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Real-Time Rendering Resources

Real-Time Rendering Resources
Related:  Projections and Video 3D MappingAnimation/ CG research

Surreal.FX Plus - Download Surreal.FX Plus Shareware by RealNetworks - Multimedia Software Caliber FX Pro 3.0 Caliber FX Pro Finance Caliber FX Pro: Unfortunately the vast majority of trading software is incapable of actually bring in profitable results reliably and consistently. Of course there are never any guarantees with the Forex market but what EVERY SINGLE EA should be trying to do, is to seek out trade set ups... JavaScript FH Plus Demo 1.0.2 Web Development JavaScript FH Plus is a small but useful program that contains JavaScript snippets that can be used for performing a variety of different tasks. So JavaScript FH plus can also be thought of as an ultimate source for Java Scripts. MSN Emoticons Plus 3.2 MSN Content Plus Chat Tools MSN Emoticons Plus allows you to preview, automatically download and install additional Emoticons for MSN Messenger. MyForums Plus 1.2.1 LinkAdvance Software Misc. MyForums Plus is a personal Forum (also known as Bulletin Board System) account control center and catalogization tool. Rent Calculator Plus! Peggy Lutz Plus Online

JCGT Sky & Atmosphere subsections: Clouds , Fog, Rain, and Lighting Sky Color A common approach is to model a dome, and either apply a texture map or use vertex colors to provide the impression of a sky. a can be extremely realistic looking, but has drawbacks: difficult to make it change with time of day if it contains pictures of clouds, they must be very distant clouds, otherwise as the viewer moves around a landscape, they would notice the same clouds staying overhead in general, daytime sky color is a gradual fade from "horizon color" to "zenith color" overhead {*style:<b> </b>*} for example, a clear blue sky usually goes from a light cyan at the horizon to a rich medium-blue at dusk and dawn, there is an additional fade of warm color from a broad stretch of the east/west horizon to the zenith, as shown in the photograph to the right by choosing an attractive set of colors, you can just interpolate between them for all times of day and night Sky Domes Tutorial at the game developer site Flipcode Some academic work

Music Visualization | SOH The program uses internationally patented technology for controlling lighting technology directly by audio signal (LTCA). It can ingeniously control all the lighting technology directly just through the music that is being played. The most widespread protocol - DMX512 - is used to control the lighting technology. A Music Visualization version that allows controlling the first 10 DMX channels is free and available for download. For a full featured implementation you only need an ordinary PC with a soundcard and an USB port. Music analysis runs in the background from any input or output (for example from the microphone input, the line input or any application like Windows Media Player, WinAmp and others). Advantages the system developed to control lighting technology: The application is able to control lighting technology by music in real time. Preview of the Music Visualization 1.4 software. Window for graphical generation of a chase and configurable DJ buttons. Manuals CD Contents

Computer Graphics Conference and Special Issue 2010 Now that the first volume of Game Development Tools has gone to the printers and will be available shortly, we invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools 2, which will be edited by Marwan Y. Ansari and published by CRC Press/A. K. Peters. We expect to publish the volume in time for Siggrah 2012. We are open to any tools articles that you feel would make a valuable contribution to this book. Content Pipeline tools (creation, streamlining, management) Graphics/Rendering tools Profiling tools Collada import/export/inspection tools Sound tools In-Game debugging tools Memory management & analysis tools Console tools (single and cross platform) Mobile Device (phone/tablet) tools

Computer Graphics Data A 3D model of the real Lawrence Berkeley National Laboratory building 90 3rd floor conference room originally created by Anat Grynberg and Greg Ward, circa 1991. The model was created from manual measurements with coordinates directly typed into a text editor. It is commonly used for global illumination experiments. This model was flipped inside-out at some point in history and appears backwards in some papers relative to the original, with the EXIT signs reading as if in a mirror. Additional resources: Original in RADIANCE format by Anat Grynberg and Greg Ward Model in MGF format, converted by Greg Ward Rendering and actual photograph comparison

Reality-based User Interface System | Platform for Next Generation User Interfaces GRAIL Publications Publications by members of the GRAIL community, organized chronologically. The title of each publication links to more information about the publication - abstract, links to the publication itself, and auxiliary material. Illumination-Aware Age ProgressionIra Kemelmacher-Shlizerman and Supasorn Suwajanakorn and Steve M. Seitz CVPR 2014, June 2014. Offline Policy Evaluation Across Representations with Applications to Educational GamesTravis Mandel and Yun-En Liu and Sergey Levine and Emma Brunskill and Zoran Popović International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), May 2014. Internet-based Morphable ModelIra Kemelmacher-Shlizerman International Conference on Computer Vision, December 2013. 3D Face Reconstruction from Single Two-Tone and Color ImagesIra Kemelmacher-Shlizerman and Ronen Basri and Boaz Nadler In Shape Perception in Human and Computer Vision, pp. 275-284, Springer London, 2013. Multi-Attribute Queries: To Merge or Not to Merge?

Your beautiful eyes on Photography Served Behance Served Sites Served is a collection of sites that showcase category specific content from Behance, the world's leading platform for creative professionals across all industries. View All Served Sites → photography Served Join Behance Hire a Designer Behance Project Shuffle Showcase & Discover Creative Work Sign up for free View Next Project → Shuffle <img class="featured-ribbon-2x featured-ribbon featured-ribbon-net" src=" title="Photography Served"></img> Project Featured On: Photography Served — 6/6/10 Your beautiful eyes Info Statistics Created: 2/20/10 Last Edited: 7/26/15 Description Extreme close of eyes, with all their relief. Project Info Owners Suren Manvelyan Tags Copyright Info Attribution Non-commercialNo Derivatives Read More Share inShare Short link: by Yerevan, Armenia Follow on Bēhance Eye with coloboma.Visit my facebook page to find more photos: Save Project

We are Mr.Beam | Mr Beam As a team of video mapping directors and motion designers, we strongly believe that the time has come to break the rectangular boundaries of how we as humans are used to experience visuals. We believe that with the right creative approach and a slightly different view, ordinary objects and architectural artifacts can be turned into extraordinary forms of media. Driven by the possibilities of video mapping and projections, we passionately try to push this philosophy to the limit. By using state of the art projectors and several measuring techniques, our team is able to cover a preferred piece of architecture or object with precise and uniquely made visual content. Throughout the past few years our passion for our work has not only brought us a lot of experience, but it has also resulted in a remarkable portfolio with a large variety of projects that represent our distinctive approach. We love what we do, and we're always open for new challenges. Yours truly,

Walt Disney Animation Research Library [us] Shape Benchmark 3D Models The benchmark contains a database of 3D polygonal models collected from the World Wide Web. For each 3D model, there is an Object File Format (.off) file with the polygonal geometry of the model, a model information file (e.g., the URL from where it came), and a JPEG image file with a thumbnail view of the model. Version 1 of the benchmark contains 1,814 models. Training and Test Databases The benchmark set of models has been split into a training database and a test database. Classifications In order to enable evaluation of retrieval and classification algorithms, the benchmark includes a simple mechanism to specify partitions of the 3D models into classes. We expect that many possible classifications are possible for a given database of 3D models. Software We provide free source code to help you parse and work with the benchmark files. Downloads Smaller subsets of the full model database, each less than 40MB Citation In citing the Princeton Shape Benchmark, please refer to: Feedback

visualplanet | Home Animation Notes Contents Cut Outs - Straight Ahead Animation The projects below are not required submissions but the notes may be of interest to you. Please refer to Chris Barker for your animation assignments Metamorphosis - Hand Drawn AnimationKey Pose drawingsWalk Cycle - Character AnimationLip Sync - Making a Character TalkClaymation "The Audition"Pixillation Experimental Animation