ArticleWells. Masters of Animation - Dramaturgy in "Hedgehog in the Fog" Wednesday, 9 December | 14:30 | stattkino | Estimated Duration: 80 minutes Speaker: Yuri Norstein What constitutes, in fact, creativity?
Well, the scent of sawdust, the fragrance of chopped logs in winter, when it is beguiling, dazzling in the cold. That’s what it is... Probably somewhere in medieval Italy, everything developed out of prayers, of readings from the Bible... But creativity has always been a mystery and more, a tale through which mankind discovers its life, its fantasies – one is well aware that it is a game. Offer you my own stories.» Dialogue - Specifics of Storytelling and Dramaturgy in Animation. Friday, 11 December | 14:30 | Bourbaki 2 | Estimated Duration: 80 minutes Speaker: Gil Alkabetz and Jerzy Kucia Gil Alkabetz In my lecture I mainly intend to compare animation storytelling with that of live action.
I will point out principal differences in storytelling that lie beyond the obvious one: the limitless characteristics of animation art. While live action films tend to tell specific stories about specific characters, animation tends to deal with the general and the metaphorical. Strangely, that doesn’t make animation films less emotional. How is that achieved? Jerzy Kucia The presentation concerns the method with which creative expression is shaped in animated film. Excerpts of the following films will be shownWords, Words, Words People in a café talk with each other.
Adagio The development of a religion is described using folded paper characters. Father and Daughter A father says goodbye to his young daughter and leaves. Tango An empty room is gradually occupied by people. The portrayal and presence of the body in animated films. Presented at the Society for Animation Studies Conference Ottawa, October 1990 by Pierre Hébert Before I begin, I would like to define the scope of this presentation.
As an outsider addressing a learned society, I feel I should emphasize that I will not be speaking as a university researcher, but as a filmmaker. I’m not trying to side-step your requirements of theoretical and historical rigour, but it is important to remember that my reflections are based on my practical experience as a filmmaker. It was my filmmaking that created the need for this theorizing and it is my filmmaking that will ultimately benefit from it.
So, on to the subject of my presentation: the portrayal and presence of the body in animated film, a rather surprising topic, I must admit. This idea of presence of the body was originally inspired by certain aspects of the work of Norman McLaren and Len Lye, which hint at a kinesthetic concept of animation. This effacement also operates in relation to still drawings. Principles of Animation. The following 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s.
Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney's desire to devise a way of animating that seemed more 'real' in terms of how things moved, and how that movement might be used to express character and personality. It needs to be said that many brilliant moments of animation have been created without reference to, or knowledge of, these principles. The following has been paraphrased from the "Illusion Of Life" by Frank Thomas & Ollie Johnston (pp.47-69). For a more extensive explanation of these principles, refer to this seminal text.
This action gives the illusion of weight and volume to a character as it moves. Types of Animation. At the broadest sense, there are 3 types of animation: 2D, 3D and Stop Motion Any way to manipulate a sequence of images, frame by frame, is considered a Type of Animation.
All animations falls into one of these three categories. The boundaries between them are, however, blending with great speed. 1. Squash & Stretch - 12 Principles of Animation. Discover animation’s 12 principles.