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Your Online Hub for Game/AI

Your Online Hub for Game/AI
Open Editorial January 3rd, 2014 Games of the Year: The 2013 AiGameDev.com Awards ... In our 2013 Awards for Game AI, find out the winning games in categories from technology to design and of course the overall winner. The games this year have raised the bar in many places for artificial intelligence, including autonomous buddy behavior, search-based techniques to find optimal moves, and non-character AI such as music ... Open Tutorial July 16th, 2013 Lazy Theta*: Faster Any-Angle Path Planning

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Machinarium – Amanita Design Machinarium is our first full-length adventure game in which players take on the role of a robot who has been exiled to the scrap heap. Players must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot-girlfriend, save the head of the city, and defeat the bad guys from the Black Cap Brotherhood. Play Demo Buy This Game PC / Mac / Linux Buy This Game Steam Buy This Game iPad, iPhone and Apple TV Buy This Game Android and ATV Buy This Game Windows Phone Buy This Game W8 & RT Buy This Game PS4, PS3, PS Vita Wallpapers Awards: IGF 2009, Excellence in Visual Art Award Nomination for 13th Annual Interactive Achievement Awards (DICE Awards) Gamasutra, Best Indie Game Of 2009 VGChartz.com, Best Indie Game Of 2009 PC Gamer, Best Soundtrack of 2009 Wallpapers

Main page - Introduction to Genetic Algorithms - Tutorial with Interactive Java Applets These pages introduce some fundamentals of genetic algorithms. Pages are intended to be used for learning about genetic algorithms without any previous knowledge from this area. Only some knowledge of computer programming is assumed. You can find here several interactive Java applets demonstrating work of genetic algorithms.

Autodesk Kynapse Kynapse has been succeeded by Autodesk® Gameware Navigation, a completely new product that was designed by the same team that has been working on Kynapse for nearly a decade. Gameware Navigation was designed to improve the AI design and iteration experience to enable the creation of more complex, ambitious AI to meet the requirements of next-generation game developers. Learn more about Gameware Navigation AI - Simple Genetic Algorithm (GA) to solve a card problem Download demo project (includes source code) - 11.5 Kb Introduction This article describes how to solve a logic problem using a Genetic Algorithm. It assumes no prior knowledge of GAs. In fact, half of this article is dedicated to explaining the internal structure of a Genetic Algorithm. So what is the problem domain we are trying to solve?

Top 10 eCommerce Gamification Examples that will Revolutionize Shopping Shopping has evolved so much from traditional market exchanges. It completely transformed from acquiring of needed goods into a rich experience that integrates deeply into every single culture of civilizations that can afford to power such an activity. People shop for fun, and for many (ahem, me not included), shopping could still be an epic win after spending 3 hours in a mall without buying a single item.

Current state and the future of HTML5 games Browser games are, in the vast majority, developed using Flash technology, however more and more often we come across HTML5 productions. What is the reason behind the growing popularity of this technology, and why are game creators so willing to sacrifice Flash for HTML5? The answer to this question should be preceded by a brief explanation: HTML5 is not a programming language (despite the common phrase “HTML5 applications”, games are programmed in the JavaScript language), but rather it delivers APIs for new solutions like Canvas, WebGL or WebAudio, which are responsible for crucial components within game creation allowing them to run in the browser. The game's foundation is Canvas on which – colloquially speaking – we draw; this particular element makes programming graphics displays possible. Additionally, thanks to WebGL, Canvas allows us to draw graphics that are hardware accelerated by GPU. Why not Flash?

AIspace These tools are for learning and exploring concepts in artificial intelligence. They were developed at the Laboratory for Computational Intelligence at the University of British Columbia under direction of Alan Mackworth and David Poole. They are part of the online resources for Artificial Intelligence: Foundations of Computational Agents. If you are teaching or learning about AI, you may use these tools under the terms of use. Mozilla Rewards Digital Literacy With New Webmaker Badges Over the weekend, Mozilla launched Mozilla Webmaker Badges to “recognize the skills that you learn” while making “awesome webmaking projects” (and for participating in the Mozilla Webmaker community and events). Here are the badges you can earn: “As users complete projects on Webmaker.org – like creating web pages, animated GIFs, or learning the fundamentals of programming — they can earn digital badges linked to their identity,” Mozilla explains. “This provides a lasting record of their skills and achievements, and shows off their new skills to teachers, classmates, peers or future colleges and employers, backed by Mozilla.”

Haptics Haptics is any form of interaction involving touch (from Greek ἅπτω = 'I fasten onto, I touch'). It can mean: Haptic communication, the means by which people and other animals communicate via touchingHaptic perception, the process of recognizing objects through touchHaptic poetry, a liminal art form combining characteristics of typography and sculptureHaptic technology, technology that interfaces with the user through the sense of touch Item-based Collaborative Filtering Recommendation Algorithms Badrul Sarwar, George Karypis, Joseph Konstan, and John Riedl {sarwar, karypis, konstan, riedl}@cs.umn.edu GroupLens Research Group/Army HPC Research Center Department of Computer Science and Engineering University of Minnesota, Minneapolis, MN 55455 Copyright is held by the author/owner(s). WWW10, May 1-5, 2001, Hong Kong. Recommender systems apply knowledge discovery techniques to the problem of making personalized recommendations for information, products or services during a live interaction.

Badges What is a Badge? badge [baj]: a special or distinctive mark, token, or device worn as a sign of allegiance, membership, authority, achievement, etc. (Source: Dictionary.com) Topic:Artificial intelligence Artificial Intelligence Part of the School of Computer Science Four approaches summarize past attempts to define the field: Badgeville launches Dynamic Game Engine and Widget Studio In an era where rewarding customer involvement has exploded to a whole new level through social media, companies are starving to get their hands on solutions that they can leverage to take advantage of social gaming and it's popularity. Back in December I wrote about Moxsie.com's use of Badgeville as their weapon of choice for building customer incentive through a Facebook badge program in an effort to involve their fans in the buying process. Badgeville won the Audience Choice Award when it launched at the Tech Crunch Disrupt last September and the demand for their social reward system has gone nowhere but up. Industry leading brands like Island Def Jam (Universal Music), The Active Network, Bluefly.com and more have signed on with Badgeville to harness the viral power of gamification to help reach user-driven objectives, turning it into profit. Dynamic Game Engine and Widget Studio

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