line endings when copied from Firefox (Firefox versions 3 through 16 ignore the unix “LF” linefeeds that I use in this unicode web page).Beware: integer math kills rotations.Beware: editing a script might not change copies of the script that are already attached to game objects, so I’ve been pressing "reset" on the attached script in the inspector.

Alex Rose's Blog - Animation in 2D Unity Games: In-Depth Starter Guide The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. So, Unity recently announced extra 2D game support, with the addition of Box 2D physics and a sprite manager. But there’s a few tricks you still need to keep in mind.

Introduction to Game Development Using Unity 3D Course Online "VTC" refers to Virtual Training Company, Inc. "You" refers to the user or subscriber. "Software" refers to the VTC training content and software. 2. LICENSE: VTC hereby grants to You a worldwide, non-royalty bearing, non-exclusive license to use the Software according to the provisions contained herein and subject to payment of the applicable subscription fees. Features - Creating Modular Game Art For Fast Level Design This article, based on my experience working on multiple FPS mods and commercial products and my current work on Unreal Engine 3 titles, explains how to speed up production by creating modular art assets for building fast, clean, and easy large 3D environments, talking from a level design perspective. Most artists know how to make art look good, while staying within limits of texture size and polygon count but it is also important to make it easy to use, modular, and seamless. The key to achieve this, and empower the level designers to make the best game possible, is through use of the grid and pivot points. Every level editor has some kind of grid system. Some game engines use a grid system with meter units (for example Far Cry or Max Payne). The way the meter grid system works is fairly simple: the size can be set to straight values like 1, 5, 10, 20, or 50 meters and every 10th grid line is highlighted.

The guide to implementing 2D platformers Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details. The long-term goal is to make this an exhaustive and comprehensible guide to the implementation of 2D platform games. If you have any sort of feedback, correction, request, or addition – please leave it in the comments! Disclaimer: some of the information presented here comes from reverse engineering the behavior of the game, not from its code or programmers.

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