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Toxiclibs

Toxiclibs

http://toxiclibs.org/

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Toxiclibs.js - Open-Source Library for Computational Design There are several areas where toxiclibs.js stands apart to remain more idiomatic and helpful in the javascript environment. For a complete description of the conveniences added to toxiclibs.js, read the sugar file in the repository. Some examples of these differences are: loose-typed for working more naturally with javascript objects, no instanceof tests are ever usedtoxi.THREE.ToxiclibsSupport for easing work with Three.jstoxi.color.TColor additions for complete interoperability with CSS and X11 color names.toxi.geom.mesh.OBJWriter's getOutput() for getting OBJ contents back as a string (helpful in js environments that don't have file system access).

Peter Boyle Reviews Yasuhiro Yotsumoto and Shuntaro Tanikawa Family Room by Yasuhiro Yotsumoto Vagabond Press, 2009Watashi by Shuntaro Tanikawa Vagabond Press, 2010 At the outset I will say that, though my own latest book Apocrypha was published by Vagabond Press, I hold no financial interest in the press nor any motivation to promote these two books other than the merits I find in them. The first collection under review, Yotsumoto’s Family Room, masterfully transcends the opposition between tradition and experiment; and Watashi, Tanikawa’s 20th collection to be published in English translation, certainly confirms this reviewer’s impression of being in the presence of a major poet. Born in 1959, Yasuhiro Yotsumoto has published eight collections of poetry in Japanese, each like Family Room (his first collection to appear in English translation) grouped around a single theme. Family Room is divided into five sections: ‘Kids’; ‘Dad’; ‘Mom’; ‘Wife’ and ‘Husband’; and ‘Family’. Many of the poems in Family Room are marked by a quirky sense of humour.

Processing Ebook Processing Ebook A while ago I started writing a book about processing. This is the first Beta release - It's far from done but I crave for feedback - so please please please read it and leave a comment or drop me a mail :-) What should I change? Processing Tutorials – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics.

Processing Controls R/C Car with XBee modules The presentation was divided into two parts, first part was about my few past works: Wireless (Bluetooth) Control Pop-BotMake Wired Robotic Arm Edge to "Wireless" with DIY Arduino + XBee andWireless Finger Drum,XB-Buddy and XB-Buddy Basic Kits And introduced a new project. (this instructable - Processing Controls R/C Car with Wireless XBee modules) Second part, was an in-depth workshop on working with the XBee configuration, the Processing's Serial library, Arduino's Serial and SoftwareSerial library. In case, if you want to build the project, below are the list of Hardware, Software and Parts.

Fantastic Micro-Frameworks and Micro-Libraries for Fun and Profit! I need ... a base framework. a DOM utility. templating. CSS animation. JavaScript animation. Power and Architecture — Calvert 22 Calvert 22 is delighted to announce its upcoming seasonal programme opening this summer, Power and Architecture. Taking place from 10 June – 9 October 2016, Power and Architecture will comprise four main interlinked elements: — A conference and a number of related talks — An exhibition of new and existing artwork presented in four parts — A series of architectural workshops connecting London and Prague — Curated digital content on The Calvert Journal For the ideological champions of utopian society, architecture is a clear and potent manifestation of a society’s power, influence and status.

Processing.js Demos below! As a sort-of reverse birthday present I’ve decided to release one of my largest projects, in recent memory. This is the project that I’ve been alluding to for quite some time now: I’ve ported the Processing visualization language to JavaScript, using the Canvas element. I’ve been working on this project, off-and-on now, for the past 7 months – it’s been a fun, and quite rewarding, challenge. The full scope of the project can be broken down into two portions: Cascade on Wheels Cascade on Wheels is a visualization project that intends to express the quantity of cars we live with in big cities nowadays. The data set we worked on is the daily average of cars passing by streets, over a year. In this case, a section of the Madrid city center, during 2006. The averages are grouped down into four categories of car types. Light vehicles, taxis, trucks, and buses. We made two different visualizations of the same data set.

Wireless outdoor Arduino weather station with PC logging and Graphs I wanted to have a log of outdoor weather with PC logging and graphs for quite some time now. There are such devices in the market but their cost is really high. So, decided to build one by myself and enjoy the experience too. Shifty! Shifty is a JavaScript tweening engine designed to fit any number of tweening needs. Its features include: Speed: Shifty is optimized for performance. Playback control (play/pause/stop) Extensibility: Shifty's Tweenable object works well as the base in a prototype chain. The Coded City Dan Tapper's work explores the intersections between art, science and technology, creating unique and immersive experiences. Dan seeks to create objects that allow sensory augmentation, platforms for open education and spaces that inspire wonder. Here he explains the images he digitally generated from photographs of White City. "I came to White City through Polaroid imagery, blue skies and bone towers – colours molded together the way only Polaroids can. This image triggered my exploration into creating a digitally-augmented version of White City: a generative system reworking images of skylines and cityscapes into futuristic vistas with impossible architecture. I began exploring a series of algorithms and rule-based systems, ranging from image processing to automatic drawing and grid networks.

pjs4ipad - Offline Processing.js web clip apps with built-in code editing pjs4iPad lets you create Processing.js apps that can be run and edited directly in HTML5 browsers and will run offline. Currently tested with Mobile Safari (iPad, iPhone, Android 2.1, iPod touch, Chrome). Each app includes a simple code editor so you can edit the code. Offline support is included through the use of the offline application cache and local storage.

Related:  Processingprocessing