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Augmented Reality Brings New Dimensions to Learning

Augmented Reality Brings New Dimensions to Learning
Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. In our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space! Classroom Applications Not Just Another Fad There are endless ideas and possibilities for using AR.

http://www.edutopia.org/blog/augmented-reality-new-dimensions-learning-drew-minock

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5 Top Augmented Reality Apps for Education The concept of augmented reality has been in existence for a few years now despite the fact that many users of mobile devices are under the impression that it is a new phenomenon. New technologies such as Google’s augmented reality glasses which are the first computing eyewear are still in the testing phase. This leads mobile device users to believe augmented reality is new on the horizon. Pin it How to use Augmented Reality in the classroom When I first drafted this article I was keen to talk about the various different apps available to support teachers using augmented reality (AR). I remember, a very long time ago, watching "Click" on BBC1. The chap presenting the show was demonstrating a dragon coming alive by hovering his phone over an image of it. I distinctly remember the excitement I felt when I thought about the prospect of using this technology in teaching.

Augmented Reality: A new way of augmented learning Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking, "environment" here does not have to be constrained into the physical learning environment such as classroom, but could refer to such learning environment as digital learning environment, through which learners can stimulate discovery and gain greater understanding. The technologies conventionally used for augmented learning incorporate touchscreens, voice recognition, and interaction, through which the learning contents can be geared toward learner's needs by displaying plain texts, images, audio and video output. For example, in mobile reality system, the annotation may appear on the learner's individual "heads-up display" or through headphones for audio instruction [2]. This system has been shown to improve life-time learning performance. What is Augmented Reality?

Teachers' Guide to Augmented reality Augmented Reality is a concept that has been around for sometime now but with the latest innovations in the digital world, augmented reality has been foregrounded posing serious questions as to its relevancy in education and learning. What is Augmented Reality ? Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context. The Brain in 3D - Harmony By using augmented reality (AR), the user gains an amazing insight into the tissues, structures and areas of the mind by moving the device around the special artwork provided. You can choose to view the mind in AR or switch to a 3D mode within the device and rotate with your fingers. The three dimensional models are colour coded to provide clear, concise and easy to follow views of the brain.

Learning Process - Office of Human Resources - Learning Process Learning takes time and patience. It is a process — a journey. A self - directed learning process is arguably the most powerful model for facilitating and inspiring individual, group and organizational learning and development. We provide a learning process to empower people to guide themselves through their personal learning and development journey. This process is built upon three major principles: Identification of gaps between one’s IDEAL self and REAL self. 6 Platforms to Create Augmented Reality When most people first try augmented reality(AR) in education, they start with applications that have the AR content already built into the app. Apps like AR Flashcards, PBS Kids CyberChase Shape Quest, and Crayola Color Alive have this, and are a great way to get your feet wet. As educators, we know the power of creation. Hopefully one of the following 6 platforms will help you and your students dive in to creating your own augmented reality! The first creation platform is from our friends at DAQRI! 4D Studio will allow users to create augmented reality campaigns with no prior coding knowledge, just basic computer skills.

International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE) (IJCRSEE) International Journal of Cognitive Research in Science, Engineering and Education Vol. 3, No.1, 2015. Dr. Tashko Rizov, University “Ss. Cyril and Methodius”, Faculty of Mechanical Engineering, Skopje, Republic of Macedonia, E-mail: tashko.rizov@mf.edu.mk Dr. Elena Rizova, University “Ss.

Hi, We are a 1:1 Chromebook school and I am looking for an app or extension that will work with Chromebooks. I sort of want to discourage actual phone use as that is all I have seen AR work with so far. Thanks, by randyhogue Jan 31

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