RainyMood.com: Rain makes everything better. TetraBox Light by Ed Chew Liquid to Light Designer Ed Chew takes a green step in the right direction with the TetraBox lamp, a light object made from discarded drink packets that would have otherwise ended up in landfills already packed to the brim. The design is achieved by unfolding the packets and refolding them into hexagonal and pentagonal sections that are then pieced together to form a geodesic sphere or any other desired shape. Designer: Ed Chew
7 Essential Books on Music, Emotion, and the Brain by Maria Popova What Freud has to do with auditory cheesecake, European opera and world peace. Last year, Horizon’s fascinating documentary on how music works was one of our most-liked pickings of 2010. But perhaps even more fascinating than the subject of how music works is the question of why it makes us feel the way it does. Today, we try to answer it with seven essential books that bridge music, emotion and cognition, peeling away at that tender intersection of where your brain ends and your soul begins. We love the work of neuroscientist and prolific author Oliver Sacks, whose latest book, The Mind’s Eye, was one of our favorite brain books last year. Why music makes us feel the way it does is on par with questions about the nature of divinity or the origin of love. Patel also offers this beautiful definition of what music is: Sound organized in time, intended for, or perceived as, aesthetic experience. Donating = Loving Brain Pickings has a free weekly newsletter. Share on Tumblr
Arrêtons de mentir : je n'ai jamais rien pigé à l'art Ci-dessus : de l’art Vous savez quoi ? J’en ai marre de faire semblant. J’ai fait une école d’art, écrit un mémoire qui s’intitulait « L’évolution de l’art dans l'industrie : analyse de l’approche de Charles Saatchi sur la machinerie de la production artistique à partir des théories de la distinction de Pierre Bourdieu », été dans un vernissage au moins une fois par mois ces cinq dernières années, et même ACHETÉ de vraies œuvres d'art. Mais depuis l’autre soir et le vernissage de la rétrospective Tracey Emin à la galerie Hayward de Londres, je peux enfin le clamer haut et fort : je ne pige rien à l’art. Je suis sûr à 99% que personne ne s'intéresse vraiment à l’art d'aujourd'hui, et qu'il s'agit juste d'une espèce de club privé dont tu peux devenir membre uniquement si tu possèdes plus d’argent que de choses intéressantes à partager avec le reste de l’espèce humaine. Regardez moi ça. Tu te fous de ma gueule ? À ça : La suite : OK, DEUXIEME CHANCE : EXPLIQUEZ-MOI COMMENT PIGER L'ART
48 Ways To Make Your Life A Million Times Better Musicthatmakesyoudumb Self-Sufficient City: Zero-Waste, Carbon-Neutral & Car-Free Self-Sufficient City: Zero-Waste, Carbon-Neutral & Car-Free Article by Urbanist, filed under Cities & Urbanism in the Architecture category. It sounds like a conceptual design or science-fiction fantasy, but it is already under construction. Rising in the desert outside of Abu Dhabi, Masdar City will be the world’s most sustainable metropolis with no cars (or skyscrapers) allowed. Instead of private personal automobiles, the public rapid transit system represents a shift from ‘mass’ to ‘mini’ in the form of small programmable multi-person vehicles – but that is just the beginning. Solar, wind and geothermal sources will fuel the city – sun-powered desalination plants will provide fresh water for inhabitants, which will in turn be carefully recycled (as will other biological waste). Practicing what it embodies on multiple levels, this new urban area aims to be the definitive regional hotpot for developing green energy and researching clean technology.
Vitsœ | Good design Back in the early 1980s, Dieter Rams was becoming increasingly concerned by the state of the world around him – “an impenetrable confusion of forms, colors and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design? As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design. (Sometimes they are referred as the ‘Ten commandments’.) Here they are. Good design is innovative The possibilities for innovation are not, by any means, exhausted. Good design makes a product useful A product is bought to be used. Good design is aesthetic The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. Good design makes a product understandable It clarifies the product’s structure. Good design is unobtrusive Products fulfilling a purpose are like tools.
Motherfucking Website Helmhurts | Almost looks like work A few posts back I was concerned with optimising the WiFi reception in my flat, and I chose a simple method for calculating the distribution of electromagnetic intensity. I casually mentioned that I really should be doing things more rigorously by solving the Helmholtz equation, but then didn’t. Well, spurred on by a shocking amount of spare time, I’ve given it a go here. UPDATE: Android app now available, see this post for details. The Helmholtz equation is used in the modelling of the propagation of electromagnetic waves. More precisely, if the time-dependence of an electromagnetic wave can be assumed to be of the form and the dispersion relation given by for some refractive index distribution , then the electric field solves where is some source function. . with grid cells labelled for . This is a linear equation in the ‘current’ cell as a function of its 4 neighbours. equations in unknowns. recovered. for some matrix , and we can compute . needs to be converted to a 1D labelling system so that and