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Double Trouble: Ryan Hemsworth interviews Donkey Kong Country composer David Wise - FACT Magazine: Music News, New Music. Drawings by io Ryan Hemsworth has never hid his ardour for vintage video game music.

Double Trouble: Ryan Hemsworth interviews Donkey Kong Country composer David Wise - FACT Magazine: Music News, New Music.

From the Squaresoft-meets-Jeremih bootlegs (see Hemsworth’s classic 2012 FACT mix) to his Yasunori Mitsuda tribute tracks, Hemsworth’s always been quick to tip a hit to the great video game soundtracks of yore. That being so, Hemworth embarked on a special labour of love for us: interviewing seasoned video game composer David Wise, whose extensive resumé includes the Donkey Kong Country series, Battletoads, WWF WrestleMania, and stacks more. Ryan, meet David… Ryan Hemsworth: Thanks so much for your time David, means a lot to me. David Wise: You’re welcome, thank you for your interest. RH: You began on piano first, and then picked up the trumpet, correct? DW: I was about nine when my brother started having piano lessons – he was eleven. However, my interest in computer generated music didn’t happen until I started to sell drums in a music shop after leaving school.

The Ongaku: David Wise on composing music for Tengami. Having debuted on the App Store for iPhone and iPad, pop-up book puzzle game Tengami by Nyamyam Games has now been confirmed for release on Steam and Wii U.

The Ongaku: David Wise on composing music for Tengami

We had the chance to speak with composer David Wise on the subject of the independently developed title's music score, which incorporates the use of traditional Japanese instrumentation. The musician's influential body of work in the development of game console software spans an array of experiences, from porting Bradley Allen Fuller and Hal L. Canon's Marble Madness melodies to the NES, to writing background tracks for Rare's Donkey Kong Country series that have captured the imagination of audiences around the world.

While many composers' early works make less of a lasting impression, your music for Wizards & Warriors is fondly recalled by many who grew up in the 1980s. Interview: David Wise « Nintendojo. David Wise should need no introduction to even the most casual video game enthusiast.

Interview: David Wise « Nintendojo

With his soundtrack work in games from Wizards & Warriors to BattleToads to the vaunted Donkey Kong Country 2, Wise has made quite the name for himself in the video game industry, creating background music and sound effects that have inspired imitator after imitator, remix after remix and YouTube comment after YouTube comment. His compositions have been re-imagined even in games outside the originals, whether it’s the arrangements in Super Smash Bros. Brawl or Donkey Kong Country Returns. Interview with David Wise (December 2010) David Wise is a veteran game composer best known for his works on Rare's Donkey Kong Country series on the Super Nintendo.

Interview with David Wise (December 2010)

Known for their beautiful melodies and expert synthesis, his compositions for the series have been commemorated with soundtrack releases, orchestral concerts, and fan remixes. Wise's other scores include the Battletoads franchise, Star Fox Adventures, and Diddy Kong Racing. In this interview, David Wise recollects his works on the Donkey Kong Country series in considerable detail, while discussing their place in his wider career.

He subsequently discusses his thoughts on Donkey Kong Country Returns, featuring arrangements of his compositions, and his reasons for leaving Rare and reveals that he is currently working on a new title. The interview is supplemented with images and videos reflecting the musical legacy of the Donkey Kong series. Interview Credits. David Wise Sound Studios. David Wise: "At lot of the inspiration in Donkey Kong music came from trying to surpass the limits" También disponible en español.

David Wise: "At lot of the inspiration in Donkey Kong music came from trying to surpass the limits"

If, one day, I had the opportunity to make a video game, and I could choose a composer for the soundtrack, perhaps he (or she) would not be Hans Zimmer nor Harry Gregson-Williams. Great composers, anyway. And no, I’m not crazy … Yet. But I would choose someone like David Wise. And quite possibly David Wise himself. David Wise joined Rare in 1985, being the only composer until 1994 when the arrival of Robin Beanland, Graeme Norgate and Grant Kirkhope, forming with them the most powerful team of composers in a game company, ever. Until then, he worked in a long list of titles, like Wizards & Warriors series, Battletoad, Star Fox Adventures or Diddy Kong Racing. So…Hi David! Thank you for your kind words and your interest in my work as a composer of video game soundtracks.

You were a part of Rare since 1985, almost the very beginning of the company. I became a video game composer quite by accident. It is the lifestyle do you imagined when you were a child? Composer Interview: David Wise - OCRWiki. If you've been a gamer for any extended period of time, you've more than likely played to the music of David Wise.

Composer Interview: David Wise - OCRWiki

Though most may not have known Wise by name back in the NES & SNES days, experiencing his scores crystalized a love of video game music for untold numbers of people. While many gained their first exposure to Wise's work through classics such as Wizards & Warriors, R.C. Pro-Am and Battletoads, it was 1994's Donkey Kong Country that displayed to much of the video gaming world just how superb Wise's compositions were. Spouting arguably the best sound quality of any SNES soundtrack, Wise fashioned pieces as anthemic as any Japanese music representing Nintendo's deep franchise of characters — a feat recognized not only by fans, but by Nintendo themselves when "DK Island Swing" found its way into several iterations of the Super Smash Bros. series.

David Wise (composer) While working at Rare, Wise soon gained wide attention and acclaim for his work on the Donkey Kong Country gaming franchise.

David Wise (composer)

In addition to the percussive and ambient 'jungle' influences that serve as a thematic undercurrent for much of the series, the games feature a wide variety of different musical styles that are reflective of the various areas and environments they appear in.