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Experimental Gameplay Project

Experimental Gameplay Project
Sifteo Cubes Competition Round 1 Finalists! Congratulations to everyone who submitted an entry for Round 1 of the Sifteo Cubes Competition! We’ve all enjoyed reading about and experimenting with each of the prototypes and designs this month. Teaming up with the Sifteo crew, we played and poked and twisted and discussed each of the 41 entries and have come up with a list of SIX FINALISTS. Each of the finalists will move on to Round 2, and will be sent physical cubes to further develop their game, as well as receive detailed design feedback, and have access to ongoing support to complete their game over the next month. The winner of Round 2 will receive the prizes listed here.

http://experimentalgameplay.com/

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Haptics Haptics is any form of interaction involving touch (from Greek ἅπτω = 'I fasten onto, I touch'). It can mean: Haptic communication, the means by which people and other animals communicate via touchingHaptic perception, the process of recognizing objects through touchHaptic poetry, a liminal art form combining characteristics of typography and sculptureHaptic technology, technology that interfaces with the user through the sense of touch Aleph Null: Color Music Jim Andrews: concept, programming, design Jan Odvárko: color-picker Thanks to Regina Célia Pinto, David Jhave Johnston, Ted Warnell, Maarten van Emden, Christine Wilks of JSArt, and the British and Irish Poets List--especially David Bircumshaw--for feedback during dev. Aleph Null is my first piece with the new HTML 5 canvas tag which requires no plugins and works in all modern browsers, including mobile phones.

Study: Playing Video Games Promotes Creativity Ford surprised the automotive industry today by pricing its Ford Focus Electric much higher than anticipated. The EV can be reserved now for a purchase price starting at $39,995. That number puts the Focus in the same neighborhood as the Chevy Volt, and substantially higher than the Nissan Leaf, which is priced from $35,200. ModDB’s Top 100 Indie Games and Mods of 2009 « DIYgamer Polls closed yesterday for the first phase of the 2009 Mod and Indie Game of the Year competition, and today ModDB released the list of the top 100. Voting on this second list is open until Feb. 21, so anyone planning to vote has plenty of time to go over the list and pick their three favorite items. The same rules apply for the second phase; anyone can vote, but ModDB users’ votes carry more weight. Based on previous experience, I’m leaning towards Half Life 2 mod Dear Esther and The Nameless Mod for Deus Ex, while my obsession with Battletech in my younger days means I’ll probably have to pick up Crysis to try MechWarrior: Living Legends. Find the complete list of the released games after the jump, or visit ModDB to navigate a nightmare of collapsible tiles.

Aleph Null: Color Music Jim Andrews: concept, programming, design Jan Odvárko: color-picker Thanks to Regina Célia Pinto, David Jhave Johnston, Ted Warnell, Maarten van Emden, Christine Wilks of JSArt, and the British and Irish Poets List--especially David Bircumshaw--for feedback during dev. Aleph Null is my first piece with the new HTML 5 canvas tag which requires no plugins and works in all modern browsers, including mobile phones. Games This Gameo privacy policy (“Privacy Policy”) is designed to provide you with clarity about Gameo’s (“Gameo”, “we” or “us”) practices with respect to the information we collect when you use Gameo and how we use it, so that you can make an informed decision about whether to use or continue using Gameo. This Privacy Policy is incorporated into and is subject to Gameo End User License Agreement (“EULA”), and the terms and conditions of the EUA will apply herein unless stated otherwise in this Privacy Policy. Your access and/or use of Gameo and any information you provide on Gameo or as part of it are subject to the terms of this Privacy Policy and the EULA. By downloading and/or using Gameo and agreeing to this Privacy Policy and the EULA, you consent to our access, collection, storage, use and disclosure of your information as described in this Privacy Policy. If you disagree to any of the terms and conditions set forth herein, you may not use Gameo. Modifications.

freeware of 2010 « reasons why it’s worth to be a pcgamer Below is a list of worthwhile freeware games released so far in 2010. Since all those games are free I didn’t use any truly harsh criteria For those games I didn’t play myself a positive opinion on either one of the source sites was good enough for me to include them on the list. -What does this sign mean? It means that out of all the freeware games included on the list that I’ve personally played extensively, those with this sign were my favorites. They aren’t necessary absolutely best on this list ( I didn’t have time to play through all them), the symbol simply marks those that I personally enjoyed the most. Ludum Dare » Rules and Guide Ludum Dare is an Online Game Jam event where people from around the world create a game in a weekend. More details here. New to the Ludum Dare website? Go here. For the October Challenge, go here. For Mini LD, go here.

The reality of developing web games with Flash, HTML5 and Unity The reality of developing web games with Flash, HTML5 and Unity Update: Lots of new links added at the bottom and feedback from comments inserted into the article body. Today was a black day for Flash developers world-wide. Adobe announced it will drop Flash support for mobile browsers. Daniel Puhe, Interactive/Motion About A love for cutting-edge interactive experiences, background in communication design. Likes things that look gorgeous, behave nicely and make sense. Specialities: HTML5 development, focus on microsites, games, playful applications Advanced JavaScript, OOP, patterns and frameworks where appropriate Animation, code-driven and timeline Skills: Long-term experience in both human-computer- and human-human-interaction Lateral thinking, good problem solving skills Teamplayer, able to have fun working while maintaining a high level of professionalism Past & present

Board Game Design Note from Peter Morrison: A friend of mine encouraged me to write this history of VIKTORY II so that players could see the metamorphosis of the game concept over time and also for the benefit of other gamers that were thinking of independently developing a board game. Hopefully, this might help someone else avoid some of the pitfalls along the way. The initial inspiration came in March/April of 2003. Physics Simulations and Artwork Here is a 3D view of a hydrogren atom in the 4f state. The left image was made in C++ using a technique described by Krzysztof Marczak to make it volumetric like a cloud of smoke. The right image was made in Mathematica by adding 2D cross-sectional layers.

Current state and the future of HTML5 games Browser games are, in the vast majority, developed using Flash technology, however more and more often we come across HTML5 productions. What is the reason behind the growing popularity of this technology, and why are game creators so willing to sacrifice Flash for HTML5? The answer to this question should be preceded by a brief explanation: HTML5 is not a programming language (despite the common phrase “HTML5 applications”, games are programmed in the JavaScript language), but rather it delivers APIs for new solutions like Canvas, WebGL or WebAudio, which are responsible for crucial components within game creation allowing them to run in the browser. The game's foundation is Canvas on which – colloquially speaking – we draw; this particular element makes programming graphics displays possible. Additionally, thanks to WebGL, Canvas allows us to draw graphics that are hardware accelerated by GPU. Why not Flash?

lab Sticky Thing Touch Sticky Thing iPhone Experiments Space Noodles Liquid Particles 3D The particles trapped in a wormhole discoball. Takes some practice to control. Launch06-2010 Comparison Technical study, comparing rendering performance. Overview04-2010 Liquid Particles

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