10 Tips to Help You Get Started I get lots of questions from those who are just getting started with rapid elearning. They want to know what they can do to build good elearning. In today’s post I’d like to offer a few tips to those of you who have the same question with links to some books and previous posts. The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit New to the Blog? If you’d like to read about the implementation of the video game Gone Home in a high school English class, start here. Want to know how to turn your class into an alternate reality game, start here for an overview, or keep reading for the resource toolkit. Welcome to the Toolkit In the last post we introduced you to ARGs and reviewed some examples of how teachers are using them.
Beating the Forgetting Curve with Distributed Practice “If you read the research on how much people forget after training, it’s depressing. Do a search for the ‘Forgetting Curve’. Once we know something like this, we need to change our approach and educate others.”- Connie Malamed (The eLearning Coach)The above quote is from our interview with Connie Malamed. After our inspiring and thought-provoking interview with Connie Malamed, we were left wondering about the interesting human nature that is revealed with the ‘forgetting curve’, and its impact on learning design. We set out on a journey to explore and learn more about this phenomenon.Below are the questions we had in mind when we embarked on our journey:
Kids and learning Engaging young learnersIf learners are engaged in what they are doing they are more likely to learn. Small children need lots of short activities to keep them interested. Try alternating lively ‘stirring’ activities with calm ‘settling’ ones to harness the learners’ energy while avoiding over-excitement and providing variety. For example, on the topic of ‘jobs’, alternating stirring and calming activities might look something like this: 1. Have a lively game of run and touch to practise ‘jobs’ vocabulary.
50 really useful iPad 2 tips and tricks An absolute gem of an article by John Brandon and Graham Barlow from MacLife on 30th March over at TechRadar. This is going to become my iPad manual from here on in. Customised iPads for all iPad 2 tips and original iPad tips - get 'em here! E-learning quality assurance standards, organizations and research I am surprised how often academic colleagues argue that there are no quality standards for e-learning. Well, hello, I’m sorry, but there are and some of them are damned good. However, I was surprised to find while doing some research for a client that there is no single source where one can go to compare different quality standards for e-learning.
16 Books About Learning Every Teacher Should Read 16 Books About Learning Every Teacher Should Read by TeachThought Staff Ed note: This post has been updated from a 2013 post. 6 Scientifically Proven Brain Facts That eLearning Professionals Should Know In this article, I will share some scientifically proven brain facts that you'll want to take into consideration before creating your next eLearning course. Keeping these interesting brain facts on hand may allow you to develop eLearning courses that offer the most value and benefit to the learner, given that you'll have a more comprehensive understanding of the inner works of the brain. While the content, layout, and navigability of your eLearning course are important; determining how a learner's brain actually acquires and retains information is an essential aspect of eLearning design and development. Without a firm grasp of how the brain works and the processes involved in learning new concepts, ideas, and skill sets, even the most experienced Instructional Designer will be unable to develop an effective eLearning course. Our brains do not have the capacity to multitask.For years, multitasking has been considered an all-important skill.
Using technology with young learners In yesterday’s webinar, I introduced many of the tools I use with my students when teaching Kid’s Box. If you missed it, you can watch the recording below; I’ve also shared the links for the tools I recommend underneath the recording. Animations Animation can be a child-friendly way of integrating technology in the classroom. 15 iPad Skills Every Teacher and Student should Have Check the learning goals below and share with us your feedback. Enjoy 1- My students should be able to create presentations . Here are the apps to help you achieve this goal :
Technology Integration Matrix The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments.
Using Toys in E-Learning Click Image to Launch Demo This week’s Articulate challenge is to use toys to help tell a story in e-learning. My toys were game, so we went for it. It’s Just a Meeting The Idea The toys I grabbed for the challenge were a little funny-looking, so for contrast I put them into a perfectly serious staff meeting.