Prolost 3Delight for Maya So you've heard all sort of good things about 3delight (a renderman compliant renderer) and want a place to start? That's good. I'll try to help a bit with some basic stuff :) ilustraciones de Saner: There are two things to control quality: shading rate and pixel samples. First, we will need a small scene with a teapot and some friends. Making of Abandoned building I've used three light's: 1 - target direct light to act the sun light. 2 - Vray light (plane) behind the room window. 3 - Vray light (plane) outside the room in the left side. 1 - target direct light to act the sun light. 2 - Vray light (plane) behind the room window. 3 - Vray light (plane) outside the room in the left side. I've depended 90% on texturing to show the desired look of the abandoned building, So I've worked very deeply with the details of the textures:
How to Train an Animator, by Walt Disney It's difficult to overstate the importance of the following eight-page memo. Written by Walt Disney in December of 1935 to Don Graham — a highly respected art teacher from Chounaird Art Institute tasked with helming art classes for Disney animators — this missive signalled the birth of a structured training program that would subsequently enable Walt's studio to produce hit-after-hit during the Golden Age of Animation. For aspiring animators, this is absolutely essential reading; for everyone else, assuming you have even the slightest interest in the development of one of the world's most influential entertainment companies, this is simply an engrossing, inspiring read. Transcript follows.
Digital Photography - Stanford CS 178 - Digital Photography Spring Quarter, 2011 Marc Levoy Handout #2 Here is the current version of the course schedule. It is also available online at and will be continuously updated as changes are made. In particular, lecture titles and assignment names will become clickable shortly after a lecture is given or an assignment made. Readings should be completed before the date on which they appear in the schedule, except for the first week. "London" and "Peterson" refer to your textbooks; "http" readings are online; all other readings are from your course reader.
Pro Video Coalition Six Tuts On Light And Shade, Part I, Sunny Afternoon This tutorial series is intended to be used with mental ray for Autodesk Maya 8.5. “Happiness is like the sun: There must be a little shade if man is to be comfortable.” - Let's start our exercise with this little quote by Otto Ludwig. Welcome to the first of the six-part tutorial series, discussing possibly the most challenging kind of 3D environment: interiors. mental ray (for Maya) users typically get cold feet and sweating fingers when it comes to this “closed combat”; the royal league of environment lighting. It’s for no reason though, as all you need for the battle is a simple field manual (this tutorial), and just a little bit of patience...
40+ Autodesk 3ds Max Tutorials for Beginners and Advance Autodesk 3ds Max, (formerly known as 3D Studio MAX) is a software that models, animates and renders any design to look more realistic. At present, more and more designers are into mastering this software to widen their skills and explore the design possibilities especially nowadays that almost everything is 3D. To aid those designers who are aiming to master 3D designs, we bring you 40+ Autodesk 3ds Max Tutorials for Beginners and Advance . The list is composed of several techniques that you may need to use in creating 3D graphics with the help of other software like Photoshop, Zbrush and special plugin like V-ray to enhance the result. For advance users, however, this post may be used as a refresher for techniques you may have learned before or you may also find new and innovative tips as shared by the author… Have fun learning!!! You may want to take a look at the following related post:
Research « The DIEM Project We are investigating what drives human attention and eye-movements when observing moving images. Our goal is to develop a comprehensive theory of active visual perception and cognition. Questions which motivate this research include: * How do we look at film, television, on-line video or real-life events?
50 Tips for Working with Unity (Best Practices) About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people.There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).Some tips may fly in the face of conventional Unity development.
Marmoset skies These are free environments for use in marmoset toolbag 2. Just click on the images to download. You may not use the cathedral environments for commercial use. Full resolution HDRis and sIBL sets can be purchased here If you can’t find the sky you’re looking for, feel free to contact me and we’ll arrange something. download low res .hdr file here Tips & Tutorials 3D Artist Looking for disc files? Richard Pritchard reveals his complete workflow for character design and development in this two-part tutorial Getting Started First things first. If you have no idea what Unity3D is go check out their website or check out the section of our site called What is Unity3D? So at this point you should be getting that Unity3D is software that you can use to make games. I've been making games for over 20 years and I definitely believe Unity3D offers the most painless learning curve of any game dev platform I have used, but with that said, if you don't know anything about 3D modeling, developing in 3D environments, character animation, and especially programming, learning to build a game in Unity3D isn't going to be easy. You're going to have to learn at least a little bit about all these things and more to make a working game from scratch. Still here?
46 Tips & Tricks for 2D mobile Performance in Unity. If this is your first jump into the world of Unity, my first tip (this one’s a freebie) is to stop trying to use it like other languages and environments. You will be using GameObjects, you will be adding multiple script components, and you will have to think differently. When I first started, my approach was to largely ignore prefabs (or use them like Flash’s display list) and get a copy of Box2D running. Painful as it is to deviate, get ready to put in some work!