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Experimental video games

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Jouer avec le jeu. Jouer avec le jeu Erreur, errance et émergence Julien Prévieux artpress 2 n°28 - février 2013 Comme pour tous les jeux, l’erreur est un ressort fondamental pour les jeux vidéo.

Jouer avec le jeu

C’est bien sûr l’erreur du joueur, celle qu’il souhaite éviter à tout prix pour atteindre son but ou celle à laquelle il pousse son adversaire. Mais c’est aussi et surtout un ensemble de défaillances spécifiques à l’univers informatique, les bugs ou glitches. Si vous demandez à un joueur de jeux vidéo de vous raconter ses expériences vidéoludiques les plus mémorables, il y a de fortes chances qu’il vous relate un vol en hélicoptère en dessous du sol de Liberty City dans GTA IV, la disparition des bustes des basketteurs de NBA 2k11, ou encore l’apparition de gigantesques triangles gris recouvrant les bâtiments des villes de Demolition Company. Développeurs et joueurs recherchent activement ces défaillances en tout genre, animés par des intentions diamétralement opposées. Miracle, Miltos Manetas, vidéo,1996 1K. Inscription. Arcane Kids.

Four digital toys to bring you delight or quietly horrify you this morning - Kill Screen - Videogame Arts & Culture. If the internet was "a series of tubes", as fearmongering Senator Ted Stevens claimed back in 2006, then it would probably look like a minefield of Caroll's rabbit holes transporting all passengers to a different part of Wonderland.

Four digital toys to bring you delight or quietly horrify you this morning - Kill Screen - Videogame Arts & Culture.

We'd accidentally fall in and the internet would be blamed for the loss of dozens of digital citizens every week as we wade through the "enormous amounts of material" that scared Stevens so much. glitchy, pixel-puke textures that drip down your monitor. It's a bizarre alternative reality, one that may be a fitting description of the personal webspaces of the internet's early years, or perhaps it fits the "YouTube hole" idea.

Sometimes I'm able to pretend the internet is a momentary gateway to this tubed reality due to playing around with the interactive curios that some people create. Usually, these people create videogames, but once in a while a digital toy springs out from them and, as it were, I follow the white rabbit and fall down, down, down.

Game jams

Zero Feedback. Questicle (Spoonweaver) "All feedback is welcome feedback.

Zero Feedback

" - January 27, 2013 Noyb’s remarks: “Questicle reduces one-on-one combat to a single test of timing. Above the battle a ball — the titular questicle? — bounces left and right at a constant speed. Tap the space bar when the ball overlaps the circular outline and you and your opponent trade blows. "The visual feedback on attacks works well — targeting circles denote an attack, their number correlates with the attack’s strength, and their position indicates the target of an attack — but there is no such indicator of either combatant’s total health.

"This timing test is a common mechanic, but apart from some predatory arcade games, usually isn’t the only action a player performs. "Games come in all shapes and sizes and lengths and scopes. [Download (PC)] The Dermonts Versus the Dead (Leon Arnott) MIXTAPE: No Interaction · Line Hollis. Okay, let’s talk about non-interactive games.

MIXTAPE: No Interaction · Line Hollis

When people in a poorly written critical essay or internet comment get anxious about a Dear Esther or a dys4ia this is an accusation they often bring out, after all. It’s fine, you know, but it’s not really interactive. What’s the implication of that? It’s not interactive, so it’s not doing anything interesting; or it’s just cheaply manipulative; or it’s somebody else’s problem, some film critic or something. Whatever the reason: this isn’t something I have to think about, because I don’t know how to interpret situations I can’t pretend to control. Well, I ain’t a big coward like that.

Player suffering

In-game unique language between players. Punk Games. Devs. Articles. Festivals. Kloonigames (Petri Purho) Crayon Physics Deluxe out now for iPad November 30th, 2012 Crayon Physics Deluxe is out now for iPad!

Kloonigames (Petri Purho)

And it’s free for the first 24 hours. Get it from iTunes. We finally made a proper iPad port of Crayon Physics Deluxe and to celebrate its launch we’re giving it away for free. There’s a bunch of new stuff in this version of Crayon Physics Deluxe. Go get it now. We’re also getting ready to launch the Android version of Crayon Physics Deluxe on Google Play. Edit: The PC, Mac and Linux versions of Crayon Physics Deluxe are also free for the next 24 hours. The Humble Bundle for Android 4 (with Crayon Physics Deluxe) November 13th, 2012 Crayon Physics Deluxe is now available for the Android through Humble Bundle for Android.

Humble Bundle release is sort of an beta release for the Android version of Crayon Physics Deluxe. Lecture: Why Being Poor and Having No Budget is Good For Making Games September 1st, 2011 Here’s the list of the games mentioned and links to their sites: July 27th, 2011. Blog Archive » 4 Minutes and 33 Seconds of Uniqueness. I’m not sure if I’m ready to start doing monthly games again so this is not a promise that there will be a new game on March 1.

Blog Archive » 4 Minutes and 33 Seconds of Uniqueness

This is a game that I created at Nordic Game Jam (during the last day in couple of hours). It’s an experimental art game, that is so going to win the 2010’s IGF award for innovation (Edmund! You better watch out). The theme of the Nordic Game Jam was As long as we have each other, we’ll never run out of problems Additional restrictions included: Game session has to last 5 minutesChoose one: Developing, Trapped, FalsifiedThe game has to language independent The game won the Innovation award at the Nordic Game Jam! 4 Minutes and 33 Seconds of Uniqueness Download 4mins33secs.zip (0.4 Mb) (release 1) Instructions. 4:32. NY Library Discovers Timothy Leary's Stash of Experimental Video Games. EXPERIMENT 12.

New space understanding

Merlanfrit. Experimental Gameplay Project.