Introduction to Unity’s New 2D Workflow - @jessefreeman For the past week I have been working with Unity 4.3’s new 2D tools which were announced last week. Unity has been on my list of game frameworks to try out for years now but the thought of doing 3D games didn’t really appeal to me and trying to force it to do 2D didn’t sound like much fun either. But now with the addition of a completely new and well integrated 2D workflow I immediately jumped in and started picking it up. As a first time Unity user I am not going to focus too much on the process of actually building something, although I plan on writing more on the subject very soon. Getting Started When you first open up Unity 4.3 and create a project you are presented with a new default option for 2D as a drop down bellow the package import selection area. By default it is set to the 3D. You’ll notice there is now a 2D toggle in the scene which basically locks the camera, sets it up for you and makes it incredibly easy now to start building a 2D game. Creating Sprites Animating Sprites
Games - Orthello User Guide | Download Orthello | C# Class Reference | Asset store link | Orthello Roadmap | Orthello 3.0 released, adding Unity2D SpriteRenderer + Box2D Physics support FEEDBACK OR QUESTIONS, can go to the Unity main forum thread for Orthello 100% Free. User Guide Contents DISCOUNT ALERT! When ordering Orthello Elements Pro - All our element packs + Orthello Pro with a $35 discount. This Orthello user guide will provide information about the structure of the Orthello 2D framework and give all information that you need to create your own applications and games in Unity3D. You can find information about : 3rd Party Tools In Development We are now working on : Orthello 3 OTInput -> capturing touching gestures (swipe, tap, pinch, rotate .. and more ... ) Orthello 100% FREE base What is Orthello.Short summary about what the Orthello 2D framework is. The orthello.unitypackage.Explains the contents for the Orthello Unity3D packageStarting a new Orthello scene. Orthello Pro Orthello Elements Orthello Form Elements
Alex Rose's Blog - Animation in 2D Unity Games: In-Depth Starter Guide The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. So, Unity recently announced extra 2D game support, with the addition of Box 2D physics and a sprite manager. But there’s a few tricks you still need to keep in mind. Changing the images frame by frame is just the tip of the iceberg for animation; to really make your game run beautifully, you have to understand how to use translation and rotation to your advantage. We’ll start with the basics for now though: Frame Changing So, you have your textures ready for animation. First of all, you’re going to want a public Texture array, so you can drag your textures into the object from Unity’s editor and an integer currentTexture initialised to 0 in Start(). This will change the plane’s texture to the next frame in the animation. Using fixed intervals is the quickest (but less precise) method. e.g.
Make a Skybox Create a Skybox From Photos This tutorial is done in, and assumes familiarity with, Photoshop, but I can't see why the same principles wouldn't work in other image editors. The picture used in it was taken from here. The skybox from the tutorial is available in .TGA and Source format here. Before we get started, I should point out that this method is quite inefficient, as while there won't be any seams that are outright visible, there will be somewhat noticeable distortion around the edges of each skybox face; this is due to a lack of proper 90-degree field-of-view in the 2D image. Instead, this method should be used for quick mock-ups, or if there is no other option, as it is largely useful for incoherent images, such as outer space. STEP 1) Find an image Make sure the reference image is a nice, high resolution; skyboxes use textures that are usually 1024x1024 pixels each. STEP 2) Create a grid STEP 3) Plan out your skybox STEP 4) Cover up seams Here is an example of the way I cover up a seam:
Getting Started First things first. If you have no idea what Unity3D is go check out their website or check out the section of our site called What is Unity3D? So at this point you should be getting that Unity3D is software that you can use to make games. I've been making games for over 20 years and I definitely believe Unity3D offers the most painless learning curve of any game dev platform I have used, but with that said, if you don't know anything about 3D modeling, developing in 3D environments, character animation, and especially programming, learning to build a game in Unity3D isn't going to be easy. You're going to have to learn at least a little bit about all these things and more to make a working game from scratch. Still here? Cool! So go ahead and download the free version of Unity 3D and install it on your computer. Open the program. To create a new project you have to select a folder on your computer for Unity to build your project in so make a new folder and create a new blank Unity project.
10 Websites mit kostenlose Ressourcen und Tutorials für 2D-Spieleentwickler - Hummelwalker Egal ob Angry Birds, Cut The Rob oder auch Nun Attack, 2D Game-Apps stehen bei Mobile-Apps schon länger ganz hoch im Kurs. Da ich mich momentan selber mit 2D Games beschäftige, hab ich mich mal ein bisschen umgehorcht, was es so Interessantes im Netz zum Thema 2D-Gamedesign gibt. Im folgenden hab ich euch mal zusammengestellt, was ich so gefunden hab. Kostenlose 2D-Ressourcen Im folgenden findet ihr einige Seiten mit kostenlosen Texturen wie auch ganzen 2D Sprites (Bildereihen bzw. Open Gameart – Pixelart-Sprites und anderesMystery Forest Tile Set – Kleines 2D Jungel-GamesetLunar Lost Garden – 2D SpritesReiners Tilesets – 2D SpritesWidget Worx – 2D SpritesCG Textures – Texturen Tutorial-Websites Es gibt einige tolle Tutorials, die das Zeichnen und Erstellen von 2D Grafiken wie auch Animationen toll demonstrieren. Manning Krull Pixelart – Walking Animation2D Gameart for Programmers – 2D Zeichen-Tutorials für SpieleentwicklerGarmahis – 40 Pixelart TutorialsSpriteland – Walking Animation.
Unity: Now You're Thinking With Components While Unity is an amazing gamedev platform, getting used to it will require a bit of initial work, as you'll likely need to shift your cognitive cogs to grasp its component-based architecture. While classic Object Oriented Programming (OOP) can be, and is, used, the Unity workflow highly builds around the structure of components—which requires component-based thinking. If you're familiar with components, that's great; if not, that's not a problem. Here, I'll give you a crash course on components in Unity. Preview image: Old Cogs by Emmanuel Huybrech. Before we proceed with how to work and think with components, let's make sure we fully understand what exactly they are. In the world of programming, the concepts of components and decoupling go hand in hand. A classic example of components are the pieces of a car—but that's boring, as I'm not too into cars. The function of the controller is a one-way street, and its task will never change due to what it's plugged in to.
Introduction to Pixel Art for Games If you're new here, you may want to subscribe to my RSS feed or follow me on Twitter. Thanks for visiting! Learn pixel art by making this cool game character! This is a guest post by Glauber Kotaki, an experienced 2D game artist available for hire. Pixel Art is really popular in games these days, and for some great reasons: Looks. So wanna try your hand at some pixel art? And as a bonus, after I show you how to make the character, Ray will dive in and show you how to integrate it into an iPhone game! To follow along with this tutorial, you will need Adobe Photoshop. Read on to start pushing some pixels! What Is Pixel Art? Before we get started, let’s be really clear about what pixel art is – it’s not as obvious as you might think. The easiest way to define pixel art is by saying what is not pixel art: that is, anything that generates pixels Gradient Gradients: Choosing two colors and calculating the ones between them in a space interval. Blur Anti-alias Getting Started There: 32x32 pixels! Yay!
Unity Game Starter Kit for Windows Store and Windows Phone Store games | digitalerr0r I have created a simple game that you can download, play with and submit to the store – both to Windows Store and Windows Phone Store – reching millions of users world wide. It contains the basic functionality of a 2d sidescrolling shooter game. This game starts simple, then after level 3 – more enemies will come, and after level 4 there is a possibility that a harder enemy that takes two shots to kill will spawn. The game supports input of touch, mouse, keyboard and the xbox controller (just connect it to a surce or a computer and play!). This game is pretty simple, but with your modifications to it, it can be a totally new game with much more content. Open the game in Windows Store (is soon published)Open the game in Windows Phone Store Download You can download the entire Unity game starter kit here: (~170 mb) What can I do? Changing the GFX You can also modify these files with your own GFX, or rewrite the routines so it loads your own files the way you want. Like this:
How to Create an Animated Pixel Art Sprite in Adobe Photoshop In this tutorial, I will show you how to create and animate a pixel art sprite using just a few simple tools in Adobe Photoshop. In the process, I will cover all of the basic rules that you can apply to your future pixel art illustrations. Let's get started! Select the Pencil Tool from the Toolbar, it will be your primary instrument for this tutorial. Set up Pencil Mode for the Eraser Tool and use the same brush settings as below. Turn on the Pixel Grid (View > Show > Pixel Grid). Note: The grid will be seen only on a newly created canvas with zoom level 600% and above. Go to Preferences > General (Control-K) and set up Image Interpolation to Nearest Neighbor. Go to Preferences > Units & Rulers and choose Pixels in the drop-down menu near Rulers to see all measurements in pixels. Now that everything is set up, we can start creating the sprite. Make a sketch of a character with a distinct silhouette, and try not to overload it with many details. Keep adding more shades.
Runner, a Unity C# Tutorial In this tutorial we'll create a very simple endless running game. You'll learn to generate a layered background; reuse objects; use simple physics; detect input to make the player jump; implement a power-up; write a small event manager; switch stuff on and off on demand; make a minimal GUI. You're assumed to know your way around Unity's editor and know the basics of creating C# scripts. If you've completed the Clock tutorial you're good to go. Note that I will often omit chunks of code that have remained the same, only new code is shown. This tutorial is quite old. Game Design Before we get started, we should make some decisions about what we put in the game. For gameplay, we'll have a runner who dashes towards the right of the screen. For graphics, we'll simply use cubes and standard particle systems. There won't be any sound or music. Setting the Scene Open a new project without any packages. Our game is basically 2D, but we want to keep a little feeling of 3D. Running This works!
Unity New Gui Tutorial You will love getting gooey with Unity’s new GUI! There’s no denying that Unity is an awesome game engine. By catering to the needs of the independent developer while also providing features of premium AAA engines, it’s no surprise that Unity is a now mainstay in game development. Unfortunately, every Achilles has his heel and for Unity, that was the old GUI system. The old GUI system was a painful system that required you to write all your GUI code in OnGUI. There were third party tools such as NGUI that aimed to solve this problem, but it’s a little frustrating to have to pay more money for something that should be included with the base package. Well, the folks over at Unity Technologies have listened. In this three-part series, you’re going to add new GUI to the game created in our previous tutorial series – How to Make a Game Like Jetpack Joyride in Unity 2D. Note: If you haven’t completed the original tutorial, it’s okay, but it wouldn’t hurt to go back through it. Getting Started
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