MAKE STEAM: Giving Maker Education Some Context As an experiential educator who has fully embraced technology as a means for allowing and facilitating learner voice, creativity, innovation, inventiveness, the Maker Education movement fits into my vision about what a good education entails. I have been blogging and presenting about Maker Education – see But recent discussions with other educators and administrators made me realize that the idea of maker education is often vague and seems unrealistic in terms of regular classroom instruction. As such, in the future, I am going to associate and discuss Maker Education in the context S.T.E.A.M. – science, technology, engineering, arts (including language arts), math, hopefully, encouraging regular classroom teachers to integrate maker education projects into their classrooms. What follows are some resources and articles I compiled to provide educators as part of this discussion. Link to Thinglink that contains links to the following resources – Like this:
CST-01: The World's Thinnest Watch by Central Standard Timing The Kickstarter campaign is over, but you can still pre-order a CST-01 on our site: centralstandardtiming.com The CST-01 is assembled by laminating thin, flexible components into a 0.5mm pocket etched into a single piece of flexible stainless steel. In order to make the watch as thin and minimal as possible, there are no buttons or knobs on the watch itself.
The Maker Educator Workshop I am doing full day workshops on The Maker Educator both at ISTE 2016 and EduTECH in Australia. What follows is both the description-goals and an overview of the workshop’s learning activities. Workshop Description, Goals, and Outline Description Being a maker educator requires developing a new mindset; a new set of skills and roles.
Want to Start a Makerspace at School? Tips to Get Started As the Maker Movement starts to gain momentum, schools that are trying to find ways to foster the do-it-yourself environment can learn a few lessons from another nexus in the universe: public libraries. Dale Dougherty, founding editor and publisher of Make Magazine — and the de facto leader of the Maker Movement — has a vision to create a network of libraries, museums, and schools with what he calls “makerspaces” that draw on common resources and experts in each community. Libraries and museums, he said, are easier places to incorporate makerspaces than schools, because they have more space flexibility and they’re trying to attract teens with their programs. “Schools have already got the kids,” Dougherty noted wryly, at the recent American Library Association Midwinter Meeting in Seattle. One day during the conference, dubbed Maker Monday, focused on the Maker Movement, which emphasizes learning by engaging in tech-related projects.
Makerspaces - Makers in the Library - LibGuides at Pine Hill School This is the "Makerspaces" page of the "Makers in the Library" guide. Alternate Page for Screenreader Users Skip to Page Navigation Skip to Page Content Admin Sign In Library » LibGuides » Makers in the Library Makers in the Library Words That Sell : Lesson Plans Lesson Question: How can the Visual Thesaurus help students evaluate the messages that brand names are intended to communicate? Applicable Grades: Maker Space In Education Series… 10 Sites To Start Making In The Classroom Welcome back and I sure hope you enjoyed the last article of 20 Reasons for Maker Space in Education. I hope you enjoy this post as I highlight 10 sites to possible help you to get Making in the classroom… even if in the smallest way! I encourage you to send me information and resources you think help with this idea, as I am also Making time to learn.
Overview Simple With WeVideo you can go beyond template restrictions.It's a snap to add text, transitions, effects and audio. ... Creating School Library "Makerspace" Home » Creating School Library "Makerspace" School Library Monthly;Feb2013, Vol. 29 Issue 5, p41 The article discusses the creation of so-called makerspaces in school libraries, where students and staff can create, do problem solving, and develop thinking. The adaptation of the original makerspace concept to primary, intermediate and middle grade school libraries is mentioned. Internet Catalogue During our Education Underground Workshop at Microsoft thoroughly enjoyed "The Garage" visit and Science Fair that featured makerspace activities. My Makerspace - #MakerEd Mavens @nathan_stevens@DianaLRendina @geekyteach @NMHS_lms @NikkiDRobertson@ellyssa @jaymesdec@LindseyOwn @mtechman@designmaketeach@technolibrary@makerjawn@elissamalespina@travislape@MakerSylvia@ARosheim@abbewaldron @swhitmer_edu @thomascmurray @tieandjeans @ajpodchaski @imcraddock@lblanken @mistermcintosh @buffyjhamilton@jenniferlagarde@smartinez@venspired @adriennegifford @jsambuca@heidinelt @gravescolleen@wagongrrl @LFlemingEDU@DrJacieMaslyk@scitechyEDU @tashmoonyc @plemmonsa@lamarlibrary@terrieichholz @ShaneAbell@Mambule14 Forget the Mall.
10 Excellent Examples of Guerrilla Marketing Campaigns [VIDEOS] Guerrilla marketing "works because it's simple to understand, easy to implement and outrageously inexpensive," says Jay Conrad Levinson, the man who coined the phrase. Consumers have grown immune to big budget advertising, but marketers that expend a bit of time and effort — rather than piles of money — can generate effective results with inexpensive, small-scale stunts. Take a look through our gallery of guerrilla and street marketing examples, where promotions costing no more than a few dollars can have a big impact on the consumers. Let us know which you think are the most effective in the comments below. More Marketing Resources from Mashable: - Following the Money in the Social Media Advertising Boom- How Social Media Marketers Can Convert Attention Into Action- The Future of Ad Agencies and Social Media- How Small Businesses Will Use Social Media in the Future- How Coca-Cola Created Its “Happiness Machine” [INTERVIEW]
Capture the Learning: Crafting the Maker Mindset You've heard some good stuff about the maker movement such as how making helps students learn through embodied cognition, creates a mindset that's empowering, and builds creative confidence. You're interested in crafting some maker lessons but don't know where to start or how to do something that works in your classroom. Or perhaps you're worried that you don't have time to do a long, involved project. “Fostering a digital culture in the primary school library: developing creativity through gaming.” “Fostering a digital culture in the primary school library: developing creativity through gaming.” What does this mean? What would it look like? Is it possible?