Instructional Design Scaffolding helps to build a framework for the learners What is Instructional Design? Instructional Design is defined as “a systematic process that is employed to develop education and training programs in a consistent and reliable fashion” (Reiser, Dempsey, 2007). In addition, it may be thought of as a framework for developing modules or lessons that (Merrill, Drake, Lacy, Pratt, 1996): increase and enhance the possibility of learning makes the acquisition of knowledge and skill more efficient, effective, and appealing, encourages the engagement of learners so that they learn faster and gain deeper levels of understanding In a nutshell, instructional design can be thought of as a process for creating effective and efficient learning processes. While other models are aimed at specific learning processes, such as van Merriënboer's 4C/ID model, which is used when the learners must master complex problem solving. Differences Between Instructional Design and Instructional System Design 1.
3 Ideas to Give Your Next eLearning Course Visual Oomph What do you think is the first thing people would remember about your eLearning course’s screen, if suddenly asked? It should be no wonder that what they will put design on top of the list. But why does this happen? Although you may think that the information provided is much more important than the design, people are visual creatures, and they easily associate memories with colors, texture and images. If you want your eLearning course to create a long lasting impression, do not neglect the importance of an impactful design. Test one or all of these ideas to keep your eLearning courses looking fresh, engaging, and innovative. 1. You can give your course design a modern feel by featuring flat design with minimal elements. In your next eLearning course, consider: Solid colors: Blue is a common choice for eLearning courses, because it is considered conservative and peaceful in the same time. Example: Volkswagen - Think Blue. Download: A free flat UI kit that you may use in your own project. 2.
Instructional Design Improve Learner Engagement by Using Plutchik's Wheel of Emotions What do you remember more vividly? The steps of installing a piece of new software on your computer or the episodes from your favorite TV drama? Human beings are more swayed by emotions than by a bunch of hard facts and cold statistics. Our favorite stories keep us hooked because they tug at our heart strings. We remember scenes from our favorite movies because as a rule, human beings remember emotionally-charged events better than the ones that just aim to appeal to our sense of logic. Understanding the science of emotions is the key to influencing learners' thoughts and actions. Robert Plutchik's Wheel of Emotions holds the clues. The Wheel of Emotions and eLearning Courses The Wheel of Emotions is your guide to the feelings you need to whet in your learners to make them respond favorably to your course. How does it work? Plutchik also proposed that all emotions – like colors – are combinations of the eight primaries. How can Plutchik's wheel of emotions be applied in eLearning?
What does an instructional designer do? In the past few months, I’ve been asked by a number of different people what an instructional designer does and how to get into the field. I love instructional design because it is a field where I am constantly learning and I have a great variety in what I do. I use so many different skills—writing, web design, graphics, collaboration, planning, plus of course how people learn. Since this question has come up more than once, I thought it would be useful to collect all the information I have emailed people privately and post it here. So without further ado, here’s the first installation: What does an instructional designer do? I’m emphasizing “experiences” here deliberately, even though that isn’t always how others would describe the job. If all you’re doing is dumping content into PowerPoint slides or text to read, you don’t need an instructional designer. How do we do that? Note: I don’t consider this to be a completely comprehensive description by any stretch of the imagination.
7 Brainy Ways to Boost Knowledge Retention in eLearning We remember the scenes and dialogs from some movies long after we have seen them. Some songs continue to haunt us even though we have not listened to them for ages. We can still recite rhymes and poems we learned when we were toddlers. Do you wonder why? Scientists carried out a test on some subjects who had to study textbooks, retain, and recall the information. But are you surprised? As instructional designers, you have to create courses that are easy to remember and difficult to forget. #1: When possible, use diagrams Human beings tend to better remember content that is structured coherently and has meaning for them. Graphic organizers like charts, graphs, and diagrams are ideal for providing holistic views, expressing relationships, and identifying contrasting data. Some other common forms of graphic organizers are Venn diagrams, semantic maps, story maps, and character description maps. #2: Incorporate unique and out-of-the-ordinary images #3: Dish out sensory details #5: Exaggerate
Manon Bourgeois on how to become an Instructional Designer By Manon Bourgeois Two essential skill for an Instructional Designer to acquire are listening and influencing skills. These skills are not always found in text books; they are acquired through practice and experience. As Instructional Designers we know what’s best for the learners, but our customers don’t always have the same perspective. Getting the client to understand what we think is the best approach, but it isn’t always easy. Manon Bourgeois Position: Senior Learning Advisor Company: Export Development Canada Short Bio Manon Bourgeois joined EDC in 2012 as a Senior Employee Development Advisor, with over 20 years of experience in training and education. By Manon Bourgeois Two essential skill for an Instructional Designer to acquire are listening and influencing skills. As Instructional Designers we know what’s best for the learners, but our customers don’t always have the same perspective. Manon Bourgeois Position: Senior Learning Advisor Company: Export Development Canada Short Bio
Understanding How People Learn - Teaching Commons Faculty members often begin course design by focusing on the course content - what to teach. It is equally important to consider what the students need to learn, and for this it may be helpful to understand how people learn. The following resources suggest how to incorporate research-based principles and theories of learning into course design. General theories/models of learning The Chronicle of Higher Education provides a brief overview of learning models, including the visual, auditory, and kinesthetic model; Kolb’s model; the cognitive ability model; and the personality style model. Theories of adult learning The TIP database includes an overview of M. Scholarship of Teaching and Learning Reading publications on the Scholarship of Teaching and Learning will provide instructors with theoretical and practical information from a field that is constantly contributing insights on how people learn and how that research can be applied to teaching and learning.
9.5 Essential eLearning Development Tips In this blog post, I mention nine and half eLearning development tips that could save you time, money, and help your eLearning to be more awesome than it already is. So if you are an eLearning developer or instructional designer, these tips are going to be awesome. #1. When I am handed a storyboard to develop, I first look it over and identify common activities and visuals. #2. Even the most creative people need to seek inspiration. #3. Be consistent with the use of colors, fonts, text size, borders, logo placement, image treatments, buttons, and everything. #4. Especially if you work on projects with a team, being organized with your files can save a lot of time and headache. #5. Sometimes with just a little extra effort, you can build in a few features that may save you a lot of time later. #6. Usually, there is one awesome developer on a team that seems to be the only one who can make “the impossible” possible. #7. #8. Okay, this is one of my pet peeves. #9.