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ART + ARCHITECTURE ^ COMPUTATION [ Python / Rhinocommon SDK ]

ART + ARCHITECTURE ^ COMPUTATION [ Python / Rhinocommon SDK ]

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Related:  Sculptures et installations

Forms in Nature Forms in Nature The Light sculpture Forms in Nature resembles Darwinist Ernst Haeckel’s drawings . Using a simple action, such as intensifying the brightness at the center of the artwork, the light transforms the space and adds character, as the work throws oversized shadows onto walls and ceilings in the space in which it hangs. Scripting Posts Tagged ‘Scripting’ Shellstar Pavilion Date: 2012Size: 8m x 8m x 3mMaterials: 4mm Translucent Coroplast, Nylon Cable Ties, Steel Foundations, PVC and Steel Reinforcement ArchesTools: Rhino, Grasshopper, Kangaroo, Python, Lunchbox, RhinoscriptLocation: Wan Chai, Hong KongEvent: Detour 2012 Description: Shellstar is a lightweight temporary pavilion that maximizes its spatial performance while minimizing structure and material. Commissioned for Detour, an art and design festival in Hong Kong in December 2012, the pavilion was designed to be an iconic gathering place for the festival attendees.

Morphogenetic Creations by Andy Lomas Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects – Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems. These pieces start with a simple initial form which is incrementally developed over time by adding iterative layers of complexity to the structure. The aim is to create structures emergently: exploring generic similarities between many different forms in nature rather than recreating any particular organism. In the process he is exploring universal archetypal forms that can come from growth processes rather than top-down externally engineered design. Programmed using C++ with CUDA, the series use a system of growth by deposition: small particles of matter are repeatedly deposited onto a growing structure to build incrementally over time. Andy Lomas | lacda

Computing Kaizen Studio Toys Studio Toys Computing Kaizen Columbia University GSAPP Advanced Studio VI Interested in Processing and architecture?Join the Proxy mailing list to get infrequent announcements. The "Computing Kaizen" studio explored evolutionary architectural structures and their potential to anticipate change and internalize complex relationships. Sacred Space: New Technological Mandalas by Leonardo Ulian London-based artist Leonardo Ulian (previously) has completed a new body of work titled Sacred Space. Inspired by Hindu and Buddhist symbolism, Ulian continues his exploration of technology and spiritualism with these carefully sculpted mandalas created with soldered computer and radio components. Via Beers.Lambert: Ulian’s reflexive use of the geometrical mandala can also be seen as a nod to his ‘past-life’ as an technican, but through his application, Ulian divorces the electronic components from their origins, giving new life to these (now defunct) technological bits, creating a new type of hybridization that is equal parts spiritualization and contemporary critique: “We live in a society that worships electronic technology,” he states “both for necessity but also because it makes us feel better, not unlike its own new form of fashionable spirituality.”

Swarm Intelligence Fall 2009 [with Roland Snooks-Kokkugia] - for further information see: www.kokkugia.com/wiki "This seminar examines the role of agency within generative design processes. The course engages algorithmic techniques in the development of a computational methodology grounded in swarm intelligence. While discussing the political and social role of agency, the workshop will focus on an abstract design methodology, recasting simple decision making ability into agents capable of self-organizing into an emergent intelligence. Scripting will form the basis for algorithmic models which enable localized interaction of agents to generate emergent topologies in the design of proto-architectural forms, structures and articulation.

open architecture open design- Collections at OpenProcessing share design methods, inspire and collaborate, develop custom tools leading towards full scale manifestations of open source culture! o_a_o_d is an initiative using already functioning social network services to link methods, tools and techniques with their effects and back. this way we are building a networked body of multiple feedback loops between makers, users and spectators while blurring these categories. we are focused on custom tools creation, evolution and evaluation since these can be shared with broader communities and -if proven useful-assist bottom-up design and building processes.

2014 Conference ACADIA 2014 DESIGN AGENCY LOS ANGELES, CALIFORNIA October 23-25, 2014 University of Southern California www.acadia.org/acadia2014 WORKSHOP 1 - 'SWARM INTELLIGENCE: ALGORITHMIC DESIGN STRATEGIES' by Roland Snooks 3 DAY WORKSHOP. DATES: 20-22nd OCT MAX NUMBER OF SEATS: 8 AVAILABLE SEATS: 8 The workshop will explore architectural design processes instrumentalizing multi-agent algorithmic techniques. These processes draw from the logic of swarm intelligence, where it is the local interaction of agents that self-organize to generate emergent behavior at the macro scale. Anthony Howe's Kinetic Wind Sculptures Pulse And Hypnotize The Creators Project linked up with Anthony Howe, an Eastsound, WA-based painter and sculpture artist to highlight his work in the medium of surreal kinetic wind sculpture that are initially designed in 3D software. "I was bored with everything being static in my visual world," Howe told us. In other words, he believes sculptures don't have to be stoic designs that are lifeless. Howe creates art that lives and moves with nature, and his metal cut-outs give the impression of dancing, real-world screensavers. The artist walked us through the workflow of how his pieces go from 3D models that he designs on his desktop to CAD designs made through Rhinoceros 3D. These designs are then laser cut using a plasma cutter before he meticulously crafts the structures using traditional metal work processes.

Big data Details Published: 07 December 2013 How can firms take the first steps towards applying big data methodologies in their AECO practices? If CO2 was the byproduct of the industrial revolution then data is surely the byproduct of the digital revolution. Geomerative Tutorial. Part 1. A beginners tutorial to using the Geomerative Library developed by Ricard Marxer. Part 1. Original tutorial written by Mark Webster & published 18/09/2011. This is an introductory step by step tutorial to using the Geomerative Library. It includes basic information about the function of various methods and classes within the library and should be of particular help to graphic designers and artists who wish to work with fonts and text.

Variable 4 Variable 4 is an outdoor sound installation that translates weather conditions into musical patterns in real time. Using meteorological sensors connected to a custom software environment, the weather itself acts as conductor, navigating through a map of twenty-four specifically-written movements. Every aspect of the piece, from broad harmonic progressions down to individual notes and timbres, is influenced by changes in the environment: wind speed, rainfall, solar radiation, humidity, tropospheric variance, temperature, and more. The resultant composition is performed over an indeterminate duration through eight loudspeakers integrated into the landscape.

Big data and open data: what's what and why does it matter? Big data and the new phenomenon open data are closely related but they're not the same. Open data brings a perspective that can make big data more useful, more democratic, and less threatening. While big data is defined by size, open data is defined by its use. Procedural generation Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution. This is often related to computer graphics applications and video game level design.

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