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Your Life the Role Playing Game

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The Big List Of Royalty Free Music And Sounds (Free Edition) The Big List Of Royalty Free Music And Sounds (Free Edition) A list of sites where you can download royalty free sounds and music. The first list shows those sites that offer free downloads. The second list shows those sites that offer paid downloads. The Secret to Building Large Websites: Website Architecture By Nikita Semenov When I started writing this, the idea of a skyscraper construction project came to mind. I thought of a huge skyscraper with restaurants, retail stores, offices, gyms, and residential spaces — a large self-contained, compact community all by itself. Source: Bernt Rostad Life is a game. This is your strategy guide 651k shares Share on Facebook Share on Twitter Real life is the game that – literally – everyone is playing. But it can be tough. This is your guide.

ELT burnout revisited A little more than two years ago, I talked about burnout, particularly the path towards it that I and probably you were on. My ELT:Other ratio stared glaringly in my face, mocking my attempts at having a life outside of language teaching. It’s then that I realised I was definitely on the road to burnout. Now with Shelly Sanchez Terrell’s cycle 4 of the 30 Goals for Educators, and an upcoming Google Hangout I’ll be doing with her about them, it seems like an opportune time to revisit my path and see if things have changed. The gist of the ELT:Other ratio is looking at how you spend your time in language teaching areas vs all of your other interests.

Gamification User Types Hexad - Gamified UK Another very misunderstood yet over used metaphor from game design that we use in gamification, is Bartle’s Player Types [1]. What follows is an attempt to create something similar to Richard Bartle’s player types, but for gamified systems. How to Reference? APA format citation: Marczewski, A. (2015). User Types. e-Books Effective Date: Oct 10, 2014 This Privacy Policy (“Policy”) describes how UXPin Sp. z o.o. a Polish company with business address at Abrahama Street No 37/8, 81 - 366 Gdynia, Poland, entered into commercial register of the Polish Court Register held by the District Court Gdańsk - North in Gdańsk No 0000400136, with share capital of 66,100.00 PLN, TAX ID NO: PL5862274376and its affiliates (“UXPin” or “we” or “our” or “us”) treats information collected or provided in connection with a customer’s (“you” or “your”) use of the UXPin software-as-a-service (the "Service") website located at (the “Site”). Any customer intending to use the Site is requested to read this Policy carefully prior to any use of the Site, as this Policy shall apply to any use of the UXPin software-as-a-service located at the Site.

7 Elements of a Well Converting Subscription Page We've all seen them, we've all navigated through them, we've all made those painful subscription choices, and we've all had some pretty bad experiences with them. But more and more sites and services are focussing attention on their subscription pages and discovering that a well-designed page is very important to new user sign ups. When you dive in and really think about the ordering process for a subscription site or a multiple product site, there can be a series of hurdles and choices for the user. Generally, a huge part of well designed usability is making that decision for the user, “Don’t make me think”. But for subscription services this decision process is inevitable.

Playing Video Games Can Boost Brain Volume There has been a lot of recent research to suggest that video games improve brain performance - and now a recent study has shown that just 30 minutes of gameplay per day for two months can actually increase the volume of gray matter in the areas of the brain that control spatial awareness, memory, and strategic thinking. The study was led by Simone Kühn from the Max Planck Institute for Human Development and was published in Molecular Psychiatry. Kühn’s research interests lie in the structure and function of the brain as well as exploring its plasticity. For 8 weeks, the test group played Super Mario 64 for 30 minutes every day.

Avoid Burn-Out Posted by Shelly Terrell on Saturday, June 29th 2013 Goal 2: Avoid Burn-Out of The 30 Goals Challenge for Educators. Click the link to find out more about the 30 Goals Challenge for Educators. 2014 Reflections on Gamification for Learning The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field. The interest in gamification for learning is larger than it’s ever been and continues to grow (but not as fast as some predicted…more about that later).

HabitRPG is an excellent option for those of you who need a bit of positive reinforcement alongside your planning. See more at: by raviii Aug 29

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