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Responsive Navigation Patterns

Responsive Navigation Patterns
Update: I’ve also written about complex navigation patterns for responsive design. Top and left navigations are typical on large screens, but lack of screen real estate on small screens makes for an interesting challenge. As responsive design becomes more popular, it’s worth looking at the various ways of handling navigation for small screen sizes. Mobile web navigation must strike a balance between quick access to a site’s information and unobtrusiveness. Here’s some of the more popular techniques for handling navigation in responsive designs: There are of course advantages and disadvantages of each method and definitely some things to look out for when choosing what method’s right for your project. Top Nav or “Do Nothing” Approach One of the easiest-to-implement solutions for navigation is to simply keep it at the top. Pros Cons Height issues- Height matters in mobile. Responsive navigation breaking to multiple lines on small screens In the Wild Resources The Select Menu The Toggle In The Wild

http://bradfrostweb.com/blog/web/responsive-nav-patterns/

Page Description Diagrams The page description diagram is a design artifact developed by Dan Brown to take design out of wireframes by describing content areas of the page. The approach provides functional specifications and interaction requirements, and lays out blocks of content without limiting the designer's ability to make decisions in the visual design. They are not necessarily meant to replace wireframes, but may be used in conjunction with them Definitions The excerpt below is from Dan Brown's Boxes and Arrows article which describes the use of page description diagrams. Diseño Emocional 2.1. Objetivo general.2.2. Objetivos específicos. Introducción al concepto de diseño emocional. Orbit: jQuery Image Slider Plugin from ZURB - ZURB Playground - ZURB.com 1.3.0 (1/25/2012): Add custom events to allow control via custom JavaScript. Fixed intermittent loading issue on Chrome. Fixed IE issues. Refactored code to be more readable. Final version outside Foundation.

Flat UI - Free Bootstrap Framework and Themes Header 3The Vatican transitions to a Header 4Great American Bites: Telluride's Oak, The Header 5Author Diane Alberts loves her some good Header 6With the success of young-adult book-to-movie Paragraph Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.

Principios del diseño de interacción, de Bruce Tognazzini. Artículos de Galinus xeral[arroba]galinus.com Artículos de Galinus > Esta es una traducción del artículo "First Principles of Interaction Design", de Bruce Tognazzini Otras traducciones de este artículo. Índice Introducción Does a UI walkthrough mean they blew it? Last year, an article was making the rounds proclaiming: If you see a UI walkthrough, they blew it Having been continually assaulted by shouting tutorials I was firmly in this camp. It makes sense at face value, since this is should be a good litmus test for simplicity and conveying purpose. It reminded me of If Mario Was made in 2010, a commentary on the tragic fall of game design from the thoughtful genius of Miyamoto to the tourettes-inspired Facebook posts of unlocked achievements.

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