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Digital Artist Giuseppe Randazzo Creates Elaborate Arrays of 3D-Printed Stones

Digital Artist Giuseppe Randazzo Creates Elaborate Arrays of 3D-Printed Stones
Stone Field 00 / exp00 – simple attractor exponential field. Digital rendering. Stone Field 05 / three attractors field. Digital rendering. Stone Field 04 / field based on vert dist from horizontal axis. Digital rendering. StoneFields 02 / polar 2d Perlin field. 3D-printed sculpture. Stone Field 00 / exp00 – simple attractor exponential field. 3D-printed sculpture. Stone Field 07 /simple 1d linear polar field. 3D-printed sculpture. Stone Field 07 /simple 1d linear polar field. 3D-printed sculpture, detail. Back in 2009, Italian designer Giuseppe Randazzo of Novastructura released a series of generative digital “sculptures” that depicted carefully organized pebbles and rocks on a flat plane. Fast forward to 2014, and technology has finally caught up with Randazzo’s original vision. Starting from 2009 project “Stone Fields”, some 3dmodels were produced from the original meshes. Related:  Art numériqueSculptures et installations

designers interactifs  ›  Actualités  ›  Actu  ›  Les 28 agences françaises de design d’interaction Depuis quelques années, *designers interactifs* recense les acteurs français qui développent l’offre de design dans le champ du numérique. En 2010 et 2011, l’association a successivement publié deux guides, l’un dédié aux agences interactives et l’autre dédié plus spécifiquement aux agences de design d’interaction et aux studios de création. En attendant la publication d’un panorama plus complet du design d’interaction français en 2015, l’association a dressé une cartographie de ce champ nouveau, qui se structure peu à peu, dans le sillage des usages proposés par les objets connectés. Notre objectif ici est de contribuer à valoriser le savoir-faire français en design d’interaction, au-delà des initiatives généralistes qui se sont développées en France depuis ces trois dernières années. Si votre structure ne figure pas dans cette liste et que vous pensez qu’elle y a sa place, contactez Benoît Drouillat (bd@designersinteractifs.org). 1. 2. 2Roqs 3. 4. 5. 6. 8. 9. 10. 11. 12. 13. 14. 15.

Mirrored Light Sculpture Probes The Cosmic Mysteries Of Geometry Images courtesy of the artist When it comes to sculpture, Gaspar Battha thinks big. His artworks address concepts including the limitations of the mind (envisioned as a physics-defying robotic bird), and humankind's relationship with tools (realized through custom-made screws and screwdrivers). A series of angled two-way mirrors forms the bulk of the lightbox, which Battha calls a "fractal of cubes." In fact, the stated purpose underlying Patterns of Harmony is even more ambitious than the search for a 4th dimension: Battha questions the "complexity of all of nature's components circulating in a never ending metamorphosis," and its parallel reflection of "the human mind interpreting information through the senses." Below, examine moments from Patterns of Harmony: Visit Battha's website to see more of his gorgeous, high concept art. Related: Cathedral Installation Turns Text Messaged Thoughts Into Shooting Stars An "Out Of Control" Machine Roars To Life In Brussels

Sharing Faces - Seeing yourself reflected in the image of others / by @kcimc Created by Kyle McDonald, “Sharing Faces” uses a megapixel surveillance camera and custom software to match the face locations of the persons looking at the screen. As the person moves, new images are pulled from the database matching the new location and create a mirror-like image of yourself using the images of others. The project is the longest running project Kyle has worked on. Starting with the initial idea in 2007, and using the working title “Sabine”, the project was inspired by the story from the history of Rome in which the Roman men stole women from neighbouring Sabine families to make their wives. Initially the piece was meant to match your full-body pose. Reference projects: SeoNang, People on PoP, Face2Face and The Telectroscope While trying to solve the problem of face tracking from scratch, Kyle discovered a few other people working with a similar idea; seeing yourself reflected in the image of others – but using mosaics instead of single images. Related

Stefan Tiefengraber 2013 - interactive installation exhibited: from 30.01.2014 - at the TIME OUT .01 exhibition ARS ELECTRONICA CENTER Linz/Austria. from 21.11. to 24.11.2013 - PIKSEL Festival 2013 - Bergen/Norway from 30.05. to 09.06.2013 - TO WHOM IT MAY CONCERN - Exhibition - 175 Gallery Seoul/Korea Visitors of the website www.ugsd.net can trigger six hammers and drop them onto a server that is located in the exhibition. This server hosts the website, which also shows a video stream to follow what's happening with the piece. With “User Generated Server Destruction” every user has the possibility to erase one of this servers and thereby shrink the worldwide network for a short moment. Idea, Concept and Realisation: Stefan Tiefengraber Thanks to: 최우람, Dawid Liftinger, Anna Kitzmüller, 김현석, 이진형, 최윤, KART'S Made with tutorials from: www.barryvandam.com (communication server and arduino with node.js) www.denkwerk.com (webcam streaming with node.js) funded by: University of Art and Design Linz

'Momentum' Transforms the Body into an Interactive Sea of Particles A version of this article originally appeared on The Creators Project Germany. Berlin-based interaction design studio Schnellebuntebilder are masters when it comes to transforming physical movements into stunning visuals. With MOMENTUM, they've teamed up with sound designers Kling Klang Klong to create "a synaesthetic experiences of sounds and visuals generated real-time from body movement," according to Schnellebuntebilder's Magdalena Eder. MOMENTUM, which transforms the user into a sea of digital particles, consists of "several blocks with different functions called nodes," explained Schnellebuntebilder's John Timpernagel. "There is a node that controls the Kinect2, created from the RGB data and infrared image of the dancer. From that data, [MOMENTUM] creates point-clouds that capture the depth of various points in space." "We connect the data to a graphical system which puts the dancers' particles in motion. This level of visual "momentum" is the project's second layer, however.

Vocal Vibrations: Expressive Performance for Body-Mind Wellbeing Tod Machover, Charles Holbrow, Elena Jessop, and Rebecca Kleinberger. Vocal Vibrations explores the relationships between human physiology and the resonant vibrations of the voice. The voice is an instrument everyone possesses. It is incredibly individual, infinitely expressive, and intimately linked to the physical form. We premiered a vocal art installation at Le Laboratoire in Paris, where it will run from March 28 - September 29, 2014 before coming to Cambridge in the fall of 2014. The Vocal Vibrations team: Simone Ovsey, Elena Jessop, Tod Machover, Rebecca Kleinberger, and Charles Holbrow The public "Chapel" space encourages careful and meditative listening. To produce the music for Vocal Vibrations, vocal material by Tod Machover was recorded by the early music choral ensemble Blue Heron directed by Scott Metcalfe, and by soprano Sara Heaton. Headphones in the space help visitors find the D so they can participate in the music. Listen to an excerpt from the Cocoon composition.

EPILOG est une valse avec les ténèbres Il y a quelque chose de profondément flippant dans le fait de voir son ombre danser autour de soi alors que l'on se tient parfaitement immobile. C'est comme si volait en éclat cette valse trop bien orchestrée entre notre projection et le reste, plus tangible, de notre corps. Lorsque la source de lumière elle même se met à tanguer et déforme alors les contours bien proprets de nos silhouettes. EPILOG est une installation interactive qui investie un pièce du dhdm de Dresden en Allemagne en la remplissant d'ombres contre lesquelles vous devrez vous défendre afin d'évoluer. L'installation consiste en 25 minutes d'un univers en constante mutation qui passe de la lumière à l'obscurité en fonctions des mouvements des personnes présentes. Les ombres, changeantes, semblent parfois ressembler à de fugaces poissons où encore à une force obscure toute droit tirée d'un Miyazaki, qui, tous, viendront buter contre le champs de force que les ombres portent à nos pieds.

More "Playable Art" from John Edmark: Interactive Kinetic Sculptures You've seen John Edmark's trippy Fibonacci Zoetrope Sculptures, which bring animation to 3D-printed pieces via a turntable. For those of you who've read up on multicreative, multi-hyphenate Edmark's background, it'll come as no surprise that he's got more tricks up his sleeve than those. Check out other examples of his "playable art," this time made with a laser cutter: That's the Helicone, which is now carried by the MoMA Store and the Guggenheim. Maybe one day, someone will make a spiral staircase that unfurls on-site like Edmark's Nautilus Column: The previous two were in wood and MDF, respectively. Or with his Nested Gears, which are something like a static spirograph: What would a wooden octopus' tentacles look like? His Folding Spiral has even more dimension(s), literally: His Curling Spiral is guaranteed to freak out whatever household pets you have: He also uses stop-motion to show you how some of his pieces are cut from single sheets of material, like his TransTower I: Advertisement

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