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Learn Unity 3D Game Engine

Learn Unity 3D Game Engine

Introduction to Game Development Using Unity 3D Course Online "VTC" refers to Virtual Training Company, Inc. "You" refers to the user or subscriber. "Software" refers to the VTC training content and software. 2. LICENSE: VTC hereby grants to You a worldwide, non-royalty bearing, non-exclusive license to use the Software according to the provisions contained herein and subject to payment of the applicable subscription fees. 3. Save the Software to Your hard disk or other storage medium; permit others to use the Software except as specified by addendum; modify, reverse engineer, decompile, or disassemble the Software; make derivative works based on the Software; publish or otherwise disseminate the Software. 4. The VTC Online University is access to every VTC training tutorial in our library. 5. 6. Trademark Notice: VTC, Virtual Training Company, Inc., The VTC Logo, and VTC Online University, are trademarks of VTC, Inc. 7. 9. 9. VTC may revise these Terms at any time by updating this posting.

Unity Basics: An Introduction | Blurst Technology Unity 2.5′s release is finally on the horizon, which means Windows editor! In addition to some great new workflow and editor features, 2.5 will also usher in a wave of Windows users. There is a lot to learn about Unity, when you first encounter it, so we’re going to do a series of Unity Basics posts, with an introduction to some of the core concepts. This first post answer the question: Unity’s scope makes concise definition difficult. An Integrated Editor Unity provides an editing environment where you organize your project assets, create game objects, add scripts to these objects, and organize objects and assets into levels. The IDE is largely stateless, in that there is little distinction between creating your levels and playing them. Different team members and disciplines use the editor differently. A Component Architecture Paradigm Unity utilizes a component-based architecture. For example, a physical crate might be: Here’s the key: When you create a script, you create a component.

Schools 8 Flares Twitter 1 Facebook 5 Google+ 1 LinkedIn 1 inShare1 8 Flares × LavaMind’s business simulation games have won numerous awards and are being used by hundreds of middle schools, high schools, and colleges all over the world. Schools & Colleges using our Games: Zapitalism Wins the Powerful Answers Educational Award Gazillionaire Gazillionaire is being used to teach financial literacy, business math, social studies, economics and entrepreneurship. Gazillionaire Business Simulation (Play Now) Gazillionaire Educational Guide & Workbook (Advanced Lesson Plan $4.99) Zapitalism Zapitalism is a sophisticated business simulation game where the student runs a retail business on the imaginary island of Zapinalia. Zapitalism Business Simulation (Play Now) Zapitalism Educational Guide & Workbook (Advanced Lesson Plan $4.99) Profitania Profitania is the most advanced of the business simulations. Profitania Business Simulation (Play Now) Profitania Educational Guide & Workbook (Advanced Lesson Plan $4.99)

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77 Educational Games and Game Builders I'm often asked if I know of any games for subject "x," "y," or "z" for a particular grade level or age group. My answer is usually yes, but I need to search my archives. Therefore, I've gone through my archives and dug up many of games that I've mentioned over the last four years that are still active online. Consider this my humongous list of educational games. 1. 2.Spin and Spell has been featured on a number of blogs over the last year. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. the World Food Programme's website offers students a large selection of educational online games and activities. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56.

Introduction to Statistics TigerSTAT is a three dimensional on-line game based where students use the on-line TigerSTAT game to collect data and explore models for estimating the age of a Siberian tiger. In this game, students act as researchers on a national preserve where they are expected to catch tigers, collect data, analyze their data (using the simple linear regression on transformed data), and draw appropriate conclusions. Before playing the game, student can read an optional scientific paper discussing current methods of estimating age in lions largely through the use of proxy variables. Instructor's Notes TigerSTAT Lab-Student Handout (NOTE: Before the links will work in this pdf document, you may need to download and save this file.) The following link allows you to play to the TigerSTAT Game. An April 2013 CAUSEweb webinar presenting this material is also available here: Introduction to TigerSTAT The TigetSTAT labs handouts were created by Rod Sturdivant and John Jackson.

Sheppard Software: Fun free online learning games and activities for kids. playforce.org - Playforce: Learning from the games we play Gaming education There are at least three different classes of digital games in schools. Which you prefer speaks volumes about the role you believe schools should play. The first group, the classic edu-tech games, have danced in and out of schools for so long that many kids take them for granted. Most of these programs are cute, but they fall short on pedagogical ambitions and graphic design. By contrast, a handful of educators a few years ago sought to put game controls directly into students’ hands by teaching them how to build their own games. And now comes what I would dub a third approach, something that has picked up its very own buzzword before it has even reached most school gates: gamification. Most games are naturally social, which means gamification depends on that other ubiquitous web trend, social networking. Academics are creating a skin of respectability for gamification. What does each of these approaches say about education? The Scratch camp is more about empowerment. Related:

Projects | Fragile Earth Studios Projects Gallery A showcase of screen captures from some of our past and current projects. You’ll find a variety of projects here: games, simulations and data visualizations. Our older projects were all in Second Life – our newer work is mainly with the Unity game engine. A number of these screenshots were taken during the making of the game, so they may lack polish, especially in the on-screen UI elements. Click an image preview to view it full-size. read more GameTech/FVWC Winners Showcased on Unity Blog Davey Jackson of Unity, who we had the pleasure of meeting at GameTech last month, has just posted about the 2012 Federal Virtual Worlds Challenge. TerraViz What’s the difference between a video game and a data visualization? Mammoth Cave Recently a group from the University of Washington in Saint Louis scanned a 4 km section of Mammoth Cave in Kentucky. Rock Creek Park Virtual Hawaii Welcome to “Virtual Hawaii.”

DLogic: Logic Game If you want to test your logic skills with some fun and twisted logical question and brain teasers, then this is the right APP! D Logic works as a little brain trainer program featuring:★80 twisted brain teasers: A brain teaser is a form of puzzle that requires thought to solve. It often requires thinking in unconventional ways with given constraints in mind; sometimes it also involves lateral thinking.★75 numeric sequences: To test your mathematic skill and logic. Both types of questions are excellent brain training exercises. Play is very simple, just read the questions, think about the answer and when you are ready press the solution button and check if you are right or wrong. You can share the questions and answers by clicking on the text. Challenge your mind with our brain teasers and logic questions and start training your brain now!

Truth Tables The sole purpose of this program is generating, and displaying, truth tables. So, my fellow logicians: Don't ask what the truth-tables program can do for you - ask what you can do for the truth-tables program! This free version supports all usual connectives of classical logic, that is negation, conjunction, (inclusive) disjunction, conditonal (material implication), and biconditional (material equivalence), as well as the constants 1 and 0 denoting truth and falsehood, respectively. A cool thing is that, besides the somewhat boring standard notation of logic, you may use Lukasiewicz's stream-lined, shiny Polish notation, too! Isn't that a deal? And it doesn't stop here. No animals have been harmed in the making of this application. Frequently Asked Questions * There is NO (practical) limit to the number of propositional variables you may use.

Readings Agency, B. E. C. T. A. (2001). Computer Games in Education Project (PDF). Aldrich, C. (2005). Bernstein, C. (2001). Crawford, C. (1997). Crawford, C. (1997). Crawford, C. (1997). Crawford, C. (1997). Deshrill, M. (2004). Frasca, G. (2003). Gee, J. Grodal, T. (2003). Gunter, B. (1998). Hayes, E. (2002, May 24-26). Holland, W., Jenkins, H., & Squire, K. (2003). Hunter, A. (2005). Jelfs, A., & Whitelock, D. (2000). Kirriemuir, J. (2002). Kirriemuir, J. (2003). Kirriemuir, J., & McFarlane, A. Koster, R. (2005). Koster, R. (2005). Koster, R. (2005). Koster, R. (2005). Koster, R. (2005). Koster, R. (2005). Koster, R. (2005). Masters, E. McAllister, K., & Moeller, R. (2004). McMahan, A. (2003). Miller, C. Miller, C. Miller, C. Miller, C. Montfort, N. (2003). Montfort, N. (2003). Nelson, G., & Knight, C. (2003). Robertson, J., & Good, J. (2005). Rollings, A., & Adams, E. (2003). Rollings, A., & Adams, E. (2003). Rollings, A., & Adams, E. (2003). Shelton, B.

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