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Réalité augmentée & pédagogie (Exemple) - MindMeister

Réalité augmentée & pédagogie (Exemple) - MindMeister

https://www.mindmeister.com/432649005/r-alit-augment-e-p-dagogie

Related:  Réalité augmentéeOutils numériquesOutilsNumériquesRÉALITÉ AUGMENTÉEsoftware

Thunkable - Design and Publish Your Own Apps Thunkable is a free platform for designing, testing, and publishing your own Android apps (support for iOS apps is coming soon). Through Thunkable you can create your apps even if you don't know how to write code. That is possible because Thunkable uses a drag-and-drop design framework. That framework, based on the MIT App Inventor, shows you jigsaw-like pieces that have commands labeled on them. Online TwistedWave is a browser-based audio editor. You only need a web browser to access it, and you can use it to record or edit any audio file. All the audio is stored and processed on the server, so you don't need to download anything, or save your work when you are done. Close your browser window and your work is saved. Open TwistedWave somewhere else, and all your audio files, with the complete undo history, are still available. With a free account, you can edit mono files up to 5 minutes in length.

Mr P's ICT blog - Tech to raise standards!: Reading with Augmented Reality If you follow my blog, you will see I am a big fan of using Augmented Reality. Today, we used it to help develop reading while building positive relationships between children from different year groups. With the children bogged down with SATs, I thought this would be an enjoyable activity that children would relish. Before the start of the day, I went over to KS1 and took a range of different home reading books. I also created a set of stickers with instructions for how this will work for the KS1 children - During the session, I ended up working with all the girls from Year 5. 3 Online Alternatives to Audacity Earlier today I received this question on Twitter: My suggestions were to try SoundTrap, BandLab, or Soundation. Soundtrap is a fantastic tool for creating music online.

Presentation Ideas As more and more Haiku Deck users work with the app for selling products or representing their company’s vision, the need for slides to showcase a company’s brand identity with logos and custom background colors has become a top request. Beginning today, iPad users can update Haiku Deck to version 3.3, and web app users can sign in to haikudeck.com, to give these awesome new features a try. Here’s how they work: Creating a Logo Slide Select the orange Text button on the left, then the Logo Slide type that now appears at the bottom of the “SELECT FORMAT” options. Once you’ve selected the Logo Slide type, tap on the camera icon in the white circle on the slide to upload your image or logo.

20 Ways to Use Augmented Reality in Education Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! Players assume different historical roles and walk through everything on a real-life map of the Massachusetts city.

Peek Is An Animated GIF Screen Recorder Tool for Linux Peek recording itself Looking for a simple tool that lets you record a section of your screen and export it as a GIF? Take a peek at Peek, a simple utility for doing exactly that! Peek was built “for the specific use case of recording screen areas, e.g., for easily showing UI features of your own apps or for showing a bug in bug reports,” explains the developer.

CREATE AN INTERACTIVE IN-CLASS MUSEUM WITH AURASMA Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others. This is a cross-curricular activity that can work as a science, history, math, or language arts lesson plan. Students take a concept that they are learning in class and deconstruct it into its individual parts (e.g. taking a class novel and breaking it down based on its main themes) with Aurasma. 5 ways to use Aurasma in your classroom After several years of waiting, the Aurasma is now easily available to all students! The fantastic augmented reality app could previously only be used legally by students older than 17, but in the latest update the recommended age has been changed to 4+. This opens up a world of possibilities in primary schools like my own. 1. Differentiation made easy You can easily use Aurasma to link students to videos that match their zone of proximal development.

101 Best Escape Room Puzzle Ideas – Nowescape Q: What’s the ultimate win for an escape game operator? A: Making a group of players want to simultaneously curse you and high-five you. Seriously! When escape room players love you and hate you at the same time, you’re doing something right! To run a truly great escape room, your puzzles must be challenging, unique . . . and FUN! Presentation Ideas Haiku Deck themes keep your decks looking stylish and cohesive from beginning to end, with a professionally designed combination of font, image filter, and color palette for your charts and graphs. Haiku Deck’s twenty free themes are available in both the Haiku Deck iPad app, and the Haiku Deck Web App. Five Seven Five Your ideas unleashedFloating on a summer breeze–Set your story free.

Putting the World In Their Hands: Augmented Reality in the Classroom Augmented reality at Avenues: The World Schools By Courtney Pepe When many of today’s teachers who grew up in Generation X are asked to reflect on traditional learning objects from their classrooms of the 1980’s and 1990’s, they think of paper, pencils, chalkboards, and textbooks. When they’re shown a series of pictures of those classroom’s from the ’70s, ’80s, and ’90s, and asked to describe them, they use adjectives like “utilitarian, boring, and two-dimensional.” The classrooms in which Millennials and Generation Z learn are a world apart from those of Baby Boomers and Generation X.

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