2D Toolkit Read more about our Unity 4.3 integration here. Built for Unity Integrates seamlessly with Unity Pro and Free. Fully supported on PC/Mac, Mobile and WebPlayer. Performant Highly optimized, performant code. Extensible Extend the toolkit as you see fit - You get full source code to the product. Sprites and Text Create pixel perfect sprites and fonts with ease. Learn more Tilemap Build large tilemap worlds, with rectangular or staggered isometric tiles. Learn more UI Components 2D Toolkit includes a complete set of UI widgets, components and layout helpers, laying the groundwork for a solid foundation to build your own customized mouse and multitouch based UI. Learn more Top notch support Have a problem with 2D Toolkit? Get in touch on the forum or email firstname.lastname@example.org.
Introduction to Unity’s New 2D Workflow - @jessefreeman For the past week I have been working with Unity 4.3’s new 2D tools which were announced last week. Unity has been on my list of game frameworks to try out for years now but the thought of doing 3D games didn’t really appeal to me and trying to force it to do 2D didn’t sound like much fun either. But now with the addition of a completely new and well integrated 2D workflow I immediately jumped in and started picking it up. As a first time Unity user I am not going to focus too much on the process of actually building something, although I plan on writing more on the subject very soon. Instead I want to just cover the new 2D workflow and give you a sense of what it’s like to make a 2D game in the latest version of Unity which is still in beta. Getting Started When you first open up Unity 4.3 and create a project you are presented with a new default option for 2D as a drop down bellow the package import selection area. By default it is set to the 3D. Creating Sprites Animating Sprites
Games - Orthello User Guide | Download Orthello | C# Class Reference | Asset store link | Orthello Roadmap | Orthello 3.0 released, adding Unity2D SpriteRenderer + Box2D Physics support FEEDBACK OR QUESTIONS, can go to the Unity main forum thread for Orthello 100% Free. User Guide Contents DISCOUNT ALERT! This Orthello user guide will provide information about the structure of the Orthello 2D framework and give all information that you need to create your own applications and games in Unity3D. You can find information about : 3rd Party Tools In Development We are now working on : Orthello 3 OTInput -> capturing touching gestures (swipe, tap, pinch, rotate .. and more ... ) Orthello 100% FREE base What is Orthello.Short summary about what the Orthello 2D framework is. The orthello.unitypackage.Explains the contents for the Orthello Unity3D packageStarting a new Orthello scene. Orthello Pro Orthello Elements Orthello Form Elements OTFormWhat are the form elements... Orthello Chart Elements Chart ElementsWhat are chart elements...
I want to be a game developer... now what? With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers. Those questions? “I want to learn game programming, what language should I use?” “Should I use an engine, or create my own?” “What library/tools should I use"?” “Now what?” I will try to address all of these questions and more in the following post. For those of you that like skipping ahead to the last page in a novel, these links are for you! … the C++ question. Let me get the 800lb gorilla out of the way first of all. Alright, back to the whole C++ question. Don’t get me wrong, I totally understand why you want to go with C++, I’m just as guilty. Again, these are just my opinions ( and those of the vast majority of people that went down this road themselves! Now, if you did in fact make the decision to go ahead with C++, for the love of all that is holy, DO NOT USE DevC++. Do something.
Primer Alex Rose's Blog - Animation in 2D Unity Games: In-Depth Starter Guide The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. So, Unity recently announced extra 2D game support, with the addition of Box 2D physics and a sprite manager. But there’s a few tricks you still need to keep in mind. We’ll start with the basics for now though: Frame Changing So, you have your textures ready for animation. First of all, you’re going to want a public Texture array, so you can drag your textures into the object from Unity’s editor and an integer currentTexture initialised to 0 in Start(). This will change the plane’s texture to the next frame in the animation. There are two easy ways to call this function: Coroutine recursion and fixed intervals. Using fixed intervals is the quickest (but less precise) method. Inside FixedUpdate(), place your conditional (e.g. if(walking)), and inside it increment your counter with counter++.
Make a Skybox Create a Skybox From Photos This tutorial is done in, and assumes familiarity with, Photoshop, but I can't see why the same principles wouldn't work in other image editors. The picture used in it was taken from here. Before we get started, I should point out that this method is quite inefficient, as while there won't be any seams that are outright visible, there will be somewhat noticeable distortion around the edges of each skybox face; this is due to a lack of proper 90-degree field-of-view in the 2D image. Instead, this method should be used for quick mock-ups, or if there is no other option, as it is largely useful for incoherent images, such as outer space. STEP 1) Find an image Make sure the reference image is a nice, high resolution; skyboxes use textures that are usually 1024x1024 pixels each. STEP 2) Create a grid Open up the image in Photoshop and, using Guides, begin laying down a grid of regular 1024x1024 (or, in my case, 512x512) squares. STEP 3) Plan out your skybox theCommie
Rocket 5 Studios | Tutorials Part of our mission here at Rocket 5 is that we want to teach kids of all ages that there’s more to video games than just playing them – you can make games too! Below you’ll find links to tutorials that we’ve written to help get you started. Also check out this post in our blog which talks about the the different kinds of jobs that are available in the games industry. If you’re in the Toronto area and you would like us to speak at your school or event, feel free to contact us at rocket5[at]rocket5studios.com or through the Rocket 5′s Facebook page. Animating Quadrupeds Animating animals is usually fun, but can often be complicated and technical. Approaches to Animating Quadrupeds Unity Tutorials That Use Unity’s Built-In Sprite and 2D Physics tools Our latest Unity 3D tutorials that focus on making 2D games using Unity’s Built-In Sprite and 2D Physics tools that were added in Unity 4.3. Make A 2D 2-Player Platformer Game With Unity 4.3 Make A 2D Game In Unity3D Using Free 3rd Party Plugins
Getting Started First things first. If you have no idea what Unity3D is go check out their website or check out the section of our site called What is Unity3D? So at this point you should be getting that Unity3D is software that you can use to make games. I've been making games for over 20 years and I definitely believe Unity3D offers the most painless learning curve of any game dev platform I have used, but with that said, if you don't know anything about 3D modeling, developing in 3D environments, character animation, and especially programming, learning to build a game in Unity3D isn't going to be easy. Still here? Cool! So go ahead and download the free version of Unity 3D and install it on your computer. Open the program. To create a new project you have to select a folder on your computer for Unity to build your project in so make a new folder and create a new blank Unity project. File/New Project Start by saving the current scene call it something like cube. X = Red Y = Green Z= Blue Transforms
10 Websites mit kostenlose Ressourcen und Tutorials für 2D-Spieleentwickler - Hummelwalker Egal ob Angry Birds, Cut The Rob oder auch Nun Attack, 2D Game-Apps stehen bei Mobile-Apps schon länger ganz hoch im Kurs. Da ich mich momentan selber mit 2D Games beschäftige, hab ich mich mal ein bisschen umgehorcht, was es so Interessantes im Netz zum Thema 2D-Gamedesign gibt. Im folgenden hab ich euch mal zusammengestellt, was ich so gefunden hab. Kostenlose 2D-Ressourcen Im folgenden findet ihr einige Seiten mit kostenlosen Texturen wie auch ganzen 2D Sprites (Bildereihen bzw. Animationen). Open Gameart – Pixelart-Sprites und anderesMystery Forest Tile Set – Kleines 2D Jungel-GamesetLunar Lost Garden – 2D SpritesReiners Tilesets – 2D SpritesWidget Worx – 2D SpritesCG Textures – Texturen Tutorial-Websites Es gibt einige tolle Tutorials, die das Zeichnen und Erstellen von 2D Grafiken wie auch Animationen toll demonstrieren. Kennt ihr noch andere Tutorials und Ressourcenseiten? About Author Carsten Carsten ist seit mehreren Jahren als Spieleentwickler und Softwareentwicklung tätig.
Blender or Unity for animation In terms of animations, Unity animates things differently than Blender. With Blender, you can create animations for your model, such as "Run", "Walk", "Idle", "Attack", and these will all be executed on a mesh-level. But the animations in Unity are primarily for animating properties on your GameObjects. If you want to animate the transform, scale, or rotation, you can. You can also even animate script variables using the Unity Animator. So it really depends on what you want to do. And (I'm no expert on Ragdolls having never used one before), but I think what you do is assemble the entire thing in Blender, with a bone structure and mesh hierarchy, and then you import your mesh into Unity where you assign each sub-mesh to the Ragdoll component and Unity will create all the proper constraints and joints for you to create the "Ragdoll" effect.
Unity: Now You're Thinking With Components While Unity is an amazing gamedev platform, getting used to it will require a bit of initial work, as you'll likely need to shift your cognitive cogs to grasp its component-based architecture. While classic Object Oriented Programming (OOP) can be, and is, used, the Unity workflow highly builds around the structure of components—which requires component-based thinking. If you're familiar with components, that's great; if not, that's not a problem. Here, I'll give you a crash course on components in Unity. Preview image: Old Cogs by Emmanuel Huybrech. Before we proceed with how to work and think with components, let's make sure we fully understand what exactly they are. In the world of programming, the concepts of components and decoupling go hand in hand. A classic example of components are the pieces of a car—but that's boring, as I'm not too into cars. The function of the controller is a one-way street, and its task will never change due to what it's plugged in to.
Introduction to Pixel Art for Games If you're new here, you may want to subscribe to my RSS feed or follow me on Twitter. Thanks for visiting! Learn pixel art by making this cool game character! This is a guest post by Glauber Kotaki, an experienced 2D game artist available for hire. Pixel Art is really popular in games these days, and for some great reasons: Looks. So wanna try your hand at some pixel art? And as a bonus, after I show you how to make the character, Ray will dive in and show you how to integrate it into an iPhone game! To follow along with this tutorial, you will need Adobe Photoshop. Read on to start pushing some pixels! What Is Pixel Art? Before we get started, let’s be really clear about what pixel art is – it’s not as obvious as you might think. The easiest way to define pixel art is by saying what is not pixel art: that is, anything that generates pixels Gradient Gradients: Choosing two colors and calculating the ones between them in a space interval. Blur Anti-alias Getting Started There: 32x32 pixels! Yay!