The Best Augmented Reality Apps That Aren't Pokemon Go In a very short time, Pokémon Go has pushed augmented reality (AR) into the mainstream. Its ability to overlay digital animations onto the real world using your phone's camera and screen is unlike any other popular game before it. But Pokémon Go isn't the only app that seamlessly blends virtual objects into the real world. Here are the best AR apps not linked with Nintendo.
How Integrating Physical Art Into Digital Creations Expands Creativity Students in Cathy Hunt’s art classes are constantly blurring the lines between physically created art and digital creations. In one project, students created fish out of clay using old pinch-potting techniques. But the project didn’t stop there. They then took photos of their creations and used digital tools to paint on the photos, adding color and design without fear that an unknown glaze would ruin their vision. Once they designed their fish, they developed a storyline featuring their creations for a stop motion animation created by the whole group. Aurasma and ChatterPix: A fun way to bring photos to life with augmented reality! I recently discovered the ChatterPix app (FREE) by Duck Duck Moose and instantly knew I wanted to use it to make photos of my students come to life. When I showed it to the kids, they thought it was absolutely hilarious! Here is Duck Duck Moose’s video which illustrates how it works: In Science, my class has been investigating paper and its properties. One of these invesigations involved writing on two different types of paper and then talking about which was easier/harder to write on and why.
52 Of The Best Apps For Your Classroom In 2015 52 Of The Best Apps For Your Classroom In 2015 by TeachThought Staff This post was sponsored by CK-12, a non-profit foundation that creates and aggregates high quality curated STEM content. What are the best apps for your classroom? The best little bits of software to use tomorrow, in your school, to make your classroom go? This is, strangely, not a frequent topic for us. 5-Minute Film Fest: Getting Started with Classroom Apps In a sea of ever-updating technology, it can be difficult to make sense of classroom tools. There are so many great apps out there, but how can you know which ones will work best for you and your students? We’ve gathered videos to explore 10 amazing apps that educators are already using for classroom management, collaboration, and assigning student work. Whether you have one tech device, or your school is one to one, if you’ve been thinking about introducing apps to your classroom, perhaps one of these will help you get started! Video Playlist: Apps for Teaching and Learning
List of All Augmented Reality Headsets Under Development – Virtual Reality Times (Last updated July 23, 2016 to include newer AR products.) Augmented reality, or simply AR, is making its way as the futuristic approach to computing and gaming. It’s poised to change the way we do everyday tasks that we usually do with our conventional devices such as computers and smart devices. Its features are very similar to VR, yet AR allows its user to interact with the real world. With AR, objects seem to “float” – giving the effect of holographic interaction which we only see in sci-fi movies. Usually, AR headsets have a transparent glass panel doubling as a head-mounted display and as a window for seeing the outside world.
The complete guide to virtual reality – everything you need to get started Until recently, virtual reality had been something of a fantasy for storytellers and technologists. As long ago as 1935, American science fiction writer Stanley G Weinbaum described something like virtual reality in a short story called Pygmalion’s Spectacles. “But listen – a movie that gives one sight and sound. Suppose now I add taste, smell, even touch, if your interest is taken by the story. QR Codes in the Classroom QR (Quick Reader) Codes are like bar codes to quickly connect you to text, websites, audio clips, videos, etc.QR Code Reader The device will need a QR Code Reader. My current favorite is still i-Nigma because I've found that audiences typically do not need to leave their seats to scan the QR Code from the screen I'm presenting from, while other readers have not been as reliable.
News Detail - e-Skills The webinar will present educational robotics and coding and will also showcase how to integrate it in the science and mathematics school curricula. A special emphasis will be placed on engaging students across cultures, linguistic and social barriers, age, learning styles and gender. Educational robotics is a methodology that involves the use of robotics to generate competences inside the regular curricula. It aims to involve students of all ages - from kindergarten to upper secondary school - in the study of STEM subjects with a new approach.