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Learn Unity 3D Game Engine

Learn Unity 3D Game Engine
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SkillSwap: Making A 2 Player 2D Game With Unity | Rocket 5 Studios [UPDATE] We have a brand new Unity tutorial which uses the new built-in 2D sprite and physics systems that Unity added in version 4.3. You can find it here. I recently presented a step-by-step workshop titled “Making A 2D Sprite-Based Game With Unity” to the Toronto SkillSwap community which is “A collaborative group for folks interested in sharing their skills and training with other developers in Toronto, and for folks interested in learning!”. Around 50 people showed up to the 3 hour workshop and although we tried our hardest to get through all of the content, we only completed about 1/2 of the project before it was time to move on to the beer drinking portion of the event. So while I still had all of the project steps fresh in my mind, I figured it would be a good idea to go through the workshop at home and screencast the whole thing so that everyone could get a chance to follow along with the complete tutorial. And here’s the screencast: Calculating Orthographic Camera Size

Introduction to Game Development Using Unity 3D Course Online "VTC" refers to Virtual Training Company, Inc. "You" refers to the user or subscriber. "Software" refers to the VTC training content and software. 2. LICENSE: VTC hereby grants to You a worldwide, non-royalty bearing, non-exclusive license to use the Software according to the provisions contained herein and subject to payment of the applicable subscription fees. 3. Save the Software to Your hard disk or other storage medium; permit others to use the Software except as specified by addendum; modify, reverse engineer, decompile, or disassemble the Software; make derivative works based on the Software; publish or otherwise disseminate the Software. 4. The VTC Online University is access to every VTC training tutorial in our library. 5. 6. Trademark Notice: VTC, Virtual Training Company, Inc., The VTC Logo, and VTC Online University, are trademarks of VTC, Inc. 7. 9. 9. VTC may revise these Terms at any time by updating this posting.

Unity Course Start Here (Free) How do I get WBS Certified? Here’s how you can receive the ‘Walker Boys Studio Course Certificate in Unity Game Development’ and a WBS Certificate image for your website. 1. Complete and pass all exams (We’ll be keeping track of that automatically). 2. 3. 4. 5. That is it. Remember, this program is designed for the motivated, the talented and above all, the amazing…YOU. Work hard, make us proud, and show us that free online training and education is completely possible! Let us know if you have any questions. Thank you and God bless, Chad and Eric

How to create an online multiplayer game with Unity - Paladin Studios C# Code creating a server Csharp GUI guide how to how to create a multiplayer game interpolate interpolating Interpolation joining a server kickstarter lfg LFG & the fork of truth multi multi player Multiplayer multiplayer game Multiplayer tutorial network network communication network manager object creation online player player-script predict Predicting Prediction Project refresh host Remote Procedure Call Remote Procedure Calls RPC RPCMode Script Server Spawning a player synchronize The fork of Truth tutorial Tutorial Project Unity Unity editor Unity Guide This tutorial will explain how multiplayer can be implemented using Unity’s networking functionality. We didn’t work on an online multiplayer game before, and here will we describe how we designed the implementation for LFG: The Fork of Truth. This is a four person co-op game where each player controls one of the characters from the LFG comic. These are the things we are going to talk about: Creating a server So let’s get started!

Unity Basics: An Introduction | Blurst Technology Unity 2.5′s release is finally on the horizon, which means Windows editor! In addition to some great new workflow and editor features, 2.5 will also usher in a wave of Windows users. There is a lot to learn about Unity, when you first encounter it, so we’re going to do a series of Unity Basics posts, with an introduction to some of the core concepts. This first post answer the question: Unity’s scope makes concise definition difficult. An Integrated Editor Unity provides an editing environment where you organize your project assets, create game objects, add scripts to these objects, and organize objects and assets into levels. The IDE is largely stateless, in that there is little distinction between creating your levels and playing them. Different team members and disciplines use the editor differently. A Component Architecture Paradigm Unity utilizes a component-based architecture. For example, a physical crate might be: Here’s the key: When you create a script, you create a component.

Rob Miles - C# Yellow Book The C# Yellow Book is used by the Department of Computer Science in the University of Hull as the basis of the First Year programming course. You can download your own copy from here. We give away a free printed copy to students when they arrive in the department, and we also give a copy away to anyone who comes to see us on an Open Day. This is the 2014 version of the book, the Rubber Duck edition. The material in the Yellow Book is Copyright (c) Rob Miles and the University of Hull 2014. If you want to print out copies for use in class teaching then that is fine by me, as long as: The printed copies are sold at cost price.They have a cover with something yellow on it. If you want to make a donation to say thanks for the effort, feel free to put some money into the next good cause you find and then send me an email saying what you contributed. Kindle Version There is now a Kindle version of the text available. Translations

Learn Unity3D & iPhone SDK iOS: Unity 3d SQLite Database connection C Sharp Script file to use wtih unity 3D. This one works with unity pro <= version 2.6 only free versions you can test but cannot build. And for Unity 3D 3 and above they don't support building for webplayer, standalone builds only work and you have to set standard .net 2.0 framework on build settings dbAccess.cs using UnityEngine; using System; using System.Collections; using System.Data; using Mono.Data.SqliteClient; public class dbAccess : MonoBehaviour { private string connection; private IDbConnection dbcon; private IDbCommand dbcmd; private IDataReader reader; // Update is called once per frame void Update () { } } The following few dlls have to be added inside Assets/Plugins folder Mono.Data.Sqlite.dll Mono.Data.SqliteClient.dll MySql.Data.dll sqlite3.dll System.Data.dll

Schools 8 Flares Twitter 1 Facebook 5 Google+ 1 LinkedIn 1 inShare1 8 Flares × LavaMind’s business simulation games have won numerous awards and are being used by hundreds of middle schools, high schools, and colleges all over the world. Schools & Colleges using our Games: Zapitalism Wins the Powerful Answers Educational Award Gazillionaire Gazillionaire is being used to teach financial literacy, business math, social studies, economics and entrepreneurship. Gazillionaire Business Simulation (Play Now) Gazillionaire Educational Guide & Workbook (Advanced Lesson Plan $4.99) Zapitalism Zapitalism is a sophisticated business simulation game where the student runs a retail business on the imaginary island of Zapinalia. Zapitalism Business Simulation (Play Now) Zapitalism Educational Guide & Workbook (Advanced Lesson Plan $4.99) Profitania Profitania is the most advanced of the business simulations. Profitania Business Simulation (Play Now) Profitania Educational Guide & Workbook (Advanced Lesson Plan $4.99)

Top 5 Game Development Software /  Game Nacho Game Development Software is one of the most crucial elements for Game Developers. It’s also known as a Game Engine. A Game Engine is a tool that eliminates a lot of the technical aspects of making a game. The Game Engine allows you to just focus on building your game. Although not all games require game engines, and some developers even create their own, it is a very popular choice as it provides all the basics plus a lot of time-saving tools to build your game. Unity3d: This is hands down one of the greatest game engines. Game Maker is a neat little tool to mess around with if you’re just starting game development. So what game engines do you use?

50 Tips for Working with Unity (Best Practices) About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people.There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).Some tips may fly in the face of conventional Unity development. Process 1. 2. 3. 4. It makes it unnecessary to re-setup each scene.It makes loading much faster (if most objects are shared between scenes).It makes it easier to merge scenes (even with Unity’s new text-based scenes there is so much data in there that merging is often impractical in any case).It makes it easier to keep track of data across levels. You can still use Unity as a level editor (although you need not). 5. Scene Organisation 6. 7. 8. 9. 10. Art

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Getting Started in Android Game Development | Robert Green's DIY If you're interested in developing a game for the Android platform, there is a lot you need to know. I'm the developer of Light Racer, Light Racer 3D, Antigen, Deadly Chambers and Wixel, which are currently available on the Android Market. I've also been involved with the development of about 5 other games for Android and iOS and am co-author of Beginning Android Games 2nd Edition. I've developed games before but the original Light Racer was my first Android application and I learned quite a bit about writing Android games that I'd like to share with everyone. I even wrote an online book detailing the development of Light Racer 3D, which is full of how-tos and useful code snippets. Android is a Java-based environment. Get the SDK The first step in getting started with the Android platform is to get the Android SDK (Software Development Kit). Learn the application architecture Learn the activity lifecycle The activity lifecycle is managed by the Android OS. The main loop 3D or 2D?

Amir H Fassihi's Blog - “0 – 60 fps in 14 days!” What we learned trying to optimize our game using Unity3D. “0 – 60 fps in 14 days!” What we learned trying to optimize our game using Unity3D. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. A smooth gameplay is built upon the foundations of a smooth frame rate and hitting the 60 frames per second target on the standard iPhone and iPad devices was a significant goal during the development of our upcoming action platformer game, Shadow Blade. ( The following is a summary from the things we had to consider and change in the game in order to increase the performance and reach the targeted frame rate during the intense optimization sessions. Once the basic game functionalities were in place, it was time to make sure the game performance would meet its target. 1 – Head to head with a ferocious monster called the Garbage Collector. 3 – Physics, Physics and more Physics.

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