26 Ways to Use Comics in the Classroom and 5 Free Tools for Creating Comics One of the most popular posts that I've published on Free Technology for Teachers is a list of ten free tools for creating comics online. I wrote that post three years ago. Since then some of the tools have gone offline or started charging users. So I think it's time to share a new list. Comic Master is a free tool designed for students to use to create comics in the "graphic novel style" that is popular with a lot of kids in the ten to fourteen years old age range. Make Beliefs is a free comic strip creation tool that provides students with a variety of templates, characters, and prompts for building their own comic strips. Chogger is a free comic strip creation tool that offers a good selection of editing tools. Marvel Kids invites kids to create their own super hero comic strips and comic books. Witty Comics provides a simple platform that students can use to create two character dialogues.
MSPhysics 0.9.5 (31 October 2016) • sketchUcation • 1 MSPhysicsMSPhysics is a real-time physics simulation plugin for SketchUp, similar to SketchyPhysics. Unlike SketchyPhysics, MSPhsyics is written completely from scratch, integrating the latest NewtonDynamics physics SDK. The difference between the two is that MSPhysics is significantly faster, has a more advanced scripting API, and comes with a reliable Replay animation tool, which allows recording simulation and exporting to SkIndigo, KerkyThea, and a sequence of images. Another difference between MSPhysics and SketchyPhysics is having advantage over user input. In SketchyPhysics there was a struggle in creating keyboard and mouse controlled games. Whenever simulation would run, there had to be an active control panel window that would redirect user input, that is to prevent the interference of SketchUp's keyboard and mouse shortcuts. At the moment, the project is under development. Huge credit goes to Julio Jerez for writing the NewtonDynamics physics engine.
Educational Software | Teaching with Comics | Bitstrips for Schools Howtoons American History WriteComics.com - Create your own comics! DigitalStorytelling4Kids [licensed for non-commercial use only] / Week2 Week 2: Sharing Stories through Comics During this week, participants will become familiar with web tools to create comics with young learners.learn how to create comic stories with these tools.reflect on the use of comics in the classroomexplore ways to integrate comics in their classroom in ways that improve reading and writing skills of learnersdiscover mobile apps for creating comicscreate a comic using one of the tools from this week Task 1, Day 1: How can we use comics in storytelling with young learners? Comics and cartoons compress stories into a just a few frames. Look at Janet Bianchini's RSCON3 presentation, Fun ways to exploit comics and cartoons in the classroom. Select one of the ideas that appeals to you and share it in our DigiKids EVO Edmodo Group. Visit the sandbox and begin playing around with some of the comic generator tools. Task 2, Day 2: Exploring ways teachers have integrated comics into lessons a. Jennifer taught a course for teachers about technology tools. b. a.
Open Textbook Library Table of Contents Chapter One: United States History Before Columbus Chapter Two: The Global Context: Asia, Europe, and Africa in the Early Modern Era Chapter Three: Initial Contact and Conquest Chapter Four: The Establishment of English Colonies Before 1642 and Their Development Through the Late Seventeenth Century Chapter Five: English Colonization After 1660 Chapter Six: Growing Pains in the Colonies Chapter Seven: The Road to Revolution, 1754-1775 Chapter Eight: the American Revolution Chapter Nine: Articles of Confederation and the Constitution Chapter Ten: The Federalist Era Chapter Eleven: The Early Republic Chapter Twelve: Jacksonian America (1815-1840) Chapter Thirteen: Antebellum Revival and Reform Chapter Fourteen: Westward Expansion Chapter Fifteen: The Impending Crisis Chapter Sixteen: The Civil War Chapter Seventeen: Reconstruction About the Book This textbook examines U.S. About the Contributors Author(s) Sarah K. Pamela Thomas Roseman, PhD: Born in Jacksonville, Florida, Pamela T.
For Educators | 21 Ways to Use MakeBeliefsComix.com in the Classroom How to Play with MakeBeliefsComix.com How to Play: For Educators Click here to watch a video of students at City College, New York, talking about how MakeBeliefsComix.com helps them learn English. Their instructor, Tamara Kirson, was named The New York Times 2009 ESOL Teacher of the Year. To see her lesson plan click here. By Bill Zimmerman, Creator, MakeBeliefsComix.com Download "WAYS TO USE MAKEBELIEFSCOMIX IN THE CLASSROOM" and print it out! 1. At the beginning of each new school year have students create an autobiographical comic strip talking about themselves and their families or summarizing the most important things about their lives. 2. Have students create a comic strip story using new vocabulary words that are being taught. 3. Have students break up into pairs or group teams to create their comic strips together. 4. 5. 6. Have students who are learning new foreign languages write their text in languages they are studying. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21.
Open Textbook Library The text covers some helpful elements of a first college writing course, such as an overview of several genres of writing assignments, some grammar and usage issues, use of peer review and collaboration in writing, and research strategies. Some may consider the addition of the study strategy and reading strategy material to be too basic--even for a first year writing course. Without a clear table of contents or index, the organization was difficult to decipher and required paging back and forth throughout the book. The book appears to be free from any obvious errors. Aside from requiring updates due to documentation and research changes, there may need to be an update of sample essays that have subject matter that may become outdated. The use of flow charts to help students understand grammar concepts is helpful. The text appears to be consistent in terms of terminology and framework. There is a need for a clear table of contents and index. The tone is extremely accessible. Appears good.
Comics Once considered only child's fare, comics have emerged as a genre worthy of serious study and application. Comic books not only engage, they help develop analytical and critical-thinking skills. They prompt students to decipher meaning, purpose, and tone. They also provide creative possibilities for differentiated learning and expression. Moreover, successful cartoonists need a wide range of skills: researching, drawing, writing, computing, storyboarding, and designing. Cartoonists need to make their stories engaging and persuasive. Today there exist a whole range of free and easy to use online comic-creation tools to provide creative opportunities to express their knowledge, their understanding, their opinions -- themselves. Comic Creation Tools Below are some specific tools for the creation of online comics. Note: When choosing a tool consider its functionality and publishing possibilities: Easy-to-use tools typically feature drag-and-drop interface Can images be imported? Resources:
Executive Command Ever wanted to be President for a day? In Executive Command, you can be President for four years! Check out the game trailer HERE. Try to accomplish what you set as your agenda while facing the challenges and responsibilities that crop up along the way. ** NEW** Executive Command Extension Pack now available! Need help accessing Executive Command? The Comic Book Project