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Experimental Gameplay Project

Experimental Gameplay Project
Sifteo Cubes Competition Round 1 Finalists! Congratulations to everyone who submitted an entry for Round 1 of the Sifteo Cubes Competition! We’ve all enjoyed reading about and experimenting with each of the prototypes and designs this month. Teaming up with the Sifteo crew, we played and poked and twisted and discussed each of the 41 entries and have come up with a list of SIX FINALISTS. Each of the finalists will move on to Round 2, and will be sent physical cubes to further develop their game, as well as receive detailed design feedback, and have access to ongoing support to complete their game over the next month. The winner of Round 2 will receive the prizes listed here.

http://experimentalgameplay.com/

Aleph Null: Color Music Jim Andrews: concept, programming, design Jan Odvárko: color-picker Thanks to Regina Célia Pinto, David Jhave Johnston, Ted Warnell, Maarten van Emden, Christine Wilks of JSArt, and the British and Irish Poets List--especially David Bircumshaw--for feedback during dev. Aleph Null is my first piece with the new HTML 5 canvas tag which requires no plugins and works in all modern browsers, including mobile phones. Study: Playing Video Games Promotes Creativity Ford surprised the automotive industry today by pricing its Ford Focus Electric much higher than anticipated. The EV can be reserved now for a purchase price starting at $39,995. That number puts the Focus in the same neighborhood as the Chevy Volt, and substantially higher than the Nissan Leaf, which is priced from $35,200.

Corporate Gibberish Generator on AndrewDavidson.com Welcome to the Corporate Gibberish Generator™ by Andrew Davidson. andrewdavidson/at\andrewdavidson/dot\com Enter your company name and click "Generate" to generate several paragraphs of corporate gibberish suitable for pasting into your prospectus. (The gibberish is geared more toward Internet and technology companies.) Without B2C, 60/60/24/7/365 CAD, you will lack functionalities. AssCo practically invented the term "raw bandwidth". The metrics for research and development are more well-understood if they are not best-of-breed, revolutionary. Your budget for delivering should be at least three times your budget for productizing.

Aleph Null: Color Music Jim Andrews: concept, programming, design Jan Odvárko: color-picker Thanks to Regina Célia Pinto, David Jhave Johnston, Ted Warnell, Maarten van Emden, Christine Wilks of JSArt, and the British and Irish Poets List--especially David Bircumshaw--for feedback during dev. Aleph Null is my first piece with the new HTML 5 canvas tag which requires no plugins and works in all modern browsers, including mobile phones. Games This Gameo privacy policy (“Privacy Policy”) is designed to provide you with clarity about Gameo’s (“Gameo”, “we” or “us”) practices with respect to the information we collect when you use Gameo and how we use it, so that you can make an informed decision about whether to use or continue using Gameo. This Privacy Policy is incorporated into and is subject to Gameo End User License Agreement (“EULA”), and the terms and conditions of the EUA will apply herein unless stated otherwise in this Privacy Policy. Your access and/or use of Gameo and any information you provide on Gameo or as part of it are subject to the terms of this Privacy Policy and the EULA. By downloading and/or using Gameo and agreeing to this Privacy Policy and the EULA, you consent to our access, collection, storage, use and disclosure of your information as described in this Privacy Policy. If you disagree to any of the terms and conditions set forth herein, you may not use Gameo. Modifications.

Placebo Buttons The Misconception: All buttons placed around you do your bidding. The Truth: Many public buttons are only there to comfort you. You press the doorbell button, you hear the doorbell ring. You press the elevator button, it lights up. Daniel Puhe, Interactive/Motion About A love for cutting-edge interactive experiences, background in communication design. Likes things that look gorgeous, behave nicely and make sense. Specialities: HTML5 development, focus on microsites, games, playful applications Advanced JavaScript, OOP, patterns and frameworks where appropriate Animation, code-driven and timeline Skills: Long-term experience in both human-computer- and human-human-interaction Lateral thinking, good problem solving skills Teamplayer, able to have fun working while maintaining a high level of professionalism Past & present

Board Game Design Note from Peter Morrison: A friend of mine encouraged me to write this history of VIKTORY II so that players could see the metamorphosis of the game concept over time and also for the benefit of other gamers that were thinking of independently developing a board game. Hopefully, this might help someone else avoid some of the pitfalls along the way. The initial inspiration came in March/April of 2003. lab Sticky Thing Touch Sticky Thing iPhone Experiments Space Noodles Liquid Particles 3D The particles trapped in a wormhole discoball. Takes some practice to control. Launch06-2010 Comparison Technical study, comparing rendering performance. Overview04-2010 Liquid Particles

Board Game Design First Steps Once you've completed (at least tentatively) the analysis phase of the process, it's time to begin to design your board game. Because your board game will be only one part of some larger instructional environment, you have more freedom than is usual in instructional design and more opportunity to be creative. Anything that is not taught or reinforced well by your game will be taken care of by some other medium and format. The l33t Surfer The l33t Surfer Welcome to the l33t web. To start surfing the l33t way click on one of our starting portals or enter an URL below.

5 crazy Lego inventions that actually work Image credit: bdesham ( By Jacob Bolm, Tecca We've seen some pretty awesome Lego creations in the past, including a Volkswagen van, Angry Birds, and even the heart of the Large Hadron Collider. But what about Lego inventions that actually work? Category Spotlight: Arcade game best practices As the types of categories of games on Facebook become more diverse, we'll be highlighting some of the most successful games in a series of posts on the Developer Blog. A classic game category that has been played by diverse audiences over the years, arcade games such as Bejeweled Blitz, Fruit Ninja Frenzy, and Diamond Dash have been picking up momentum on Facebook Platform lately. Whether on mobile or desktop, these short-session games use a variety of tactics to keep people coming back week after week and to encourage friendly competition. Arcade games growing on Facebook In our research, people who play arcade games do so because the games are quick and easy to play and are a fun way to compete and socialize with friends.

Curvy in HTML5 Curvy is a HTML5 puzzle game using the canvas element. Just rotate the tiles so that like colors connect. Modernizr tells me you don't have canvas support in your browser. Sadly, this game uses technology that's only in browsers with HTML5 support.

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