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Learn Unity 3D Game Engine

Learn Unity 3D Game Engine
Related:  Unity

SkillSwap: Making A 2 Player 2D Game With Unity | Rocket 5 Studios [UPDATE] We have a brand new Unity tutorial which uses the new built-in 2D sprite and physics systems that Unity added in version 4.3. You can find it here. I recently presented a step-by-step workshop titled “Making A 2D Sprite-Based Game With Unity” to the Toronto SkillSwap community which is “A collaborative group for folks interested in sharing their skills and training with other developers in Toronto, and for folks interested in learning!”. Around 50 people showed up to the 3 hour workshop and although we tried our hardest to get through all of the content, we only completed about 1/2 of the project before it was time to move on to the beer drinking portion of the event. So while I still had all of the project steps fresh in my mind, I figured it would be a good idea to go through the workshop at home and screencast the whole thing so that everyone could get a chance to follow along with the complete tutorial. And here’s the screencast: Calculating Orthographic Camera Size

Unity Course Start Here (Free) How do I get WBS Certified? Here’s how you can receive the ‘Walker Boys Studio Course Certificate in Unity Game Development’ and a WBS Certificate image for your website. 1. Complete and pass all exams (We’ll be keeping track of that automatically). 2. 3. 4. 5. That is it. Remember, this program is designed for the motivated, the talented and above all, the amazing…YOU. Work hard, make us proud, and show us that free online training and education is completely possible! Let us know if you have any questions. Thank you and God bless, Chad and Eric

How to create an online multiplayer game with Unity - Paladin Studios C# Code creating a server Csharp GUI guide how to how to create a multiplayer game interpolate interpolating Interpolation joining a server kickstarter lfg LFG & the fork of truth multi multi player Multiplayer multiplayer game Multiplayer tutorial network network communication network manager object creation online player player-script predict Predicting Prediction Project refresh host Remote Procedure Call Remote Procedure Calls RPC RPCMode Script Server Spawning a player synchronize The fork of Truth tutorial Tutorial Project Unity Unity editor Unity Guide This tutorial will explain how multiplayer can be implemented using Unity’s networking functionality. We didn’t work on an online multiplayer game before, and here will we describe how we designed the implementation for LFG: The Fork of Truth. This is a four person co-op game where each player controls one of the characters from the LFG comic. These are the things we are going to talk about: Creating a server So let’s get started!

Rob Miles - C# Yellow Book The C# Yellow Book is used by the Department of Computer Science in the University of Hull as the basis of the First Year programming course. You can download your own copy from here. We give away a free printed copy to students when they arrive in the department, and we also give a copy away to anyone who comes to see us on an Open Day. This is the 2014 version of the book, the Rubber Duck edition. The material in the Yellow Book is Copyright (c) Rob Miles and the University of Hull 2014. If you want to print out copies for use in class teaching then that is fine by me, as long as: The printed copies are sold at cost price.They have a cover with something yellow on it. If you want to make a donation to say thanks for the effort, feel free to put some money into the next good cause you find and then send me an email saying what you contributed. Kindle Version There is now a Kindle version of the text available. Translations

Learn Unity3D & iPhone SDK iOS: Unity 3d SQLite Database connection C Sharp Script file to use wtih unity 3D. This one works with unity pro <= version 2.6 only free versions you can test but cannot build. And for Unity 3D 3 and above they don't support building for webplayer, standalone builds only work and you have to set standard .net 2.0 framework on build settings dbAccess.cs using UnityEngine; using System; using System.Collections; using System.Data; using Mono.Data.SqliteClient; public class dbAccess : MonoBehaviour { private string connection; private IDbConnection dbcon; private IDbCommand dbcmd; private IDataReader reader; // Update is called once per frame void Update () { } } The following few dlls have to be added inside Assets/Plugins folder Mono.Data.Sqlite.dll Mono.Data.SqliteClient.dll MySql.Data.dll sqlite3.dll System.Data.dll

Top 5 Game Development Software /  Game Nacho Game Development Software is one of the most crucial elements for Game Developers. It’s also known as a Game Engine. A Game Engine is a tool that eliminates a lot of the technical aspects of making a game. The Game Engine allows you to just focus on building your game. Although not all games require game engines, and some developers even create their own, it is a very popular choice as it provides all the basics plus a lot of time-saving tools to build your game. Unity3d: This is hands down one of the greatest game engines. Game Maker is a neat little tool to mess around with if you’re just starting game development. So what game engines do you use?

50 Tips for Working with Unity (Best Practices) About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people.There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).Some tips may fly in the face of conventional Unity development. Process 1. 2. 3. 4. It makes it unnecessary to re-setup each scene.It makes loading much faster (if most objects are shared between scenes).It makes it easier to merge scenes (even with Unity’s new text-based scenes there is so much data in there that merging is often impractical in any case).It makes it easier to keep track of data across levels. You can still use Unity as a level editor (although you need not). 5. Scene Organisation 6. 7. 8. 9. 10. Art

Getting Started in Android Game Development | Robert Green's DIY If you're interested in developing a game for the Android platform, there is a lot you need to know. I'm the developer of Light Racer, Light Racer 3D, Antigen, Deadly Chambers and Wixel, which are currently available on the Android Market. I've also been involved with the development of about 5 other games for Android and iOS and am co-author of Beginning Android Games 2nd Edition. I've developed games before but the original Light Racer was my first Android application and I learned quite a bit about writing Android games that I'd like to share with everyone. I even wrote an online book detailing the development of Light Racer 3D, which is full of how-tos and useful code snippets. Android is a Java-based environment. Get the SDK The first step in getting started with the Android platform is to get the Android SDK (Software Development Kit). Learn the application architecture Learn the activity lifecycle The activity lifecycle is managed by the Android OS. The main loop 3D or 2D?

Amir H Fassihi's Blog - “0 – 60 fps in 14 days!” What we learned trying to optimize our game using Unity3D. “0 – 60 fps in 14 days!” What we learned trying to optimize our game using Unity3D. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. A smooth gameplay is built upon the foundations of a smooth frame rate and hitting the 60 frames per second target on the standard iPhone and iPad devices was a significant goal during the development of our upcoming action platformer game, Shadow Blade. ( The following is a summary from the things we had to consider and change in the game in order to increase the performance and reach the targeted frame rate during the intense optimization sessions. Once the basic game functionalities were in place, it was time to make sure the game performance would meet its target. 1 – Head to head with a ferocious monster called the Garbage Collector. 3 – Physics, Physics and more Physics.

Beginners Games Programming So you want to be a games developer? One of the only things better than playing games in my opinion is creating them! Whilst it can be hard work learning to write computer games, it is also incredibly rewarding. How far you go obviously depends on your skills and motivation. You can write games just as a hobby or you can work full time in the games industry. This page explores the options and gives you lots of advice based on my experience of working in the industry and latterly as lecturer teaching games programming. Is a job in the games industry for me? Here are a few quick questions to see if you are right to work in games development: Do you love playing games? Also some definite reasons not to enter games: For the money - games developers earn a reasonable salary but it is no better than in other industries. Which role is right for me? First of all you need to determine if your desire is to design game play, create the graphics or to program games. Are there many jobs available?

John Warner's Blog - The top 5 things I've learned as a Unity developer The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Unity is a fantastic game development platform for many reasons, one of which being the clean, accessible way its component-oriented platform is designed. For example, it's very easy to slam together some code and have a simple working prototype running in a day or two. Despite its versatility however, I've found over the years that there's a few practices that work particularly well with Unity. With my new game, The Fall, I've taken many of these practices and combined them. If you get some value out of this article, please check out The Fall on Kickstarter! 1: Think of your code as a long term company assetA great programmer once told me that when you write code, you should consider not just its value as an asset to the project you're working on, but as an asset to your business. 4. 5.

I want to be a game developer... now what? With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers. Those questions? “I want to learn game programming, what language should I use?” “Should I use an engine, or create my own?” “What library/tools should I use"?” “Now what?” I will try to address all of these questions and more in the following post. For those of you that like skipping ahead to the last page in a novel, these links are for you! … the C++ question. Let me get the 800lb gorilla out of the way first of all. Alright, back to the whole C++ question. Don’t get me wrong, I totally understand why you want to go with C++, I’m just as guilty. Again, these are just my opinions ( and those of the vast majority of people that went down this road themselves! Now, if you did in fact make the decision to go ahead with C++, for the love of all that is holy, DO NOT USE DevC++. Do something.

4 Ways To Increase Performance of your Unity Game September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! Performance is critical for mobile games, especially for fast-paced action games. So the challenge for us is to keep the game running smoothly at (at least) 60 frames per second. To top it off, we want to support the ancient iPhone 3GS, and we need at least a steady 30 frames per second for that. Above: Momo and Fry are beating up two owl bandits – Four characters on screen at the same time. So performance is critical. The first thing to look at when you want to improve the performance game is the Unity Profiler. The good part about this is that even when profiling an iPhone or iPad, you can run the Profiler from a windows machine. To use the Profiler on your mobile devices, simply build the game in Developer mode. To be able to connect to a player, the player must be launched with the Development Build checkbox found in the Build Settings dialog.

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