https://creativecommons.org/choose/?lang=frRelated: Droit et enseignement • TICE • Droit • Droits d'auteur - Creative commons
There's a Maker Faire in That iPad! 10 Ways to Create Student Makers With Apps - Getting Smart by Alison Anderson - edapps, iPad, maker, maker fair, makerchat, makered Too often the word on the street is “my school or class has new iPads but we don’t know what to do with them.” The best part about these devices is that they get the learning into the actual hands of students- make learning “hands-on.” That is NOT a new concept. Dewey, Montessori, David Kolb knew this long before the digital age- constructivism is one of the most effective ways to learn anything. Educational Technology and Mobile Learning: A Handy Visual Featuring The 6 Types of Creative Commons Licences Students Should Know about February 8, 2017 The concept of Creative Commons was introduced to help enhance creative and free exchange of scholarship in a collaborative knowledge-based economy. Instead of chaining their work with a rigid copyright license, producers use Creative Commons licences to allow others to re-use and share their work under a variety of conditions determined by the type of CC license chosen. In today’s post we are sharing with you a visual we have created awhile ago featuring the major types of Creative Commons licences so you and your students can better understand when and how to use CC licensed works. The visual is based on guidelines found in Creativecommons.org/licences. This visual is licensed under Attribution-NonCommercial-NoDerivs CC VY-NC-ND, meaning you can download, print or share it provided you credit us as the source and keep it free of charge.
The Ultimate Printable Guide To The Apple iPad There are a lot of quick and useful guides about the Apple iPad. Designed to be simple and show you how to do a couple quick things, these guides are helpful. But it’s rare for such a detailed guide to be made available for free and be actually up to date. Copyright Basics: Teach Your Learners 6 Things They Need to Know While in school, students learn a range of things that will help them with studying in a college or university and assist them throughout their future lives. All of them are extremely important—how to express thoughts orally and in writing, how to manage time, how to collaborate with others, and many other useful things. However, often we forget that students should also know how the law works.
Coding on iPads – Beginner to Pro Code and programming may not be the most important topics on the planet but it is an area of study that sufferers two major problems. one: an industry with millions of unfilled job positions and two: a world where not enough teachers feel confident to run programming projects. The iPad can offer a solution in these situations. There’s an app for that (and a generation) Fortunately, the world of code education is getting easier and more self-sufficient every month. When I say self-sufficient, I mean such that having an expert in the room is not longer a requirement. Thousands of children, some as young as four, are teaching themselves to program and make apps and games .
How To Be A Terrible iPad Teacher I published this off my site: teachingwithipad.org about a month ago. I hope you enjoy the read. Please leave any comments that may be useful. The following is a list, written in the first-person, of ideologies or stances from a Terrible iPad Teacher: 7 essential criteria for evaluating mobile educational applications As an instructional designer, I have had the opportunity to not only design online and face-to-face training programmes but also to evaluate eLearning courseware and suggest improvements in order to validate its relevance and effectiveness. Graphic design, instructional strategies, assessment instruments, media integration and interactivity levels are some of the aspects I often consider when evaluating eLearning. Now, as I am making a transition from eLearning to mLearning design, I have started to rethink how to approach the creation phase and also, the evaluation of prototypes and mobile apps.