Overview Available anywhere, any time, across your devices WeVideo makes video creation accessible to everyone, using cloud-based technologies to make it easier, faster and more convenient. Because it's cloud-based, we make social video editing possible, where people come together online to collaborate on a video project. 16 Presentation Tools for Educators on iPads Presentation tools are an important part of any educator’s tool set. With an iPad thrown into the mix, there are a lot of options with different benefits to them. Picking just one presentation app to use can be a challenge in your classroom. Presentation tool apps need to fill needs for easily running presentations but also for your classroom’s unique needs. Do you need presentation tools that also allow annotation?
Create an Interactive Video Summary of the School Year As the end of the school year approaches you might find yourself looking for a way to create an audio slideshow of highlights of the school year. YouTube's photo slideshow tool, Stupeflix, and Animoto all offer easy ways to create audio slideshow videos. Wideo does that too and also allows you to add interactive elements to your video. On Wideo you can insert interactive buttons into each frame of your video. 10 Video Projects Every Teacher Should Try Making classroom movies has gotten much easier now that cell phones, tablets and other devices feature video capabilities that are high quality and simple to use. And happily, we’ve found that students love to use video—it’s a format that they understand and that sparks their creativity. Here are ten ideas to try in your classroom today. Make a Book Trailer: Challenge students to design a movie-style trailer that excites their classmates about a must-read novel or nonfiction book. Try Digital Storytelling: Digital storytelling is a great format for students to share more about their lives or to present about a person in history.
- Top 10 Digital Storytelling Apps for Elementary Students Top 10 Digital Storytelling Apps for Elementary Students 0 Comments October 22, 2014 By: Patricia Brown Pervasive Entertainment Transmedia storytelling offers opportunities for varying degrees participation and the blurring of fictional and real worlds. “Pervasive games” for example are those, like the ARG, that expand a fictional world into real physical spaces and take place at any and all times of day or night. These dimensions of transmedia have been examined before in the context of virtual worlds. At the 2002 Game Developers Conference, Raph Koster and Rich Vogel described a “storytelling cube” with the following three axes: Control: How much freedom does the audience have to create their own experience and how much control will you have as the author?