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Heroic learning, come play!

Heroic learning, come play!

http://3dgamelab.com/

Related:  Digital badgesGamificationE-Learning/Digital Content stuff

Badges, Do We Need Them? #3dgamelab Not sure, jury’s still out on that one for me. In my brief, 22 year career, I’ve tried incentives such as grades, stickers, beans in a jar, lotto tickets, class money, awards all the way to abolishing all of those, even the grades. The change to no rewards and punishments worked, but not as well as I imagined. I still wasn’t reaching all my students. Epic Fail or Win? Gamifying Learning in My Classroom Every week for 17 years, I've heard my students ask, "What do I need to do to get an A?" Historically, many have focused on their grade rather than on fundamental skills. My attempt to change this mindset started two years ago when I gamified learning in my classes. After researching gamification and its potential to help students master skills and processes, I used the 3DGameLab and then Gradecraft to develop and implement game-based learning. In each class, students could choose "quests" that, if completed successfully, earned them badges and experience points. Each open-source badge was developed using Badg.us so that students could take them into the digital universe (e.g. attach to resumes, ePortfolios, etc.) and -- unlike grades on a transcript -- document skills they've mastered.

The First Adaptive MOOC: A Case Study on Pedagogy Framework and Scalable Cloud Architecture—Part I About This Journal... To cite this article:Nishikant (Nish) Sonwalkar. MOOCs FORUM. September 2013, 1(P): 22-29. doi:10.1089/mooc.2013.0007. SimCity Build the city of your dreams and watch as the choices you make shape your city and change the lives of the Sims within it. Every decision, big or small, right or wrong, has real consequences for your Sims. Invest in heavy industry and your economy will soar—but at the expense of your Sims’ health as pollution spreads.

Reframing Failure as Iteration Allows Students to Thrive Boy: A Rube Goldberg machine is complicated for a simple task. Girl: Boss Level is a week where we work with our home base to complete a project by the end of the week. And we also don't have homework or any other of our usual classes. Teacher: You walk into a Boss Level classroom, you're not seeing really a classroom. All of the desks and tables are pushed aside. Rewards and Gaming #3dgamelab The idea of badges and achievements in gaming is a problem for teachers who have abolished extrinsic motivators in their classrooms. In 3DGL there is a Badges section, an Achievements section and an Awards section. I’m really conflicted by the awards section because it’s more like rewards than badges and achievements in my eyes. I wrote a blog post years ago that led me to raise the discussion of awards ceremonies at my school. We used to have monthly awards ceremonies where we’d give out awards to some kids and choose a few students of the month.

6 Factors Of Classroom Gamification 6 Factors Of Classroom Gamification by Nellie Mitchell I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to—into the most memorable, enriching experience I had ever encountered at that point in my life.

Key Findings: Stage 2 Research The Tablets for Schools Stage 2 Research Report (January 2013 – April 2013) has been released. The full report is now available for download! Click here to get your free copy. Whether you are a parent, teacher, or a student advocating tablets in your school, or you would just like to read the details of our most recent research, this report provides valuable information about how tablets can benefit your school. Family, Kids and Youth Abstract

Facebook Highlights 5 Growing Gaming Genres in its Ecosystem Gaming on Facebook is continuing to evolve as the platform attracts new creators and players. The social network now has more genres than ever making up its most-played and biggest-earning games, according to information from Facebook. While Facebook, which has 260 million people playing games each month, used to be known primarily for such games as FarmVille, Dan Morris, the head of the North American Games Division at Facebook, said the top 20 grossing games are more diverse than ever.

Related:  GamificationLearning Management Systems