SkillSwap: Making A 2 Player 2D Game With Unity [UPDATE] We have a brand new Unity tutorial which uses the new built-in 2D sprite and physics systems that Unity added in version 4.3. You can find it here. I recently presented a step-by-step workshop titled “Making A 2D Sprite-Based Game With Unity” to the Toronto SkillSwap community which is “A collaborative group for folks interested in sharing their skills and training with other developers in Toronto, and for folks interested in learning!”. Around 50 people showed up to the 3 hour workshop and although we tried our hardest to get through all of the content, we only completed about 1/2 of the project before it was time to move on to the beer drinking portion of the event. So while I still had all of the project steps fresh in my mind, I figured it would be a good idea to go through the workshop at home and screencast the whole thing so that everyone could get a chance to follow along with the complete tutorial.
Get Started With Games Unpacked Step into the world of games development with Games Unpacked, developed by Abertay University Games Unpacked uses a programme called Unity, which is used by some of the top, professional game developers. Abertay University chose Unity because it offers one of the friendliest screens to help get you started â and they provide a version for free! Unity is a programme for creating games and applications.
Hexagonal grid: Generating the grid Why hexagonal grid is better than square grid If even such well established strategy franchise like “Civilisation” adapted hex grids in their latest game, there should be a good reason to use them, right? Well, there are a couple of good reasons why people choose hex grids. Firstly, in hex grids distance between the center of each hex cell and the center of all six surrounding hexes is the same, while it’s not the case with square grids where the distance from the center of each square cell to the center of diagonal adjacent cells is not the same as the distance to the four adjacent cells the square shares an edge with. How to create an online multiplayer game with Unity - Paladin Studios C# Code creating a server Csharp GUI guide how to how to create a multiplayer game interpolate interpolating Interpolation joining a server kickstarter lfg LFG & the fork of truth multi multi player Multiplayer multiplayer game Multiplayer tutorial network network communication network manager object creation online player player-script predict Predicting Prediction Project refresh host Remote Procedure Call Remote Procedure Calls RPC RPCMode Script Server Spawning a player synchronize The fork of Truth tutorial Tutorial Project Unity Unity editor Unity Guide This tutorial will explain how multiplayer can be implemented using Unity’s networking functionality. We didn’t work on an online multiplayer game before, and here will we describe how we designed the implementation for LFG: The Fork of Truth.
2d : Hexagonal Grid Beginner Generate Hexgrid I am going to walk you through on how to do the calculation. The line on the left is 1 unit long. I am going to skip the trigonometry part and go straight to the calculation The center of the blue hex is ( 0, 0 ), the center of the green is ( root(3) * unit-radius, 0 ), and the center of the red hex is ( root(3) * unit-radius , 1.5 * unit-radius).
50 Tips for Working with Unity (Best Practices) About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people.There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).Some tips may fly in the face of conventional Unity development.
John Warner's Blog - The top 5 things I've learned as a Unity developer The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Unity is a fantastic game development platform for many reasons, one of which being the clean, accessible way its component-oriented platform is designed. Getting Started In Unity – A Rookie’s Guide - Whiskeybarrel Studios Like many of my game development peers, I come from a Flash background. Over ten years of experience, in fact. In hindsight, I think it’s actually far too long to be using the one development tool exclusively – especially when the rug is pulled out from under you by a self-serving prat. In truth, I kind of shot myself in the foot by not exposing myself to other languages until this year.
“unity” Tutorials - Tuts+ Screen wrapping, as seen in Asteroids, Pac-Man, Star Control, and VVVVVV, is a gameplay effect that can add an interesting twist to your games. The edges of the screen connect to their opposing edges, so an object leaving one side will reappear on the other. Here, I'll show you how to achieve this effect in Unity. Runner, a Unity C# Tutorial In this tutorial we'll create a very simple endless running game. You'll learn to generate a layered background; reuse objects; use simple physics; detect input to make the player jump; implement a power-up; write a small event manager; switch stuff on and off on demand; make a minimal GUI. You're assumed to know your way around Unity's editor and know the basics of creating C# scripts. If you've completed the Clock tutorial you're good to go.
Unity Game Starter Kit for Windows Store and Windows Phone Store games I have created a simple game that you can download, play with and submit to the store – both to Windows Store and Windows Phone Store – reching millions of users world wide. It contains the basic functionality of a 2d sidescrolling shooter game. This game starts simple, then after level 3 – more enemies will come, and after level 4 there is a possibility that a harder enemy that takes two shots to kill will spawn. Alex Rose's Blog - Animation in 2D Unity Games: In-Depth Starter Guide The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. So, Unity recently announced extra 2D game support, with the addition of Box 2D physics and a sprite manager. But there’s a few tricks you still need to keep in mind. Changing the images frame by frame is just the tip of the iceberg for animation; to really make your game run beautifully, you have to understand how to use translation and rotation to your advantage.