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Transmedia Lab

Transmedia Lab

The Beast (game) An ARG is a game which deliberately blurs the line between the game and the real world. Players investigate the world of the game using the same tools with which they interact with the real world such as websites, email, telephone conversations and even in-person discussions with actors playing game characters. The mantra of The Beast, and most other ARGs, is "This is not a game." When a player reads a character's blog, or looks at his employer's website, or even speaks to him on the phone, the character never indicates that he is anything but what the game says he is, whether that's a professor of biology, a kidnapped child, a DP artist, or a robot bounty hunter. The Beast was set in the year 2142, 50 years after the events chronicled in A.I.

Movies and video games: Watch a great video essay on transmedia. (VIDEO) Matthias Stork Movies and video games have been closely linked for some time now, from cinematic adaptations to promotional tie-ins, and it’s no secret that the two media have increasingly come to resemble each other over the last 20 years. With a great video essay posted on UCLA’s film studies site Mediascape, M.A. student Matthias Stork takes these simple facts and creates a compelling visual argument as to how each medium continues to inform the other. “Transmedia Synergies: Remediating Films and Video Games” is as scholarly as it sounds—but it's also entirely accessible thanks to the straightforward narration and, especially, Stork’s visual storytelling.

Forget “Friends” and “Contacts,” Nextdoor Is the Social Network for Neighbors By Nathaniel Mott On July 2, 2012 Do you know your neighbors – and the rest of the ‘hood – as well as you would like? If you’re in the 26 percent of people that don’t know their neighbor’s names, the answer is probably “No.” Nextdoor, a social network for your neighborhood, wants to help solve that problem. By creating a free, neighborhood-based social network that places privacy and community above all else, Nextdoor might just be the latest social network that’s actually worth joining. Everyone is John A competitive roleplaying game for three or more people. Everyone is John is a humorous, competitive roleplaying game about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, "Everyone Else." All of the other players are Voices in John's head. Everyone is John uses six-sided dice (you really only need one, but it might be easiest if every participant carries one) for play.

Physics Simulations and Artwork Here is a 3D view of a hydrogren atom in the 4f state. The left image was made in C++ using a technique described by Krzysztof Marczak to make it volumetric like a cloud of smoke. The right image was made in Mathematica by adding 2D cross-sectional layers. The animations were made in POV-Ray using DF3 density files. The right animation shows what a "12o" orbital might look like. Ludum Dare » Rules and Guide Ludum Dare is an Online Game Jam event where people from around the world create a game in a weekend. More details here. New to the Ludum Dare website? Go here.

Scripped scenario_ plusieurs The Scripped Writer Scripped provides an online professional screenwriting application that performs all the essential features writers need. Standard "tab" and "enter" shortcuts, auto-complete and script summaries make writing fast and efficient. Access your script from any computer without the need to download software. Kinect - One Week Later [Processing, oF, Cinder, MaxMSP] - Now full speed ahead.. Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community. In case you missed our post from last week, you can see it here: Kinect – OpenSource [News] Chris from got to play with the Kinect and one late night he made this little demo in Processing using the hacked Kinect drivers. The processing app is sending out OSC with depth information based on the level of detail and the defined plane. The iPad app is using TouchOSC to send different values to the Processing app.

Interactive Puppet Prototype w Kinect [openFrameworks] by @theowatson and Emily Gobeille A quick installation prototype by Theo Watson and Emily Emily Gobeille ( with the libfreenect Kinect drivers and ofxKinect (openFrameworks addon). The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant bird! Concept and Production by Design I/O Emily Gobeille – Theo 3D depth camera for arm tracking, courtesy of Microsoft and the open source / diy community If you’re interested in making projects with the Kinect and openFrameworks check out the addon as it progresses on the OF forums.​forum/​viewtopic.php?

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