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Computing At School

Computing At School
Sunbury Hub Leader speaks about CAS Latest news from the NoE With support from the DfE CAS are implementing a programme of locally driven support for teachers: 'The Network of Excellence for the Teaching of Computer Science' (NoE). Get the latest news about the NoE here Latest News

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EDUsummIT 2011: moving education into the digital age Some 120 prominent stakeholders are expected from the EDUsummIT community who are committed to examining the impact of evidence and dissemination strategies on future ICT policies and practices globally. They will report on the impact of UNESCO programmes in ICT in education which served as the basis for the first EDUsummIT conference in 2009 and led to a Call to Action on the Future of ICT in Education. Building on the outcomes of EDUsummIT 2009, the 2011 conference also aims to refine national, international and regional models for the use of ICT in 21st-century education and develop strategies to build a global community in the field of ICT in Education. Strategic Information pack In March 2012 we sent an information pack to every head teacher of a state maintained secondary school in England, in order to explain the strategic opportunities they would have from September 2012 to develop Computer Science as a rigorous academic component within a reformed ICT curriculum. Identifying the right strategies to ensure success is of paramount importance. The supporting materials in the information pack provide comprehensive information that will help head teachers and school governors make the right decisions. The key choices and actions are summarised in the covering letter to the information pack. This website includes all the documents in that information pack and also provides a link to where schools can register an interest in joining a proposed Network of Teaching Excellence in Computer Science. Contents of information pack

The Missing Boys Of St. Anne's Residential School  Excerpt from Children of the Broken Treaty: Canada's Lost Promise and One Girl's Dream "In the residential schools, the secrecy began at dawn: we were beaten from the time we first awoke. Speaking out against the injustice in letters home was also cause for punishment. Beyond Pink vs. Blue Share Peggy Orenstein writes in the New York Times today about how various toy stores and toy manufacturers are navigating the minefield of gender and play. Parents of young children often marvel that, despite their own egalitarian intentions, their kids are the ones who police traditional gender norms. Indeed, as Orenstein notes, studies of primate and human toddlers found that while both sexes enjoy stuffed animals and books, boys prefer cars and balls, while girls are drawn to dolls.

Learn to Make Interactive Graphics with Updated Getting Started with Processing We started the Processing project in 2001 as a software sketchbook and to teach computer programming fundamentals within a visual context. Instead of printing “Hello World” to the console, people start by drawing a line to the screen. Since then, Processing has evolved many times over into what it is today — a powerful, minimal environment for learning, sketching, and producing professional work, with a dedicated community of contributors who extend the software with the ever-growing list of libraries (extensions).

From the H-Blocks to Robben Island Hunger Striker Laurence McKeown’s play 'Those You Pass on the Street' moved people to tears during the National Arts Festival in South Africa AN GLÓR GAFA/The Captive Voice, the magazine written entirely by republican prisoners, was formally established in the H-Blocks of Long Kesh in 1989. It was compiled and edited within the H-Blocks but was contributed to by republican prisoners wherever they were held: Armagh Women’s Prison, Portlaoise, prisons in England, Europe, and the United States. In the early years all the material for publication had to be smuggled into the prison, the edition compiled and edited, then smuggled out of the prison where Sinn Féin’s POW Department passed it on to An Phoblacht for printing. In later years we were able to produce the magazine openly through the prison authorities. Five thousand copies of each edition were printed and over the next ten years there was a total of 26 editions.

Snake Wrangling for Kids @ Jason R Briggs Learning to Program with Python. Copyright (C) 2007. All Rights Reserved. SWFK has been completely rewritten and updated, with new chapters (including developing graphical games), and new code examples. Make Your Own Video Games and Software Using a computer isn't always about playing video games and chatting with friends. You can just as easily create your own video games and programs. They may not be quite as glamorous as the games you buy in the store, but you'll have the satisfaction of doing it yourself.

Resources : NCWIT Resources : Programs-in-a-Box : Computer Science-in-a-Box Computer Science-in-a-Box: Unplug Your Curriculum introduces fundamental building blocks of computer science -- without using computers. Use it with students ages 9 to 14 to teach lessons about how computers work, while addressing critical mathematics and science concepts such as number systems, algorithms, and manipulating variables and logic. NCWIT is pleased to offer Computer Science-in-a-Box: Unplug Your Curriculum in cooperation with the authors of Computer Science Unplugged. So unplug your computer, and get ready to explore computer science! Computers are everywhere.

Creative Computing Resources From the Creative Computing educator workshop, a compilation of presentations, activities, and handouts for cultivating computational thinking and computational creativity in your classroom. In collaboration with Google's CS4HS initiative, this annual summer workshop for middle-school and high-school teachers explores new educational technologies and instructional strategies to engage students in creative design activities -- and, in the process, help students develop as computational thinkers and computational creators. The three-day workshop was designed by Mitch Resnick and Karen Brennan around four core ideas about learning experiences (designing, personalizing, collaborating, reflecting), with the intention of providing teachers the same opportunities for learning that we imagine for their students.

Earth Outreach Global Fishing Watch launch A machine learning technology platform designed to increasing transparency of fisheries and influence sustainable policy. It is the first global view of commercial fishing activity, now live for the world. Learn more The Price of Palm Oil

Environments for Teaching Kids to Program and Explorer the World Through Code Mark Verber September 2006 / Minor Update Oct 2007 -- needs more about AgentSheet, Alice, Ruby, and Scratch My ten year old daughter asked me to help her learn to program. It's not that she's interested in computer science, it's that she knows that programming is required to create games and other things that she has imagined. I investigated a multitude of languages / environments. The following is what I decided would be the best languages for instructing kids: » Using Interactive Reading Journals for “In the Heart of the Sea” Reading Nathaniel Philbrick's "In the Heart of the Sea" was one of the most painful, yet satisfying experiences I've had in teaching 8th grade. How can that be? Well, it was a challenging book, for sure. My eighth graders aren't all avid readers, so the vocabulary at times had them stumped, but nothing we couldn't work through.

Educators and Stagecast Creator Shortcut to the Education price list and ordering information. How do students benefit as they create and modify simulations, visualizations, stories and games? They build higher-order thinking skills.They become more engaged in the learning process.They develop a deeper understanding of the subject matter.They score higher on standardized tests. (A 1998 Educational Testing Service research report, Does it Compute?

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