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A lot of people have been asking me how I create my renderings. Since I am finished with grad school, I decided to develop some tutorials that explain techniques I used throughout architecture school. Many of the techniques only require Sketchup and Photoshop. Others later on will be a little more advanced and involve rendering programs that can be downloaded for free. .

vehículos Set con los vehículos comerciales básicos, en formato vectorial y con una gran calidad de representación. Ideal para realizar aplicaciones corporativas como vinilos, y presentarlos al cliente. Disponibles en formato vectorial EPS. Kangaroo discussions and examples from GH forum home about us contact sg2011 cluster: use the force Through Kangaroo, the live physics plug-in, this cluster will explore ways of using the simulated interaction of physical forces and real-time spatial inputs to develop novel form-finding processes. news and updates discussions cluster champions members view all image albums videos events No event created yet. discussion Discussion started by Daniel Piker , on 14 Mar 11:53 AM Over the past few months I've posted fairly regularly on the Grasshopper forum about Kangaroo - responding to various questions, often with example files and expanding on the explanations in the manual. In the hope that these discussions and examples might be useful to others I've collected some of them here: Measuring/displaying stresses. (and also some more general thoughts about structural optimization) distorting a flat hexagonal grid spring rest lengths shrinkwrapping geometry simple catenary

Beautiful Water Effect in Photoshop CC It's been quite a long time since I played with water textures. I was checking some amazing artworks on Behance and Pinterest when I saw some examples that really inspired me to try something and learn a little bit more about Photoshop and the Displace filter. So for this tutorial I will show you how to create a really cool effect with water texture and the displace filter. Step 1 Open Photoshop and create a new document. I am using 2880x1800 pixels. Step 2 We will need a nice photo of water and some ripples or waves. Step 3 Go to Layer>New Adjustment Layer>Hue and Saturation. Step 4 Go to Layer>New Adjustment Layer>Levels. Step 5 Go to Layer>New Adjustment Layer>Brightness and Contrast. Step 6 Add a new layer on top of all other layers, including the adjustment ones. Step 7 Add your logo to the design. Step 8 With the layer of the logo selected go to FIlter>Distort>Displace. Step 9 This is the result you will have so far. Step 10 Go to Filter>Blur>Gaussian Blur. Step 11 Conclusion

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max Digital Cut Out » fast, free graphics Tree_Columns(Rhino_Grasshopper) video inside 主要利用Grasshopper裡面的Divide Curve功能 從一個點 到一個圓上的等分點 再依等分點畫圓後再等分 類似RECURSIVE的做法 利用ARC(SED)的指令 Mainly using the Divide_Curve function in Grasshopper to draw a RECURSIVE way with Circle and Arc Function We started from a point and the point branched out to 4 circles then we divided each of the circles by 4 then connected the center of the circle to the 4 divided points which move a certain distance from the center point 所以完成樹支之後 可以調整圓的大小以調整樹枝外岔的寬度 以下是GRASSHOPPER檔案 After Finishing the branches, we could start to play with the angle of the spreading and the radius of the branches the picture below are the Grasshopper file 以下是調整參數的變化 也就是等分點的變化 Image below are the process of how to get the branches by divide circle 可以調整樹支的外擴範圍 We could change the spreading angles of the branches 再來就是把他變成陣列 做為建築的柱子 Array the tree as columns then

40 Best Photoshop Tutorials From 2011 This is a collection of my personal favourite Photoshop tutorials created throughout 2011 which have the best final outcome. Their is a lot of ways to learn photoshop, by far the best way to improve your photoshop skills is by doiing tutorial, i’m certain that any tutorial on this list will help teach you some new skills. 1. Create “Cool” Typography Using Paths in Photoshop In this tutorial you will demonstrate how to create some “cool” custom typography. 2. In this tutorial It will share the process for what Is called Freestyle Expressive Painting in Photoshop. 3. In this graphic design tutorial, you’ll cover the essential advertising workflow. 4. It will show you how to create a flaming car. 5. This tutorial will show you how to use Photoshop brushes and layer styles to create an awesome colorful retro text effect. 6. In this icon design tutorial you will learn how to make a sweet and tasty donut icon from an initial sketch. 7. In this tutorial, you will create a Polaroid camera icon.

Making of English Pub Post Editing It's the final process and the most important one to me. I use Photoshop as the main software, sometimes I use others like After Effects or Lightroom with Photo looks Plug in. First of all start with adjusting the brightness and contrast of the image and also make a quick color correction. After that make a copy of the main layer and select the corners adding Feather, then add a touch of blue to them. Sometimes you need to add more selections with feather in certain areas to add that warmth feel to your image. Also make an Ambient occlusion render of the scene and add it as Multiply, you might need to change the opacity of it, doing that will add more shadows and will bring out the details in your visual.

Signs & Symbols | Signs, Symbols, Pictograms & Infographics: Discussion & Downloads LA | The Lebanon Architect Making of Baltic Sea House Grass and Sand There is no shortage in 3D Grass or Sand making how to articles, and a few been published on this blog in the past. Such was Javier Pintor’s Procedural VRay Sand approach and Sascha Henrichs 3D Sand Dunes modeling approach. This time, Piotr Wolowski offers his approach to this subject by letting us into his personal project – Baltic Sea House, created specifically us a study in recreating the look and feel of a typical Baltic Sea nature surrounding a private residence. In this project, my goal was to create a study of the Baltic Sea nature near a private residence. In my first ‘making of’ I focused on creating randomized grass and working with displacement to get realistic looking sand. Non-commercial work is a lot of fun, so it was also a great opportunity to get away from regular visualization projects and play with my own ideas and inspirations. I started from modeling blades with tops. I wanted to have clumps of green and dry grass in scene. Here comes the fun part!