Maths Games - from Mangahigh 1. Maths Coverage Mangahigh is a comprehensive and powerful maths teaching resource offering full coverage of the UK National Curriculum with more than 400 different challenges ranging from addition to quadratic factorisation 2. Adaptivity Students work best when they work at the edge of their abilities, and Mangahigh tempts students with easy tasks and then builds confidence for harder, more conceptual work 3. Mangahigh is designed for use in a school context and relies on the teacher to direct and control the maths learning experience for students 4. Our industry-leading tools analyse student performance in terms of achievement vs. effort, and also allow you to download these results for use in other packages Mangahigh also offers APP 5. Mangahigh offers sophisticated problem-solving pedagogy, not rote learning Learners are introduced to new lessons with scaffolding, and then progress towards applied work, supported by specific hints and worked solutions throughout 6. 7. 8. 9. 10. 1. 2. 3.
LCM and GCF Foldable | tothesquareinch With my 6th and 7th grade students, I find that when I teach Least Common Multiple and Greatest Common Factor, the kids “get it” so quickly in isolation. When they are taking a test or quiz, undoubtably at least 1/2 the class confuses the two. Before I gave my 7th graders a test last week, we made these 2 door foldables. Click on the picture below for the GCF and LCM foldable. Don’t teach GCF and LCM? Enjoy! ☼Kate Like this: Like Loading... Educational technology This article or chapter is incomplete and its contents need further attention. Some information may be missing or may be wrong, spelling and grammar may have to be improved, use your judgment! 1 Introduction Educational technology, sometimes shortened to EduTech or EdTech, is a wide field. Use of technology is principled: Technology means the systematic application of scientific knowledge to practical tasks. In this short introduction we will try to give a preliminary definition of the field. See also: 1.1 Other definitions Educational technology is a very wide field. Technology means the systematic application of scientific or other organized knowledge to practical task. 1.2 Incomplete definitions Technology that is used as tool in education ... it's not just technologyUsing multimedia technologies or audiovisual aids as a tool to enhance the teaching and learning process. 1.3 Terminology issues Educational technology is a field. Google trends, "educational technology" vs. some other 10 Links
Math and Inquiry: The Importance of Letting Students Stumble A Science Leadership Academy sophomore puts the finishing touches on a geometry project during her lunch period. For subjects like math and foreign language, which are traditionally taught in a linear and highly structured context, using more open-ended inquiry-based models can be challenging. Teachers of these subjects may find it hard to break out of linear teaching style because the assumption is that students can’t move to more complicated skills before mastering basic ones. But inquiry learning is based on the premise that, with a little bit of structure and guidance, teachers can support students to ask questions that lead them to learn those same important skills — in ways that are meaningful to them. This model, however, can be especially hard to follow in public school classrooms tied to pre-set curricula. “As much as we can say it’s okay for students to fail within the class, if they don’t pass the test at the end of the year, it’s suddenly not okay.” Related